Omega, do you have the your proposed unit stats in the form of XML or a spreadsheet? Also, what did you do the diagrams in? Do you have the original files so I can edit/mark them up for discussion?
Here's the deal. The main thing I'm looking at is entirely removing the steampunk theme from the mod. I considered having a separate sub-faction that continues along the steampunk theme (with a matching magic sub-faction continuing along strict middle-of-the-road "arcania"), but then realized that it violates the principles of the universe I'm creating otherwise. In an alternate universe (a fork of this mod) the steampunk theme can continue in a variety of ways, but it doesn't fit into this theme, rather, it's been an artifact of the mod (well, the original game) I forked this universe from.
Derivative works are quite a funny thing and I'm very thankful for open source and content licenses (like GPL and CC) so that we can play with each other's ideas, but I want to keep this world distinct from that of the original Glest mod/theme.
Having said that, somebody who likes steampunk can take the work we're doing and fill it out in a variety of creative directions. I truly wish I could find the backstory I wrote last year. I hope it isn't something that was lost when the forums were screwed up. I think it would make my concepts much more clear. BTW, if you haven't read
this post, please do. As I mentioned earlier, I did complete the code for the ability to replenish EP and I added an emanation to the acolyte so that they give the priestess additional damage to her lightning attack. I think that the Abby should be the more advanced building (not completely sure) but I am entertaining wcoiw's original idea to allow the lessor building to be morphed into the greater building. Either way, the other candidates are temple and church (and yours, Cathedral). But I dunno, a Cathedral sounds pretty grand too.