Author Topic: Last Defense  (Read 1937 times)

Loronal

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Last Defense
« on: 15 November 2009, 09:12:04 »
This is a quick self explained scenario you play as tech against magic in a final defense. Its quick and requires a little bit of thinking to pull out victory. Magic will first send a siege of behemoths. When you kill all the behemoths reinforcements will arrive and archmages will attack.
Download: http://www.filefront.com/14935561/last_defense.7z
/ Edit
Now the scenario is fixed the battlemachine works the map is now in the forest and the tileset is winter forest (thanks to trappin who told me the scenario was not working)
« Last Edit: 16 November 2009, 16:33:53 by Pheonix »

Trappin

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Re: Last Defense
« Reply #1 on: 15 November 2009, 12:13:31 »
I don't have the tileset tropics - so I changed XML to <tileset value="tropical"/>

tropical

Same with <map value="in_the_forest2"/> where is this map at?

 in_the_forest.gbm works fine

error: battlemachine

      createUnit('battlemachine', 0, startLocation(0))
      createUnit('battlemachine', 0, startLocation(0))
      createUnit('battlemachine', 0, startLocation(0))

okay: battle_machine

      createUnit('battle_machine', 0, startLocation(0))
      createUnit('battle_machine', 0, startLocation(0))
      createUnit('battle_machine', 0, startLocation(0))

last_defense_english.lng
Your castle must not be destroyed

Edit: Just finished the scenario and it was fun
« Last Edit: 18 June 2016, 19:20:44 by filux »

Loronal

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Re: Last Defense
« Reply #2 on: 16 November 2009, 16:29:00 »
Oh sorry I posted the uncomplete version I will soone post a correctly working version sorry trappin

ace frog

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Re: Last Defense
« Reply #3 on: 23 November 2009, 03:25:39 »
Error again  >:(

Please test it before you release it.

ERROR: Tileset named WRONG "_Winter_Forest" shouldn't have the " _ " in front (dont u like this font? :P)

Loronal

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Re: Last Defense
« Reply #4 on: 4 December 2009, 18:00:06 »
Okay sorry must have been a typo