I was inspired to make this from a game called Rise of Nations (hence its name). It's similar to Glest but you start from the age of cave men and go through all known ages in history until reaching today's era where you have tanks, jet planes, etc. I was tempted to try something similar in Glest and created a faction of evolving units going through 3 different ages
None of the models in this mod are mine and I take no credit for them. I took units from other mods (apparently abandoned) and placed them in a single faction, modifying their properties and overall gameplay. Models used from the following sources: Age 1: Tech faction from magitech, Age 2:
Demonionic faction, Age 3:
SST:LD. Hope the owners of the mods don't mind... I can hardly model or animate but wanted to share this mod with everyone (kinda jumped quickly into making it once the idea struck me).
How to play: You must research all blacksmith upgrades in each age in order to advance to the next age. You advance by morphing the Castle to its next age version which then allows you to morph the other buildings and units to those of that age (this offers a smooth transition between ages too). The Stone resource was replaced with a Metal resource. In the First age, units only use the Gold and Wood resources. In the 2nd age, Metal can be harvested and all three resources are used, while in the last age the Wood resource becomes useless and only Gold and Metal are into play.
Download link
[url=http://upload.ps/5dmu9pm5en2m/rise_of_glest_v1r1.7z.htm]here[/url]
or if that doesn't work
[url=http://www.fileden.com/files/2007/6/10/1161879/rise_of_glest_v1r1.7z]here[/url]
. There may still be bugs and bad balancing... worst issue I'm aware of is the AI not knowing to advance and staying in the first age forever (probably doesn't know how to morph units?) I would like to hear opinions and thoughts on this mod if you wish. Enjoy
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