Zoythrus this is NOT a caveman tech okay? It is Ice Age. We will NOT make it nothing like a caveman tech because the people do not LOOK like CAVEMEN. THEY ARE MORE LIKE THE PEOPLE WHO WEAR HOODS AND STUFF AND HUNT IN GROOPS AND DO NOT HIDE IN CAVES.
Yes they WERE cavemen but this faction ISN'T!
Whoa! Calm down, there! Ice age peoples were Neolithic (Stone age people with knowledge of copper, beginnings of farming and other minor advances), and their precursors Mesolithic peoples. Nothing is wrong with cavemen, but i would prefer the name be 'Ice Agers' (or something like it), but the theme should be nomadic Mesolithic people (Like pre-colombian eskimos, or Inuit tribespeople of canada, whichever you prefer), guys in large animal-skin overcoats.
I think I'd prefer this faction to not have a defensive unit at all. Ice age people wouldn't have had much time or the materials to build up fortifications since they were always on the move, following herds of migratory prey.
I think I somewhere misstated that I
would like a defensive building. I think that since the people will probably only have a slight HP advantage and a giant armor disadvantage, not to mention lack of structures, they should harvest quickly. They need to be like people completely connected with nature. In the stone ages, people were forced to understand and be in constant tune with nature. With the advent of farming, this changed, and people began to focus more on crops than the forest nearby that sheltered their ancestors. This translates into how the Ice Age faction should be very quick at building, harvesting trees and foraging (for this I would like a new building).