Author Topic: Choosing an engine for a game  (Read 5229 times)

pullo

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Re: Choosing an engine for a game
« Reply #25 on: 16 November 2009, 09:42:03 »
Since we can't seem to get an error, I don't know if it can be fixed.
Has this been broken for everyone and noone has ever attampted to fix it?
I'm working with 0.2.12 at the moment but i think it would be better if i had a newer version.

John.d.h

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Re: Choosing an engine for a game
« Reply #26 on: 16 November 2009, 10:10:02 »
I had the same problem with 0.2.12a at first, but then I installed the missing dependencies and it worked like a charm.

http://sourceforge.net/projects/glestae/files/glestae_data/0.2.12a/glestadv-data-0.2.12a.tgz/download

Note: These are not the same dependencies as GAE 0.2.12, so you may need to overwrite some of your current data.

pullo

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Re: Choosing an engine for a game
« Reply #27 on: 16 November 2009, 11:14:54 »
I had the same problem with 0.2.12a at first, but then I installed the missing dependencies and it worked like a charm.

http://sourceforge.net/projects/glestae/files/glestae_data/0.2.12a/glestadv-data-0.2.12a.tgz/download

Note: These are not the same dependencies as GAE 0.2.12, so you may need to overwrite some of your current data.

Thanks, but it seems it's not just it. The whole folder structure appears to be wrong after i run the debugger to see where the problems are. I havent changed anything since i did svn.
So how exactly should this be structured?

 

anything