Author Topic: Glest:Stories Undead faction (priorly naval)  (Read 5564 times)

Hectate

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Re: Glest:Stories Undead faction (priorly naval)
« Reply #25 on: 19 November 2009, 02:58:31 »
Do you know the story of leaving coins on the eyes of the dead to pay the ferryman?

Loronal

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Re: Glest:Stories Undead faction (priorly naval)
« Reply #26 on: 19 November 2009, 16:34:16 »
Yes only because I read Percy Jackson series they where funny

emscape

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Re: Glest:Stories Undead faction (priorly naval)
« Reply #27 on: 19 November 2009, 18:54:05 »
when you need someone to texture I can help out a bit, but i cant model since i dont got the software:(

-Archmage-

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Re: Glest:Stories Undead faction (priorly naval)
« Reply #28 on: 19 November 2009, 19:12:37 »
Quote
but i cant model since i dont got the software:(
Dude, Blender is free...
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Loronal

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Re: Glest:Stories Undead faction (priorly naval)
« Reply #29 on: 19 November 2009, 19:36:14 »
It is free emscape but its glitched. The blender uvmap system screws up the left side of human models. On linux it works find so anyways you can pm models to unwrap. Also give me a demonstration of texturing with my necromancer since I'm gonna pm it to you

John.d.h

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Re: Glest:Stories Undead faction (priorly naval)
« Reply #30 on: 19 November 2009, 21:38:31 »
I wouldn't agree that Blender is glitched, as it runs fine on my system, but the main thing is that it's pretty hard to learn.  The interface is completely different from any other program I've tried and it takes a long time to get used to it, but once you get the hang of it, it's a wonderful thing.  Now I kinda wish all my programs were designed that way.

emscape

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Re: Glest:Stories Undead faction (priorly naval)
« Reply #31 on: 20 November 2009, 11:15:12 »
at the moment it sounds really great:D

 

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