Author Topic: Story mode + alpha [download] 0.32  (Read 49287 times)

emscape

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Story mode + alpha [download] 0.32
« on: 9 November 2009, 19:14:32 »
https://www.youtube.com/watch?v=jK16GG0yO5g
Hello fella modders!

Its still a wip so all comments and suggestions are welcome. Everybody who wants to cooperate with devellopping is also very welcome.
as first her e is the list of people worked with:
- pheonix, making the undead faction
- archmage, making scenarios and particles, and the cart model.
- eliminator, doing modelling!
- Zoythrus, making magitech versions of the scenarios, and factions.
- madmantis, for making us able to use a few models of his woodsman faction.
- titi, for making us able to use his great meshes;)
- scenariole, who will make scenarios.
- Tiger

contest people for desert faction:
- fluffy, concept water
- whyvern, many concept ideas, like making it mongols
- travco, adding units

IS THERE ANYONE WHO WANTS TO HELP CREATING A STORY MOD?
IS THERE SOMEONE WITH MODDELLING EXPERIENCE???

thx for answering:D :) ;D
story mode 0.32 download link
http://www.filefront.com/17203045/tales_of_ahrkved0.32.zip

maps:
ableburn: http://www.filefront.com/14982619/ableburn.gbm

change log:
0.25:
-temporary magitch factions not included
-made the aahrkved and madera for the  new tech tree
-made a new reource(recsource 3 for maps) called magic essense
0.26:
0.26:
-minion discount cost: 60%-10%
-skiroth mage skill attack power: 500-800
-spawning pit buildable
-energy_source:
      energy production 20-100
      magic essence 5-25
      gold 0-50
      stone 100-120
-castle cost: magic essence 5->10
-tainted_torment palyable
-skiroth only for scnarios now
-starting recourses: energy 100-70
-spawning pit able to create titan
-titan reqs include magic_level_2 upgrade
0.27:
- name change: madera - serojen
- magic essence multiplier: 20 for costs and availability 5 for harvesting
- Few model replacements - ahrkved barracks and castle
- New xml with working AI
0.28
-much basic balancing changes
-few new units
0.285
-minor fixes
-new meshes and stuff
0.286
-new storage model
0.29:
-AI compatible versions of the nomads(working title)
-AI compatible versions of the ahrkved, silandras
-the serojen will be redesined later
-many balancing changes
0.3 will contain:
- models for units I know used default models for.
- new maps
- serojen AI compatible
- a name for the nomads
- maybe a trading function

The further designing part:
0.4 will contain:
- a desert warriors faction (they will have elite armies, rhynos, and lots of cool units)
- a faction of the other small factions packed together, but this is for the story mode, the AI wont totally get how it would play, because it would keep sending cheap units...
0.5 will contain:
- tilesets
- maps
- the finalised undead faction.
0.8 will contain:
- the full story mode in scenarios

afterwards we will work on linking the scenarios by making one possible after the completion of the other. Also we will work on balance, and maybe some extra missions.

« Last Edit: 12 November 2010, 19:23:50 by emscape »

emscape

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Re: Story mode
« Reply #1 on: 9 November 2009, 19:20:37 »
Forgot to add:

My site is: themodding.heavenforum.com

The mod will also be posted there. If you want to cooperate, we can make a special hidden subforum for only modders from glest:D.
I want to give you the opportunity to include your own factions into the mod.
Will release a beta soon,

Scenariole

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Re: Story mode
« Reply #2 on: 9 November 2009, 20:24:14 »
This sounds like a good idea, but Lua Scripting is needed to place certain objects at certain points. For example you can have a block wall and with Lua scripting you can place them beside each other to make a wall.

Though this is for Glest Advanced Engine

emscape

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Re: Story mode
« Reply #3 on: 10 November 2009, 16:28:51 »
Hello,

Ive made a beta release of the main faction, it will be expanded more for in the story, but this will be the multiplayer version.

Also i want to make variations for the story, which will be like different tribes or something.

Loronal

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Re: Story mode + faction beta [download]
« Reply #4 on: 11 November 2009, 18:20:23 »
CoOl I LiKe ThIs. Im good at scenario scripting and irritating people. I am also easy to irritate  >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

emscape

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Re: Story mode + faction beta [download]
« Reply #5 on: 11 November 2009, 18:37:45 »
Ok, do you want to help me with creating scenarios? Because I definately need someone very good at that. Im good at creating complex faction tech trees ;) never tried making a scenario before, but i can make maps for scenarios:D

Oh and I think we will need a special tech tree for the story with many slightly different factions

Loronal

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Re: Story mode + faction beta [download]
« Reply #6 on: 11 November 2009, 18:47:53 »
If you have gae I'm working on a simple navy faction right now its really cool

emscape

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Re: Story mode + faction beta [download]
« Reply #7 on: 11 November 2009, 18:57:39 »
nice, we could integrate it ( i indeed have GAE) as like an evil see faction maybe

assassin

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Re: Story mode + faction beta [download]
« Reply #8 on: 11 November 2009, 19:01:06 »
Looks like a promising project, but please remove the move tags in your first post.

emscape

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Re: Story mode + faction beta [download]
« Reply #9 on: 12 November 2009, 18:32:39 »
hello again, thx for the support allready given. Finished the faction for the magitech tree, except for some balancing changes and stuff. Started today at a new tree: Tales of Ahrkved, this will probably become the name of the story. The factions will now have 5 kinds of recourses at 1 time. made the gold and stone rocks contain much more recourses, and a new recourse, magic essence, which people will need to make the super strong units. There will only be a few rocks of it on the entire map,pretty slow to harvest, and it will need special units to do so, 100 essence per rock, and the thing is i will most probably make the units cost like 50 or so. THere will ofcourse be upgrades for like 10 or something, but these will ofcourse have less effect. In the end it will be wourth  using it. There also will be heroes in the story, which can only be summoned event controlled.

Loronal

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Re: Story mode + faction beta [download]
« Reply #10 on: 16 November 2009, 20:59:15 »
Dude pick up naval its great. I designed it to be a little evil the guys wear cool armor. They could have a new name like Nordain, Zurn, Lorog, or really a name that makes sense like Fire Navy, or Dark Avengers

emscape

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Re: Story mode + faction beta [download]
« Reply #11 on: 17 November 2009, 14:29:08 »
ok from now on the world also has an evil naval faction which is attacking from the see.

Zoythrus

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Re: Story mode + faction beta [download]
« Reply #12 on: 17 November 2009, 23:20:16 »
they should be undead (like a horde of undead pirates trying to exact revenge on the living or something like that)

i think that the undead should be a playable faction once you have finished the story (unlockable)

emscape

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Re: Story mode + faction beta [download]
« Reply #13 on: 18 November 2009, 11:16:37 »
yes, i think this would be a really good idea, because i think it would be a great extension of the evil race

Loronal

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Re: Story mode + faction beta [download]
« Reply #14 on: 18 November 2009, 19:52:32 »
Sure emscape there are so many errors on naval I might as well make undead out of it. I shall change the hunter to shadow hunter. he will be a basic living unit for the undead. This is a really good a idea thanks

Zoythrus

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Re: Story mode + faction beta [download]
« Reply #15 on: 19 November 2009, 15:17:56 »
no prob!

Trappin

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Re: Story mode + faction beta [download]
« Reply #16 on: 19 November 2009, 17:10:16 »
I don't fully understand what you are doing emscape. By Glest:story do you mean multiple scenarios files which build an RTS/RPG campaign?

Faction version number v0.2 means that the mod work is only 20% complete?

Loronal

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Re: Story mode + faction beta [download]
« Reply #17 on: 19 November 2009, 17:19:54 »
Uhm glest stories should be like a campaign something like BFME 2 which isnt RPG or warcraft 3(more like the none RPG missions) I hope on making the undead story the army is lead by pheonix an immortal that 100 years of age he is a hero. Pheonix maintains the appearance of a 12 year old kid and his voice has never broken(so I can do the voice without problems)

-Archmage-

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Re: Story mode + faction beta [download]
« Reply #18 on: 19 November 2009, 17:29:53 »
Phoenix, and evil hero........this is going to be weird.
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emscape

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Re: Story mode (tales of Ahrkved) + faction beta [download]
« Reply #19 on: 19 November 2009, 18:52:32 »
sounds very cool, I've even found a nice way to implement this in the story. And I think the work is even less than 20 percent done, but the faction(for magitech tree) itself is like almost finished. the name will be Ahrkved. the tales of Ahrkved will be a series of linked scenarios, in which you will unlock one after another. I'm writing everything down on paper now, and if i finished i will type it out for you. Then the real job can start. The base of the first faction is like done for a large part, exept that i want to texture and model a bit more.

Loronal

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Re: Story mode + faction beta [download]
« Reply #20 on: 19 November 2009, 19:38:12 »
Emscape what we can do is encrypt all but the first scenario then at the end of the scenario it tells the code for the next scenario

emscape

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Re: Story mode + faction beta [download]
« Reply #21 on: 19 November 2009, 19:41:15 »
eh i thinkthat would be nice, but i think we'd better make a check that checks if the last one has completed.

-Archmage-

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Re: Story mode + faction beta [download]
« Reply #22 on: 19 November 2009, 19:49:44 »
Dude, people would tell each other the codes.
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emscape

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Re: Story mode + faction beta [download]
« Reply #23 on: 19 November 2009, 19:53:23 »
best commentary ever,

we should just make a code that unlocks the second level, (i mean a code that runs when the first level is finished)

-Archmage-

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Re: Story mode + faction beta [download]
« Reply #24 on: 19 November 2009, 19:56:43 »
That's a much better idea!
Good Luck on making that though....
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