Author Topic: squads  (Read 4070 times)

Zoythrus

  • Guest
squads
« on: 29 October 2009, 22:16:11 »
is it possible to create a group of units as a squad?  like a group of 4-5 swordmen that would all act as one unit.

why am i asking this? it sounds cool! and i want to mod Magitech so that there would be squad based combat.

the other reason is because i think that in a hero mod, the hero needs a group to defend him (but they would all be one cohesive "unit")

can this be done?

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: squads
« Reply #1 on: 29 October 2009, 22:19:59 »
I don't think so.
Egypt Remastered!

Proof: Owner of glest@mail.com

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: squads
« Reply #2 on: 29 October 2009, 22:20:43 »
Just make lots of men walking with the hero in the model, but it would look kind of chopy and ight not fit down some paths in some of the maps.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Zoythrus

  • Guest
Re: squads
« Reply #3 on: 29 October 2009, 22:23:06 »
i mean that the units in the squad would all be independent units, but would all be bound together by a central nexus or something.

this means that the units in the squad would have their own health bars, and will die if killed (so that it would be possible for only 1 or 2 guys to remain in the squad...)

Fluffy203

  • Guest
Re: squads
« Reply #4 on: 29 October 2009, 22:25:47 »
yea its not possible that has to do more with the code and less with the modeling , but like elimi said you can model them in

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: squads
« Reply #5 on: 29 October 2009, 22:26:34 »
Well if you put people in groups this sort of happens but not like you would want.
Egypt Remastered!

Proof: Owner of glest@mail.com

Fluffy203

  • Guest
Re: squads
« Reply #6 on: 29 October 2009, 22:28:16 »
yea i wouldn't worry about making it like DOW or something just let glest be glest  :D

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: squads
« Reply #7 on: 29 October 2009, 22:55:57 »
You could take advantage of GAE's pet system.  That might be something along the lines of what you're looking for.

Zoythrus

  • Guest
Re: squads
« Reply #8 on: 29 October 2009, 23:03:44 »
ah yes, the pet system. can someone be made with pets?

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: squads
« Reply #9 on: 29 October 2009, 23:09:27 »
I don't think so, but I haven't had a chance to familiarize myself with the GAE features nearly as much as I would like to.  You can have a look at it on the Glest wiki.

https://docs.megaglest.org/GAE

Edit: If you include the hero/leader character as a starting unit, you might be able to include the pets alongside it, but I'm just guessing.
« Last Edit: 18 June 2016, 19:27:42 by filux »

Fluffy203

  • Guest
Re: squads
« Reply #10 on: 29 October 2009, 23:11:09 »
Yea i haven't either i just started playing around with GAE yesterday , but besides that i would like to see this pet system

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: squads
« Reply #11 on: 29 October 2009, 23:17:39 »
There's a little information about it at the bottom of this page: https://docs.megaglest.org/GAE/Guide
« Last Edit: 18 June 2016, 19:26:58 by filux »

Zoythrus

  • Guest
Re: squads
« Reply #12 on: 29 October 2009, 23:18:04 »
i have used the pets before, and sadly you have to make them individually

Ligerteeth

  • Guest
Re: squads
« Reply #13 on: 30 October 2009, 23:02:09 »
i agree just instead of each member of a squad being a different unit, you could just have the model have several characters in it and have the death animation set up so that they like all fall down differently

Zoythrus

  • Guest
Re: squads
« Reply #14 on: 30 October 2009, 23:22:18 »
but then the purpose of the squad is defeated, i dont want them to be 1 big unit, i want them to be a conglomeration of normal units

Scenariole

  • Guest
Re: squads
« Reply #15 on: 30 October 2009, 23:27:54 »
I know what you are talking about but you will need GAE to do that...

Zoythrus

  • Guest
Re: squads
« Reply #16 on: 30 October 2009, 23:29:33 »
i know that...i use nothing but GAE (just wish it didnt crash randomly) just so you know...

Ligerteeth

  • Guest
Re: squads
« Reply #17 on: 30 October 2009, 23:31:08 »
i don't see what's the difference of whether its modeling or coding, it would look and feel the same just as long as you animate each squad member individually.

Zoythrus

  • Guest
Re: squads
« Reply #18 on: 30 October 2009, 23:37:45 »
i want a squad "nexus" implemented because what if you dont want to model a whole new unit when you can just have 5 swordman grouped together with 3 lines of text?

Ligerteeth

  • Guest
Re: squads
« Reply #19 on: 30 October 2009, 23:41:56 »
well from an easiness standpoint i guess i can see what youre saying, but i just don't think that what your trying to do is possible without modeling

Zoythrus

  • Guest
Re: squads
« Reply #20 on: 30 October 2009, 23:42:48 »
i think that if we evolved the pet tag idea, this could be possible

Ligerteeth

  • Guest
Re: squads
« Reply #21 on: 30 October 2009, 23:43:55 »
if only i was any good at coding other than xmls i would make all kinds of fancy addons

Zoythrus

  • Guest
Re: squads
« Reply #22 on: 30 October 2009, 23:44:24 »
me too