Author Topic: Rise of Glest (age evolving units)  (Read 3272 times)

MirceaKitsune

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Rise of Glest (age evolving units)
« on: 8 October 2009, 17:31:56 »
I was inspired to make this from a game called Rise of Nations (hence its name). It's similar to Glest but you start from the age of cave men and go through all known ages in history until reaching today's era where you have tanks, jet planes, etc. I was tempted to try something similar in Glest and created a faction of evolving units going through 3 different ages :)

None of the models in this mod are mine and I take no credit for them. I took units from other mods (apparently abandoned) and placed them in a single faction, modifying their properties and overall gameplay. Models used from the following sources: Age 1: Tech faction from magitech, Age 2: Demonionic faction, Age 3: SST:LD. Hope the owners of the mods don't mind... I can hardly model or animate but wanted to share this mod with everyone (kinda jumped quickly into making it once the idea struck me).

How to play: You must research all blacksmith upgrades in each age in order to advance to the next age. You advance by morphing the Castle to its next age version which then allows you to morph the other buildings and units to those of that age (this offers a smooth transition between ages too). The Stone resource was replaced with a Metal resource. In the First age, units only use the Gold and Wood resources. In the 2nd age, Metal can be harvested and all three resources are used, while in the last age the Wood resource becomes useless and only Gold and Metal are into play.

Download link
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[url=http://upload.ps/5dmu9pm5en2m/rise_of_glest_v1r1.7z.htm]here[/url] or if that doesn't work
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[url=http://www.fileden.com/files/2007/6/10/1161879/rise_of_glest_v1r1.7z]here[/url]. There may still be bugs and bad balancing... worst issue I'm aware of is the AI not knowing to advance and staying in the first age forever (probably doesn't know how to morph units?) I would like to hear opinions and thoughts on this mod if you wish. Enjoy :)

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[URL=http://img205.imageshack.us/i/screen9.jpg/][IMG]http://img205.imageshack.us/img205/1262/screen9.th.jpg[/img][/URL]

[URL=http://img267.imageshack.us/i/screen12.jpg/][IMG]http://img267.imageshack.us/img267/3631/screen12.th.jpg[/img][/URL]

[URL=http://img522.imageshack.us/i/screen13n.jpg/][IMG]http://img522.imageshack.us/img522/8774/screen13n.th.jpg[/img][/URL]

[URL=http://img159.imageshack.us/i/screen19p.jpg/][IMG]http://img159.imageshack.us/img159/4102/screen19p.th.jpg[/img][/URL]
« Last Edit: 8 October 2016, 11:51:23 by filux »

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Re: Rise of Glest (age evolving units)
« Reply #1 on: 8 October 2009, 18:48:51 »
Hmm, interesting, though I won't download it yet, because I have too much stuff to do already.
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Mark

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Re: Rise of Glest (age evolving units)
« Reply #2 on: 10 October 2009, 02:25:47 »
You should use my invaders, not domineonic.

24kgoldring

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Re: Rise of Glest (age evolving units)
« Reply #3 on: 10 October 2009, 03:06:23 »
This Is So Epic, But you forgot to say that it needed stables to evolve too..  :P But it is awesome dude, i luv it.

MirceaKitsune

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Re: Rise of Glest (age evolving units)
« Reply #4 on: 10 October 2009, 15:27:02 »
You should use my invaders, not domineonic.

Is there a link to them? I'm not modifying the mod any more, but out of curiosity.

This Is So Epic, But you forgot to say that it needed stables to evolve too..  :P But it is awesome dude, i luv it.

Stables and Training Field are optional upgrades, and only affect the ages in which they can be researched. Anyway thanks :)

24kgoldring

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Re: Rise of Glest (age evolving units)
« Reply #5 on: 10 October 2009, 20:39:24 »
You should use my invaders, not domineonic.

Is there a link to them? I'm not modifying the mod any more, but out of curiosity.

This Is So Epic, But you forgot to say that it needed stables to evolve too..  :P But it is awesome dude, i luv it.

Stables and Training Field are optional upgrades, and only affect the ages in which they can be researched. Anyway thanks :)

U sure? It would not let me evolve un-less I had stables, maybe a glitch? I found more glitchs too, the AI taken a long time to get food, he made troops and they starved, this kept on for a good while.

AIs don't evolve neither  :(

Mark

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Re: Rise of Glest (age evolving units)
« Reply #6 on: 12 October 2009, 01:24:59 »
You can find the Invaders topic herewhich explains the difference between it and Domineonic, and the download here.

I made it, but I posted it under modmans user, as at that time I had no account of my own.

Loronal

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Re: Rise of Glest (age evolving units)
« Reply #7 on: 12 October 2009, 21:29:32 »
Humm this would go well with that topic about upgrading all of a unit at one time. It would be cool to evolve to the next age with an upgrade like evolve to civil war age then advance to future age stuff like that

John.d.h

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Re: Rise of Glest (age evolving units)
« Reply #8 on: 13 October 2009, 00:55:33 »
I think it's good that all of the unit don't automatically morph when you get new technology.  It takes time to distribute new equipment to soldiers, especially if the fastest mode of transporting supplies is a horse and wagon.  Also, you're always bound to have some forces using older technology, like how there were still guys using the M14 in the Vietnam War even after the M16 became the standard, or how some of our fighting men and police forces still carry the M1911 despite the fact that it has become mostly obsolete.  The USMC seems particularly fond of using slightly outdated (some would say tried-and-true) equipment rather than the fancy new stuff.

Mark

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Re: Rise of Glest (age evolving units)
« Reply #9 on: 13 October 2009, 01:35:04 »
Yeah.  I really don't like the idea of auto-uprading, but it is cool if it is optional.  I really like the idea of many ages all in one, but we really only have medieval (Tech), Napoleonic (Domineonic or invaders, whichever you prefer), and a modern style faction (Military).

The USMC seems particularly fond of using slightly outdated (some would say tried-and-true) equipment rather than the fancy new stuff.
In fact, when some US servicemen in Afghanistan used some old M4s, they complained they overheat and jam right during action.  I read this in the Journal Sentinel, Milwaukee's newspaper.  Oh darn, I can't find it.  Here is the Journal Sentinel's homepage: http://www.jsonline.com/.

Also, you're always bound to have some forces using older technology
An extreme of this is how the Polish still used light mounted lancers against german tanks in WW1!

glest master

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Re: Rise of Glest (age evolving units)
« Reply #10 on: 13 February 2010, 01:46:03 »
when i download it i couldn't play can u help me plz

Gabbe

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Re: Rise of Glest (age evolving units)
« Reply #11 on: 14 February 2010, 23:07:15 »
Are anyone willing to post a zip-file for me? i can`t open 7-ZMA...

titi

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Re: Rise of Glest (age evolving units)
« Reply #12 on: 14 February 2010, 23:31:06 »
install somthing from this site and you are able to do it: http://www.7-zip.org/
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Gabbe

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Re: Rise of Glest (age evolving units)
« Reply #13 on: 15 February 2010, 14:24:39 »
I got the program but it says that the directory is invalid when i try to open it

 

anything