Author Topic: Model Requests.  (Read 30377 times)

Jamin

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Model Requests.
« on: 28 October 2009, 00:44:48 »
Hi there. I'm a hobbyist 3d artist and I'm offering to do something.

Basically show me a picture/concept and I'll model and/maybe texture it for you.

Few things.
-I'll only work on one at a time. (possibly two)
-I will only make one's that I think I will find challenging/interesting to do.
-Not all requests are guaranteed to get done. (real life, lol)
-Give me a Tri limit and texture size limit. (for more complex units obvs increase these)
-Lemme know where you want team colour or if I can decide for myself.

Past examples of low Tri and texture size limits. I have more stuff but can't be bothered to dig around in my photobucket to fetch them.
http://i89.photobucket.com/albums/k210/concep7/t4c-4.jpg
http://i89.photobucket.com/albums/k210/concep7/done.jpg
http://i89.photobucket.com/albums/k210/concep7/Onos.jpg
http://i89.photobucket.com/albums/k210/concep7/RebelAntiAir.jpg


Fluffy203

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Re: Model Requests.
« Reply #1 on: 28 October 2009, 01:23:51 »
can you model and texture me a rabbit, tris limit under 2k and texture 512x512 , team color doesn't really matter , i just want to see if you can make a rabbit , plus i might use it if you do a good job  ;)

Jamin

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Re: Model Requests.
« Reply #2 on: 28 October 2009, 01:53:29 »
Bit boring no?
2000 tris seems way too much for a rabbit. Could probly do it with 100-200
512* texture also seems overkill. Rabbits don't exactly have much detail so a 128* or 64* would be better.
Still, Rabbits aint exactly the most motivating subject matter so I'll pass on that one.

Fluffy203

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Re: Model Requests.
« Reply #3 on: 28 October 2009, 02:00:42 »
lmfao you actually know what you are talking about , now you passed my lit test , you might actually be able to model

modman

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Re: Model Requests.
« Reply #4 on: 28 October 2009, 02:03:09 »
The Alliyp

Tell me if you need help, but this should be a good test of your abilities ;).  It will go in Dark Magic, and once you model it, we will talk animation.

Fluffy203

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Re: Model Requests.
« Reply #5 on: 28 October 2009, 02:09:57 »
yea this should be interesting and give you another unit for dark magic woot

Jamin

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Re: Model Requests.
« Reply #6 on: 28 October 2009, 02:12:01 »
Link didn't go anywhere so I assume you mean this
http://www.iwozhere.com/SRD/images/MM35_PG10.jpg

If so, then how well does glest handle alpha/opacity channels?

John.d.h

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Re: Model Requests.
« Reply #7 on: 28 October 2009, 02:24:21 »
Link didn't go anywhere so I assume you mean this
http://www.iwozhere.com/SRD/images/MM35_PG10.jpg

If so, then how well does glest handle alpha/opacity channels?
Yeah, that's the critter we're talking about.  Preferably it would have around the same poly count and texture size as a standard Glest unit, but we can go a bit bigger.  Unfortunately, Glest has issues with transparency.  Specifically, anything that's behind the transparent object becomes transparent as well.  No one has figured out how to fix it just yet, but somehow Tucho (the original artist of Glest) got it to work just fine with Magic's Energy Source.  It might just be a problem with Blender's g3d export script, though, since Tucho used 3DS.  What program do you model with?

Mark

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Re: Model Requests.
« Reply #8 on: 28 October 2009, 02:30:12 »
Link didn't go anywhere so I assume you mean this
http://www.iwozhere.com/SRD/images/MM35_PG10.jpg

If so, then how well does glest handle alpha/opacity channels?
Yeah, that's the critter we're talking about.  Preferably it would have around the same poly count and texture size as a standard Glest unit, but we can go a bit bigger.  Unfortunately, Glest has issues with transparency.  Specifically, anything that's behind the transparent object becomes transparent as well.  No one has figured out how to fix it just yet, but somehow Tucho (the original artist of Glest) got it to work just fine with Magic's Energy Source.  It might just be a problem with Blender's g3d export script, though, since Tucho used 3DS.  What program do you model with?
And, do you have a G3D exportation tool?

Jamin

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Re: Model Requests.
« Reply #9 on: 28 October 2009, 02:40:57 »
Currently using 3dsmax 2k8.
And I can get the G3D exporter.. unless it doesn't work with Max 2k8
I also don't see how alpha could be affected by the program exporting the 3d model.. but hey, stranger things have happened.

Also another wee question.. Are polys drawn double sided in glest?
« Last Edit: 28 October 2009, 02:43:15 by Jamin »

Fluffy203

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Re: Model Requests.
« Reply #10 on: 28 October 2009, 02:45:04 »
they don't have an exporter for a higher version than i believe 8

Mark

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Re: Model Requests.
« Reply #11 on: 28 October 2009, 03:05:00 »
Currently using 3dsmax 2k8.
And I can get the G3D exporter.. unless it doesn't work with Max 2k8
I also don't see how alpha could be affected by the program exporting the 3d model.. but hey, stranger things have happened.

Also another wee question.. Are polys drawn double sided in glest?
I am not the right person to ask, but yes, I think they are.

John.d.h

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Re: Model Requests.
« Reply #12 on: 28 October 2009, 03:33:49 »
Yes, "double-sided" and "single-sided" polygons are both interpreted as double-sided in Glest.  The difference is the way they interpret alpha.  Single-sided objects use alpha as transparency while double-sided objects use alpha as team color.

wciow

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Re: Model Requests.
« Reply #13 on: 28 October 2009, 18:16:27 »
Hi Jamin, your work is pretty impressive.

I see you have some Star Wars stuff. Did you work on the Star Wars mod for that "other" open source RTS engine?

Don't worry about poly limits and texture sizes too much with Glest. Glest can easily handle 1500-2000 triangles per unit with 1024x1024 textures, even on older hardware  :)

btw if you have trouble with the the exporter just export to any open format and I can pick it up in Blender and put it into Glest for you. Most people around here use Blender so anybody who is good with Max is a rarity.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Jamin

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Re: Model Requests.
« Reply #14 on: 28 October 2009, 22:20:13 »
Yes, I'm actually still working on the Star Wars mod.. Just in a bit of downtime because of people doing exams and stuff.

And It may be too late to not worry about tri and texture limits on this guy. (as in I already made it pretty low spec)
Kinda whipped it up real fast this morning, could edit the alpha some more to get the whispy bits flowing a bit more..
Changed the design a little to work in low poly 3d a bit better.. also gave him a face so I could give a little team col to the eyes 'nd stuff.



Not my best work, I've always hated alpha planes.. Use it, don't use it, I don't mind.. I'll upload it somewhere soon if you do want it.
« Last Edit: 28 October 2009, 22:23:44 by Jamin »

ElimiNator

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Re: Model Requests.
« Reply #15 on: 28 October 2009, 22:38:29 »
Ha thats good.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Zoythrus

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Re: Model Requests.
« Reply #16 on: 28 October 2009, 22:43:24 »
so, you work for the "Imperial Winter" team?  That's cool!

Fluffy203

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Re: Model Requests.
« Reply #17 on: 28 October 2009, 22:48:18 »
not too bad glad to see someone else that uses max around , but good job on the model

modman

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Re: Model Requests.
« Reply #18 on: 29 October 2009, 01:34:15 »
That is SUPER DUPER cool!  Now only if we can get that in a G3D...

It's perfect because it follows the concept completely.  Do you do animation?

If no, you could try the Harpy.  Thanks a lot!

Jamin

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Re: Model Requests.
« Reply #19 on: 29 October 2009, 03:03:01 »
I do DO animation.. But not much these days... pretty rusty.

Here's da model in .obj format.. dunno if it'll mess up smoothing/unweld verts.
Also couldn't remember how glest handled team col, so I save out a few versions of the texture.
http://www.filefront.com/14817241/upp.rar/

John.d.h

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Re: Model Requests.
« Reply #20 on: 29 October 2009, 04:51:53 »
That's okay if you don't want to do the animations.  Personally I'd prefer if someone did that in Blender, for compatibility's sake.

Scenariole

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Re: Model Requests.
« Reply #21 on: 29 October 2009, 07:22:10 »
Hello, I need something simple and easy!

Here is basically the crap blueprint of what I want:

http://img88.imageshack.us/img88/6605/yalla.jpg

If you don't know what it is, its basically a castle in the mountains and I decided to merge a castle and a mountain together so yeah...

It is a 4 "tower" castle joined at the back with a mountain.

Im sure it can be easy because all you have to do is create 4 cylinders to form a square, join 3 sides up with walls and leave the front side open for the units to get through and a mountain merged 1/5 from the front.

something like this:

___            ____
O                    O
|                     |
|                     |
|                     |
|   _        _    __|
|_/  \_    /  \ /   \
|        \ /          |
|                      |
 \__     ______   /
      \_/          \_/

Basically its a half mountain and half castle thing...

Fluffy203

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Re: Model Requests.
« Reply #22 on: 29 October 2009, 07:25:20 »
is this for a mod or just more like a map making tileset thing?

Scenariole

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Re: Model Requests.
« Reply #23 on: 29 October 2009, 07:28:38 »
A mod. My first attempt to actually make a mod with new models and stuff... I know xml and faction balancing, just ain't good enough to model.

Fluffy203

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Re: Model Requests.
« Reply #24 on: 29 October 2009, 07:29:55 »
i think i could help you out , but do you want two towers in front of the cave and two on the back?