Author Topic: Blender model height help  (Read 1487 times)

Scenariole

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Blender model height help
« on: 6 October 2009, 08:02:39 »
So I am making my own mod (another one) and this time im going to design the models myself. One question, how big should I make them? I know they should be in low poly but I don't know the height I should use, and I don't want to end up having giants all over the place...

titi

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Re: Blender model height help
« Reply #1 on: 6 October 2009, 09:56:16 »
you can:

1- simply try it by building a model and see what it looks like in glest. If it doesn't fit simply resize it.
2- load an existing blend file from someone else
3- import an existing .g3d

I would prefer 1
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Scenariole

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Re: Blender model height help
« Reply #2 on: 6 October 2009, 10:02:35 »
hmm thanks ill opt for 1 aswell because I don't want other people seeing it yet because its a surprise

Hectate

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Re: Blender model height help
« Reply #3 on: 6 October 2009, 18:01:21 »
2 is actually about the easiest, there are models freely available across the forum in multiple locations

Scenariole

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Re: Blender model height help
« Reply #4 on: 6 October 2009, 20:34:55 »
So where could I get a hold on these?

John.d.h

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Re: Blender model height help
« Reply #5 on: 6 October 2009, 21:21:45 »
https://forum.megaglest.org/index.php?topic=2215.0

Just look for the ones with the ".obj" extension.  You can import them into Blender.

Mark

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Re: Blender model height help
« Reply #6 on: 6 October 2009, 23:53:43 »
Or, you could import a file from magitech.  That is what I do.  I have used the swordman model so much for that that I have saved it on the desktop. 

 

anything