Author Topic: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue  (Read 2750 times)

-Archmage-

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Ok go ahead.
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ElimiNator

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #1 on: 31 October 2009, 04:12:22 »
Go ahead?
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-Archmage-

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #2 on: 31 October 2009, 04:17:29 »
People like Mark are confronting me with issues about this tool.
We will have our debates here.
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Mark

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #3 on: 31 October 2009, 13:39:36 »
I like your map, but some hindrances such as units getting stuck in places and pooling don't seem to be possible with your map.  And did you make it so that the factions will have to migrate in a long game to get more resources, because for some reasons some factions are not good at that.  What I think is necessary here is a wide variety of maps that imitate problems and occurrences that occur on Magitech default maps.  You really need to make sure that you do imitate all of them in order for this to be a perfect balance tool.

-Archmage-

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #4 on: 31 October 2009, 15:19:55 »
No, it needs to be as plain as possible, making the map bigger and adding more stuff to it could make the game lag.

Well list some logical facts.

Agrees:
-Yes, it emphasises each factions mining capabilities

Disagrees:
-I would have to make the map bigger, and that could cause lagging..............

Questions:
If we changed the resource harvesting rates of the factions to help it be balanced when it needs to gather resources from farther away, what effect would that have when they are harvest resources from right next to their castle?

Oh BTW, I want to take this one problem at a time. <---(For future reference)
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ace frog

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #5 on: 31 October 2009, 16:58:07 »
Nice map  :D

Does BTW mean By The Way, or am i wrong?

ElimiNator

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #6 on: 31 October 2009, 17:13:40 »
Yes BTW dose mean by the way.  :D
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Omega

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #7 on: 2 November 2009, 05:43:26 »
One question, isn't your map supposed to be a testing map, or am I wrong? You seem to be placing a lot of emphasis on keeping lag down, which I admit, seems totally POINTLESS for an AI testing map! I thought this wasn't for gameplay, but to see how the AI does. It should have realistic events that one would generally encounter in a map. For example, varying terrains, objects, etc; Non-linear paths, resource shortages, water reactions, pathfinding, ability to pass other units (namely slower ones), etc, etc;

As well, IT'S TOTALLY POINTLESS TO HAVE A NON-GAE COMPATABLE MAP! I mean, let's be serious, what's the point? It's not glest that's going to (someday) get an AI renovation, it's GAE! It's not glest that's being actively developed, it's GAE! Why make a map to test AI for an outdated AI. Eventually, GAE will be the future of Glest, and when that happens, this map is useless. In fact, I already condoned it as useless. I could care less about wasted space. I'm sorry, but for the meantime, I'll continue using big river to test AI until you give me a better reason to use the spectator map, which would probably involve starting from scratch.

Forgive the harsh words. Sometimes I speak the truth.  :D
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-Archmage-

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #8 on: 2 November 2009, 12:58:12 »
Quote
One question, isn't your map supposed to be a testing map, or am I wrong? You seem to be placing a lot of emphasis on keeping lag down, which I admit, seems totally POINTLESS for an AI testing map! I thought this wasn't for gameplay, but to see how the AI does. It should have realistic events that one would generally encounter in a map. For example, varying terrains, objects, etc; Non-linear paths, resource shortages, water reactions, pathfinding, ability to pass other units (namely slower ones), etc, etc;

This is to test balance not the AI.



Quote
As well, IT'S TOTALLY POINTLESS TO HAVE A NON-GAE COMPATABLE MAP! I mean, let's be serious, what's the point? It's not glest that's going to (someday) get an AI renovation, it's GAE! It's not glest that's being actively developed, it's GAE! Why make a map to test AI for an outdated AI. Eventually, GAE will be the future of Glest, and when that happens, this map is useless. In fact, I already condoned it as useless. I could care less about wasted space. I'm sorry, but for the meantime, I'll continue using big river to test AI until you give me a better reason to use the spectator map, which would probably involve starting from scratch.

Once again this is totally for balance not at all to test the AI, and I think that all balance work should be done in the original Glest.



Quote
Forgive the harsh words. Sometimes I speak the truth.  Cheesy
Well you used truth, to back up an assumption............

Forgive any of my harshness.
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John.d.h

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #9 on: 2 November 2009, 19:58:13 »
How well the AI uses the faction is the most important part of balance.  If the AI doesn't know how to use it, then it's halfway worthless.

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #10 on: 2 November 2009, 22:00:51 »
John it's very easy to tell when the AI cannot play a faction.
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Mark

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #11 on: 5 November 2009, 03:53:16 »
John it's very easy to tell when the AI cannot play a faction.
Okay, that is why (or at least I thought it was why) you made this-so that it would be easy to tell when the AI cannot play a faction.  Not saying that your map is perfect, but you get my point.  You need to make sure that it forces the AI of every faction to encounter every case-scenario it would encounter in default magitech map gameplay.

John.d.h

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #12 on: 5 November 2009, 05:05:54 »
John it's very easy to tell when the AI cannot play a faction.
It's not an issue of "can or can't" the AI play the faction, so much as an issue of how well it can play it.  If all of their units just run around in circles not doing anything, then that would be pretty obvious, but other issues are much more subtle.

-Archmage-

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Re: -- Spectators Map -- Find Issue - Debate Issue - Fix Issue
« Reply #13 on: 5 November 2009, 12:51:10 »
Quote
Quote from: -Archmage- on November 02, 2009, 18:05:39
John it's very easy to tell when the AI cannot play a faction.
Okay, that is why (or at least I thought it was why) you made this-so that it would be easy to tell when the AI cannot play a faction.  Not saying that your map is perfect, but you get my point.  You need to make sure that it forces the AI of every faction to encounter every case-scenario it would encounter in default magitech map gameplay.

Once again that would ruin the point of a different map. Besides if that happens on a different map then that's a problem for that maps creator.



Right now, I think this map is perfectly suited for it's purpose.
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