Author Topic: How to get texture template in blender?  (Read 6579 times)

Scenariole

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How to get texture template in blender?
« on: 12 November 2009, 06:04:04 »
Ok so now I have some models that I need to texture, but I dont know where to color which place which. I dont know how to get the wireframe or what ever it is needed to texture.

I really need to unwrap this object because blender is f**king up on me and I cant seem to get the image. Can someone help me? Without it, I am unable to texture it.

thanks in advance

John.d.h

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Re: How to get texture template in blender?
« Reply #1 on: 12 November 2009, 06:28:42 »
Well there's really not much you can do if you can't unwrap, but if you go to your UV/Image Editor window, click UVs > Scripts > Save UV Face Layout, it'll save your UV layout as a targa image.  Just open it up with GIMP and you're ready to go.  I suggest using separate layers for your UV layout and your actual texture, though.

-Archmage-

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Re: How to get texture template in blender?
« Reply #2 on: 12 November 2009, 14:04:39 »
Dude I can save the UV, and all that!
But it's when your setting up the UV, I was trying to unwrap a spear, and all I got was a square with an "X" through it for a UV, and when I moved something like five other things as well, and I had no clue what the heck was going on.

And one time the UV didn't even appear until I pressed a little button.
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Scenariole

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Re: How to get texture template in blender?
« Reply #3 on: 12 November 2009, 20:21:33 »
Well is there someone who can help me?

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Re: How to get texture template in blender?
« Reply #4 on: 12 November 2009, 20:22:13 »
And me.
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Scenariole

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Re: How to get texture template in blender?
« Reply #5 on: 12 November 2009, 20:24:30 »
I can do it, when I make a new blender file with the cube and I get the texture image, thats easy, but I find it hard to do it with objects that are animated and have armatures. Its like blender wont select it

John.d.h

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Re: How to get texture template in blender?
« Reply #6 on: 12 November 2009, 21:00:56 »
But it's when your setting up the UV, I was trying to unwrap a spear, and all I got was a square with an "X" through it for a UV
Sounds like you didn't mark any seams.

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Re: How to get texture template in blender?
« Reply #7 on: 12 November 2009, 21:31:52 »
I tried both with and without marking seams.
So when you mark a seam, what are you telling Blender to do exactly with that seam when you unwrap?
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John.d.h

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Re: How to get texture template in blender?
« Reply #8 on: 12 November 2009, 22:02:38 »


Imagine you're "skinning" your model.  The seams are the cuts you would make.  I don't know how much that explanation helps you, but it's the best I could think of.

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Re: How to get texture template in blender?
« Reply #9 on: 12 November 2009, 22:29:45 »
Well, I guess I'll try unwrapping later this evening.
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Loronal

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Re: How to get texture template in blender?
« Reply #10 on: 14 November 2009, 09:00:50 »
Look arch and scen. In uv mapping your model is flattened. without edges it wraps in a way that fit. with your spear mark the edges ctrl+e along the side making to equal pieces the front and the back look in the unwrapping section of my tutorial http://www.filefront.com/14920923/Glest%20Modding%20Tutorial.pdf

John.d.h

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Re: How to get texture template in blender?
« Reply #11 on: 14 November 2009, 09:43:19 »
Try doing some alternative unwraps, like Unwrap (Smart Projections) and Project From View, and unwrapping different parts separately.  The spear, for example, would best be done with Project From View (assuming it's a rectangle, and I seem to remember it being one).  That will make a UV layout of your selected faces based on how you're looking at them at the time.  So basically, look at the spear from the side, select the faces on the left and right, and U > Project From View.  Then look at it from above, select the top and bottom faces, U > Project From View.  That will leave the faces on the butt of the spear, which you can unwrap however you want since it's only a square.  Project From View is good for any flat surface, but if you try to use it on anything curved, the texture on the curved parts will end up getting stretched or skewed in undesirable ways.  Remember to re-arrange and scale your faces in the UV layout so they don't overlap (unless you want the two parts to have exactly the same texture), and so that the greatest amount is filled up.  This lets you use the greatest number of pixels in your texture, rather than leaving a big empty space that isn't good for anything.  In my experience, getting good UV layouts is mostly just trial and error.  Also, remember you can move not only the faces, but also individual vertices in the UV layout, so you can shape them however you want, as well as rotating, scaling, and flipping.

Scenariole

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Re: How to get texture template in blender?
« Reply #12 on: 15 November 2009, 09:24:56 »
It would be easier if arch would give the file to someone trusted to unwrap it

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Re: How to get texture template in blender?
« Reply #13 on: 15 November 2009, 14:51:36 »
Hey John, how 'bout you?
Would you mind unwrapping the Hunter model?
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John.d.h

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Re: How to get texture template in blender?
« Reply #14 on: 15 November 2009, 22:32:33 »
Then how will you ever learn? ;)

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Re: How to get texture template in blender?
« Reply #15 on: 16 November 2009, 00:08:29 »
It's to complicated for me, I still can't seem to apply a texture I make!
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Scenariole

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Re: How to get texture template in blender?
« Reply #16 on: 16 November 2009, 04:41:40 »
John could you do it for us? I dont want to learn how to lol...