Author Topic: Ice Age Era - WIP  (Read 50236 times)

Scenariole

  • Guest
Re: Ice Age Era
« Reply #25 on: 30 October 2009, 22:26:22 »
John the third picture is what I am looking for :D

The Ice Age people are yes from the north, but not norsemen or vikings. I would rather stick to prehistoric because there are only a few mods or none about pre historic.

btw john the first picture is a tent. I think that the base should be a big tent with wooden spears around it

Zoythrus

  • Guest
Re: Ice Age Era
« Reply #26 on: 30 October 2009, 22:28:38 »
i was just trying to make it believable...

what about the idea of them being a guerrilla faction?

Scenariole

  • Guest
Re: Ice Age Era
« Reply #27 on: 30 October 2009, 22:29:48 »
A guerilla? If you mean in terms of warfare idk, I only know partially of what it means... How about an explanation?

Zoythrus

  • Guest
Re: Ice Age Era
« Reply #28 on: 30 October 2009, 22:43:44 »
hit-and-run.  in a 1 on 1 fight, they would lose, so they have to be "sneaky" (this would benefit from the ability to cloak). the cavemen would also be faster than everyone else because of this, just in case they get caught.

Scenariole

  • Guest
Re: Ice Age Era
« Reply #29 on: 30 October 2009, 22:55:59 »
So what is your point here? Are you suggesting that the units run when they are getting owned?

Mark

  • Guest
Re: Ice Age Era
« Reply #30 on: 30 October 2009, 23:02:56 »
A guerilla? If you mean in terms of warfare idk, I only know partially of what it means... How about an explanation?
A guerrilla is a fighter who uses tactics that include hit and run, ambush, and minor scale battles.  These tactics are often used in the afghan mountains.  In fact, the first well documented guerillas were persian nobles from afghanistan who were conquered by Alexander III.  A gorilla is an animal.  He must mean the units in this faction would be quite weak as far as armor and HP goes, but would be fast at moving and attacking, and may take less longer and take less resources to produce.  Since flanking (getting extra hit points by hitting a unit on it's back) is not implemented, this faction would be restricted to swarming, and a whole faction (even a mini-faction) of units that swarm is lame.  So here is where a curiously advanced knowledge of herbs and berries in medicine (supposed to have been possessed by stone age peoples, especially Neolithic ones such as the North American plains and woodland indians, i.e. sioux, iroquois, others) for a medicine man that would heal units very well, and also a variety of heavy land units, would come in handy to balance this out with magitech.  

Quote from: http://en.wikipedia.org/wiki/Spear_thrower
Wooden darts were known at least since the Middle Paleolithic (Schöningen, Torralba, Clacton-on-Sea and Kalambo Falls). While the atlatl is capable of casting a dart well over 100 meters, it is most accurately used at distances of 20 meters or less. Seven spears were found in the Schöningen 13 II-4 layer, dating from about 400,000 years ago and thought to represent activities of Homo heidelbergensis. The atlatl is believed to have been in use by Homo sapiens since the Upper Paleolithic (c. 30,000 BC). Most stratified European finds come from the Magdalenian (late upper Palaeolithic). In this period, elaborate pieces, often in the form of animals, are common. The earliest known example is a 27,000 year-old atlatl made of reindeer antler and found in France.
The atlatl is a very basic and widespread weapon.  It was used in many variations including ones in the North american plains region, Mesoamerica (the aztecs), and regions in the Eurasian landmass.  It is a great idea for a unit, but I think it should not only require an upgrade, but should be a promotion from a spear thrower, which would have been a promotion of a spear stabber warrior.  Great idea!
Off topic about Atlatls:  I went to a place in South Dakota where some people excavated a whole area and found artifacts.  They also had these atlatls that we were allowed to shoot.  It is really cool and easy, except ours would sail through the air like mad because the darts were made out of curved bamboo.  But the point is I can give you a real reconstruction of how it is thrown, if the youtube videos of them are not enough.

The Ice Age people are yes from the north, but not norsemen or vikings. I would rather stick to prehistoric because there are only a few mods or none about pre historic.
So this would be like an inuit/ice agers mod?  That really would work because the concept is so solid.

So what is your point here? Are you suggesting that the units run when they are getting owned?
That would be a really hard tactic to master, even harder than orchestrating a pitched battle.  I would like to think that this faction could include more ranged units because in those times, a very primitive melee weapon was not preferable to a ranged one that would do the same damage, but at least with the ranged one the guy wouldn't have to get up close to do the same damage...  You just gotta keep it balanced.  Try everything.

Scenariole

  • Guest
Re: Ice Age Era
« Reply #31 on: 30 October 2009, 23:13:01 »
I know what he means now :P

Anyways I could reconsider it, but the Rhino and the Tiger are really "fast and rush" units because of their speed.

Btw is the guerilla unit in titi's megapack_v4 like the indian's stick fighter?

Zoythrus

  • Guest
Re: Ice Age Era
« Reply #32 on: 30 October 2009, 23:19:49 »
similar to that...

we really need things like cloaking and flanking to make this faction better

Scenariole

  • Guest
Re: Ice Age Era
« Reply #33 on: 30 October 2009, 23:25:53 »
Hmm cloaking? I don't think that will be possible because other people haven't done it yet. Also the AI will easily detect any invisible units even though the Human can't.

Some functions such as team changing aren't just possible in xml. Unless someone makes a script with all these advanced codes in GAE, for now I will stick to the basics.

Zoythrus

  • Guest
Re: Ice Age Era
« Reply #34 on: 30 October 2009, 23:28:49 »
how could the AI see you if you are cloaked?  isnt that the point of being cloaked? i am somewhat surprised that cloaking hasnt been implemented into GAE by now...it seems like a fundamental of RTS's...

Scenariole

  • Guest
Re: Ice Age Era
« Reply #35 on: 30 October 2009, 23:50:13 »
Well cloaking for now is out of the question

Zoythrus

  • Guest
Re: Ice Age Era
« Reply #36 on: 30 October 2009, 23:55:24 »
i liked Mark's idea of them having uber-healers (or super health-regen)

Mark

  • Guest
Re: Ice Age Era
« Reply #37 on: 31 October 2009, 01:45:20 »
Units: The Brackets is what it is equivalent to

Hunter (Archer/Battlemage)
Spear man (Swordsman)
Stone Thrower (Axe Thrower)
Sabre Tooth Tiger (Horseman/Drake Rider)
Mammoth (Battle Machine/Behemoth)
Gatherer (Worker)
Rhino (Even stronger Horseman)

Base (Castle)
Camp (Barracks)
Village (Farm and Blacksmith)
Mammoth Pen (Barracks for making Mammoth or food)
Rage Cage (Barracks for Rhino and Tiger, btw I like this name it rhymes :P)
Mountain (Defence Tower, it attacks with snow... Very weird huh?)
NEW: Fire (Just something that provides sight lol, its a campfire)
Can I make some revisions?  Not that mine is better, but a second opinion is always a good thing.
I am only changing, if I don't mention something you said I like it.

Units: 
Hand Axeman: Uses a hand axe. Promotes to Axeman or Spearman with upgrade 'Attach Blade to Pole'.
Axeman:  Swings a heavy axe.'
Spearman: Attacks with spear.  Promotes to spear thrower.
Spear Thrower:  Fast moving, throws a spear a short range, with a slow attack speed.  Promotes to Spear Launcher with upgrade 'Atlatl'.
Spear Launcher/Atlatl-man: Uses an atlatl to launch spears a long distance with a fast attack speed and projectile speed, and a powerful attack.
Sabre Tooth Tiger/Smilodon:  Heavy and fast, quick attack with either paws or jaws. 
Mammoth:  Heavy unit that causes immense impact damage.
Rhinoceros: Heavier horseman-like unit.  Attacks by ramming with head.

Buildings:
Pen:  Produces Tiger, Mammoth and Rhino. 

Gotta go!  Rest of buildings and upgrades later!

Scenariole

  • Guest
Re: Ice Age Era
« Reply #38 on: 31 October 2009, 01:48:38 »
I don't think promoting is a good idea because I want this to be unique :P

And in the pre historic times, I don't think that people were organised.. Meaning people did not seperate each other from classes (other than human) and that anyone who wanted a stone sword would have one and anyone who wanted to weild 3 spears would have.

If you get what I am saying

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Ice Age Era
« Reply #39 on: 31 October 2009, 01:51:49 »
I like the campfire idea.  There aren't any other factions that have a "sight only" building, so that's an interesting concept.

Scenariole

  • Guest
Re: Ice Age Era
« Reply #40 on: 31 October 2009, 02:02:35 »
And every player will start off with one :D

Also with the mammoth pen, it has the option to:

Release mammoth (which creates a mammoth)
Eat mammoth (which produces food)

I was thinking with the campfire, it would have the upgrade option of:

Spit Fire
which increases the production speed of food when producing food from the mammoth pen

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Ice Age Era
« Reply #41 on: 31 October 2009, 02:21:28 »
Hmm... the campfire does seem like a good research place because of people gathering around the fire, telling stories, exchanging ideas, etc.  How about this:

Fire-hardened Spears
Increases the attack strength of all spear users

Zoythrus

  • Guest
Re: Ice Age Era
« Reply #42 on: 31 October 2009, 02:23:37 »
i still think there should be dinosaurs...(or at least Flinstone-esque cars, yes, propelled by footpower!)

Scenariole

  • Guest
Re: Ice Age Era
« Reply #43 on: 31 October 2009, 02:26:51 »
Flinstone cars are cavemen lol... This is ice-age where tribe people hunted animals in groups and camped alot...

I might have a socialising upgrade which increases sight aswell or even damage

Zoythrus

  • Guest
Re: Ice Age Era
« Reply #44 on: 31 October 2009, 02:31:03 »
the main building (castle etc) should be an encampment or something of that nature

Scenariole

  • Guest
Re: Ice Age Era
« Reply #45 on: 31 October 2009, 02:34:24 »
I was thinking a tent with a log pile and some wooden spears in the ground.

Zoythrus

  • Guest
Re: Ice Age Era
« Reply #46 on: 31 October 2009, 02:37:14 »
idea: since the Cavemen should be imo the hit-and-run guys who are very resourceful, i think that all of their buildings should be able to store all of the resources--their workers can drop off resources anywhere!  it would give them a slight advantage that would help balance out their weaknesses

Scenariole

  • Guest
Re: Ice Age Era
« Reply #47 on: 31 October 2009, 02:38:43 »
Cavemen existed way before the Ice-Age... Maybe someone else can make the cavemen mod?

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Ice Age Era
« Reply #48 on: 31 October 2009, 04:44:38 »
So what do you want me to do?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Scenariole

  • Guest
Re: Ice Age Era
« Reply #49 on: 31 October 2009, 06:35:55 »
Can you make a base for the ice age people?

Here is the concept:

http://img402.imageshack.us/img402/6782/68209363.jpg

It is basically a tent without the rope to support it covered by animal fur, with a group of logs next to it surrounded by spears in the ground :P

I don't think it will take that long in my opinion...

Also the tent should be about 3 squares width by 4 squares... We want it bigger compared to the other tent and if possible make it face south :)

 

anything