Author Topic: Intrest in linux-port  (Read 9283 times)

Speedator

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Intrest in linux-port
« on: 22 January 2005, 13:54:26 »
I'd like to know if there is any intrest in a linux-port of glest?
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

rursu

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want to help
« Reply #1 on: 22 January 2005, 19:35:28 »
Hi,
I am more interested to see it on Linux because I don't like Windows and I want to encourage Open Source projects.
So, I might help for the portage, I have a lot of experience but unfortunately I don't know the GLEST project. I think that for the portage we need someone to coordinate us.
So, feel free for sugestions if you have any.
I forgot to congratulate GLEST team for the decision of making it Open Source.

Best,
Radu.
« Last Edit: 1 January 1970, 00:00:00 by rursu »

Speedator

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« Reply #2 on: 25 January 2005, 15:24:59 »
I downloaded the source now to look for his architecture. I have not much experience to handle big parts of the portage, but I would try to help as much as I am able to do. Would be nice to get comments from the glest-team.
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

Speedator

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« Reply #3 on: 30 January 2005, 17:10:41 »
Martino, you know the code, I think :D
What have to be changed for porting it?
« Last Edit: 1 January 1970, 00:00:00 by Speedator »

martiño

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« Reply #4 on: 30 January 2005, 17:59:18 »
All platform dependant code is isolated in two modules, in the shared library:

sound module: the direct sound code is in the sound_player_ds8.h/cpp files, you would have to create a new sound player in any other API (or just create a null sound player)

platform module: in the folders shared_lib/source/platform and shared_lib/include/platform, there is a wrapper over the win32 API to create windows and handle events, you will have to write a new one in another API.

The glest_game and other modules of the shared_lib sould work unchanged since they are programmed in ISO C++.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

rursu

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« Reply #5 on: 5 February 2005, 21:04:27 »
That's great martino. I'll take a look. I will let the sound for later.
« Last Edit: 1 January 1970, 00:00:00 by rursu »

Hande

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« Reply #6 on: 4 March 2005, 00:59:57 »
keep us "informed" :P
« Last Edit: 1 January 1970, 00:00:00 by Hande »

mattleaxe

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Linux Port? Yes please!
« Reply #7 on: 5 March 2005, 07:59:59 »
I am currently running Glest under Wine, but would love to see a linux port. The game is very very good.

Mattleaxe
« Last Edit: 1 January 1970, 00:00:00 by mattleaxe »

 

anything