Author Topic: Ice Age Era - WIP  (Read 50384 times)

ElimiNator

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Re: Ice Age Era
« Reply #75 on: 4 November 2009, 19:01:18 »
Ok senariole I send the tent with the spears to you.
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Scenariole

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Re: Ice Age Era
« Reply #76 on: 4 November 2009, 20:27:43 »
I haven't got a message with the link yet...

@ Archmage, I could reconsider a big giant man as a type of defense who can throw rocks. Though he would have to be morphed from the hunter or the spearman with a specific upgrade and a high cost...

But I was thinking of keeping the mountain as a unit that cannot be made, cannot be build, cannot be morphed too, cannot be repaired, cannot attack, cannot move, and every player has one :D It just adds sceneary to the base I think.

And when people play against the Ice Age faction they will see that mountain in the AI's base and hopefully start liking that "mountain" there lol

-Archmage-

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Re: Ice Age Era
« Reply #77 on: 4 November 2009, 20:34:38 »
Well...........ok...........I guess, I'm model the giant man sometime.
Maybe he can have two attacks:
1-: Swing club(melee) This animation would be so fun!
2-: Throw Rock(ranged) This animation would be kind of difficult for me, but I insist upon doing it myself.
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Loronal

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Re: Ice Age Era
« Reply #78 on: 4 November 2009, 20:35:40 »
Yay cool mod

ElimiNator

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Re: Ice Age Era
« Reply #79 on: 4 November 2009, 20:38:55 »
OK here is the main tent with spears.
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Scenariole

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Re: Ice Age Era
« Reply #80 on: 4 November 2009, 20:40:16 »
Archmage we could have both. Defense units must always be ranged or else they are like assault units... And yes I don't mind having 2 attacks its just the AI will always select the first attack which will be the ranged one...

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Re: Ice Age Era
« Reply #81 on: 4 November 2009, 20:58:00 »
Ok, I'll work on the defence tomorrow maybe, and as for the hunter, I haven't finished yet, I'm still working but don't worry I'll finish it.
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Scenariole

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Re: Ice Age Era
« Reply #82 on: 4 November 2009, 21:09:23 »
No worries :)

GlestNewb

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Re: Ice Age Era
« Reply #83 on: 4 November 2009, 22:09:38 »
Have you even read the topic string? :-\
No i haven't and a mountain defense would be cool.

Zoythrus

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Re: Ice Age Era
« Reply #84 on: 4 November 2009, 22:22:32 »
why cant the defense be a spear-thrower on a lookout post or something?  All cavemen villages had a lookout for defense

Mark

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Re: Ice Age Era
« Reply #85 on: 4 November 2009, 22:26:40 »
why cant the defense be a spear-thrower on a lookout post or something?  All cavemen villages had a lookout for defense
Because glest rotation rotates the whole building, not the spear thrower only.

Zoythrus

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Re: Ice Age Era
« Reply #86 on: 4 November 2009, 22:32:26 »
its better than a really big, steroid-filled caveman...

Fluffy203

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Re: Ice Age Era
« Reply #87 on: 4 November 2009, 23:02:15 »
lmfao yea glest rotation of unit attack does blow sometimes , but you could easily just make the out post like a spear thrower on a seat or a outpost that just shoots spears  ;)

Zoythrus

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Re: Ice Age Era
« Reply #88 on: 4 November 2009, 23:22:15 »
off topic: the "hero" should be a shaman or something of that nature!

-Archmage-

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Re: Ice Age Era
« Reply #89 on: 5 November 2009, 00:00:58 »
Guys there is no hero, and the defensive will be a very strong looking version of the hunter, except he will be able to throw rocks and swing a club.

And he will not be steroid filled >:(.
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Fluffy203

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Re: Ice Age Era
« Reply #90 on: 5 November 2009, 01:11:50 »
i think this faction shouldn't have a defensive building and should be more offensive , like sparta compared to athens , sparta had no walls , athens had great walls to close them in , so they should be more offensive in my opinion

Mark

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Re: Ice Age Era
« Reply #91 on: 5 November 2009, 01:20:38 »
i think this faction shouldn't have a defensive building and should be more offensive , like sparta compared to athens , sparta had no walls , athens had great walls to close them in , so they should be more offensive in my opinion
Yes, I agree.  In ancient Sparta the Spartan ephors and council did everything they could to make the hoplites feel they needed to train hard for Sparta.  Not having walls was one of them.  But in this faction, there should be a defensive building, just not a buff guy throwing spears, I mean, if that is the best we can do we should just not have a defensive building.  I like the idea of a worker that builds quite quickly compared to tech's and this is helped by how all the structures cost mainly wood and small amounts of gold and have low hp, causing them to be built rather quickly.  This is like real life where stone age peoples lived in temporary shelters, rather than strong, reliable buildings. 

ElimiNator

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Re: Ice Age Era
« Reply #92 on: 5 November 2009, 01:30:47 »
Ha senariole any more models you want me to do?

BTW I texture and animate all the models you ask me to do.
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-Archmage-

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Re: Ice Age Era
« Reply #93 on: 5 November 2009, 02:21:51 »
Eliminator go ahead and do anything except the Hunter, and the defensive unit.
The defensive unit will be quite offensive.
Stats:

Size 1 or 2(we'll see)
HP: 1200
Sight: 16
Armor: 80(leather)

Club attack:
Dmg: 120-330(impact)
Range: 1 or 2(we'll see)
Speed: don't know yet..........
Land

Rock Throw attack:
Dmg: 300-480(impact) -Splash radius:1-
Range: 8
Speed: don't know yet...............
Land-Air
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Mark

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Re: Ice Age Era
« Reply #94 on: 5 November 2009, 03:37:47 »
Club attack:
Dmg: 120-330(impact)
Range: 1 or 2(we'll see)
Speed: don't know yet..........
Land
This is hard in Vanilla Glest.  You cannot really have him have such a short range because he will be slaughtered by ranged units.  One idea is to make him really cheap, but then the Ice Men would make a lot, and air units would be slaughtered by the numerous powerful 'defense buildings'.  But in GAE this is not a problem because (I think) the AI will know to use the ranged attack against enemies.  So you should indicate that this faction goes best with GAE.

Scenariole

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Re: Ice Age Era
« Reply #95 on: 5 November 2009, 04:41:27 »
The defence guy would cost 300 gold upgrade from a spearman or a hunter. Having a melee option is an idea if the player wants to make him attack though sending an army of them is dumb.

They will not be cheap but be an equivalent form of the battlemachine, only his attacks are slightly faster (ranged attack). The mammoth on the other hand is equivalent to the behemoth with melee attacks only is faster and runs as fast as the infantry units do.

John.d.h

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Re: Ice Age Era
« Reply #96 on: 5 November 2009, 04:52:14 »
I think I'd prefer this faction to not have a defensive unit at all.  Ice age people wouldn't have had much time or the materials to build up fortifications since they were always on the move, following herds of migratory prey.  In my mind, the troops should be pretty strong and tough because of the difficulty in surviving (and to compensate for their lack of defense), but their ranged weapons would be restricted to spears and atlatls.  Also, as someone said previously, their buildings would be quick and cheap, but very flimsy (most would have wood or leather armor).  One thing that I haven't seen anyone address yet is whether these people are supposed to be Cro-Magnon or Neanderthal.  Neanderthals were of a sturdier build, so they would have more HP, but their spears weren't as sharp or accurate, so their ranged capacity would be less.  It's also thought by many paleoanthropologists that Neanderthals may have died out because they couldn't breed as fast as Cro-magnon, so giving them a slow production speed would make sense.  So which are they?  I wouldn't suggest making them another hominid species, as this would limit your possibilities a lot more.

ElimiNator

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Re: Ice Age Era
« Reply #97 on: 5 November 2009, 05:13:08 »
OK someone give me a unit to model!
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Fluffy203

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Re: Ice Age Era
« Reply #98 on: 5 November 2009, 05:16:21 »
i would like to see Neanderthal's since in my opinion fit the ice age era way better than the cro-magnon , neaderthal's were built for cold

GlestNewb

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Re: Ice Age Era
« Reply #99 on: 5 November 2009, 06:08:07 »
I think I'd prefer this faction to not have a defensive unit at all.

John, it could be a bit like the magic faction. Instead of starting out with a defensive building unit, it could be a moving unit just like the golem. Even though I don't think there's a fat moving animal back then in the Ice Age era, we could try a..megatherium or a doedicurus, but I don't know how they're gonna do range attacks. The only animal I think that could do range attacks is the mammoth, using it's trunks to throw logs, but you're already using the mammoth for something else.

Oh and for a defensive building unit, you can try maybe geysers? (probably not.)

One thing that I haven't seen anyone address yet is whether these people are supposed to be Cro-Magnon or Neanderthal.  Neanderthals were of a sturdier build, so they would have more HP, but their spears weren't as sharp or accurate, so their ranged capacity would be less.  It's also thought by many paleoanthropologists that Neanderthals may have died out because they couldn't breed as fast as Cro-magnon, so giving them a slow production speed would make sense.  So which are they?  I wouldn't suggest making them another hominid species, as this would limit your possibilities a lot more.

I would say that this faction is more of a neanderthal faction. (Not much people know about Cro-Magnon anyways) It's more fun that way too, being strong but slow production speed, you have to use a different strategy for it with other factions.