I agree, Titi. The .blend format is actually just a memory dump from Blender, from what I've heard, so it isn't exactly a real format at all. What should be done is that someone that's good at Blender Python should make a direct G3D exporter, and perhaps later GAE could have a 3d skeleton format made for it, which would help make animation for Glest. I suppose that would require that the model format have weight textures, or something...but that might not be a disadvantage at all.