Author Topic: Screenshot Problem.....  (Read 1734 times)

-Archmage-

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Screenshot Problem.....
« on: 25 October 2009, 04:58:32 »
When I zoom way out in GAE the whole map turns blue.
What do I do?
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hailstone

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Re: Screenshot Problem.....
« Reply #1 on: 25 October 2009, 11:07:04 »
Make a backup of your current glestadv.ini and try increase Field of View (FOV) and distance type settings.

I can see:
RenderFov
RenderDistanceMax
RenderDistanceMin
CameraMaxDistance
CameraMaxYaw
CameraMinDistance
CameraMinYaw
CameraFov

If one or more of those don't help, it might be a bug.
« Last Edit: 25 October 2009, 11:09:11 by hailstone »
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-Archmage-

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Re: Screenshot Problem.....
« Reply #2 on: 25 October 2009, 14:03:26 »
I'll try it.
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daniel.santos

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Re: Screenshot Problem.....
« Reply #3 on: 25 October 2009, 14:04:41 »
Did anybody ever fix CameraFOV to do anything? :)

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Re: Screenshot Problem.....
« Reply #4 on: 25 October 2009, 14:09:23 »
Well I played around with those settings you mentioned, and now the menu model is upside-down, and in-game, all I see is rain going up.

Current ini settings:

Code: [Select]
; === propertyMap File ===

CameraFov=300.00
CameraInvertXAxis=true
CameraInvertYAxis=true
CameraMaxDistance=200.00
CameraMaxYaw=80.50
CameraMinDistance=8.00
CameraMinYaw=20.00
DisplayHeight=768
DisplayRefreshFrequency=75
DisplayWidth=1024
DisplayWindowed=false
GsAutoRepairEnabled=true
GsAutoReturnEnabled=false
GsDayTime=1000.00
GsFogOfWarEnabled=false
GsRandStartLocs=false
GsSpeedFastest=5.00
GsSpeedSlowest=0.20
GsWorldUpdateFps=40
MiscAiLog=0
MiscAiRedir=false
MiscCatchExceptions=true
MiscDebugKeys=false
MiscDebugMode=false
MiscDebugTextureMode=0
MiscDebugTextures=false
MiscFirstTime=false
NetChangeSpeedAllowed=false
NetConsistencyChecks=false
NetFps=4
NetMinFullUpdateInterval=60000
NetPauseAllowed=false
NetPlayerName=Player
NetServerIp=192.168.1.1
NetServerPort=12345
PathFinderMaxNodes=4096
PathFinderUseAStar=false
RenderCheckGlCaps=true
RenderColorBits=32
RenderDepthBits=32
RenderDistanceMax=3000.00
RenderDistanceMin=1.00
RenderFilter=Trilinear
RenderFilterMaxAnisotropy=1
RenderFogOfWarSmoothing=true
RenderFogOfWarSmoothingFrameSkip=3
RenderFontConsole=Verdana
RenderFontDisplay=Verdana
RenderFontMenu=Verdana
RenderFov=300.00
RenderFpsMax=60
RenderGraphicsFactory=OpenGL
RenderLightsMax=1
RenderShadowAlpha=0.20
RenderShadowFrameSkip=2
RenderShadowTextureSize=512
RenderShadows=Projected
RenderStencilBits=0
RenderTextures3D=false
SoundFactory=DirectSound8
SoundStaticBuffers=16
SoundStreamingBuffers=5
SoundVolumeAmbient=100
SoundVolumeFx=100
SoundVolumeMusic=100
UiConsoleMaxLines=10
UiConsoleTimeout=20
UiEnableCommandMinimap=true
UiFocusArrows=true
UiLocale=en
UiPhotoMode=false
UiScrollSpeed=1.50
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daniel.santos

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Re: Screenshot Problem.....
« Reply #5 on: 25 October 2009, 14:18:59 »
that's probably because I didn't know what I was doing when I modified GameCamera::computeVisibleQuad().  Just set it back to something reasonable.  Even still, if you had it set to 300 and it was working, you would be seeing a fish-eye view of most of the world, which probably isn't something you want either.  Set it back to 90 and try these settings:

Code: [Select]
CameraFov=90
CameraInvertXAxis=true
CameraInvertYAxis=true
CameraMaxDistance=200.00
CameraMaxYaw=88.75
CameraMinDistance=2
CameraMinYaw=10

That should give you a pretty wide range of motion on the camera.  I'm not sure why you've getting blue if you zoom far out and you have RenderDistanceMax set to a high number.

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Re: Screenshot Problem.....
« Reply #6 on: 25 October 2009, 15:00:48 »
Well it was raining, could that effect it?

EDIT: With those changes you posted, my menu model and in-game stuff is still all upside-down.
« Last Edit: 25 October 2009, 15:02:21 by -Archmage- »
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wciow

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Re: Screenshot Problem.....
« Reply #7 on: 25 October 2009, 17:38:31 »
Have you tried turning of the fog in the tileset. Everything over a certain distance becomes "fogged out".

Also I believe the maximum value for RenderDistanceMax is 1024, anything higher will cause a crash.
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Re: Screenshot Problem.....
« Reply #8 on: 25 October 2009, 18:28:36 »
Thanks Wciow, I'll try that.
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