UP TO DATE VERSION:
https://docs.megaglest.org/StrategiesThis will be the forum base of strategies!
Go ahead post them.
Layout:
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Faction used:
Faction(s) faced, and CPU level:
Strategy:
How effective this strategy is on a 1 to 10 scale (10 being perfect and 1 being just about useless).
Pros:
Cons:
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Strategies will be added to this post only if they are in this layout, you can add various things if they apply(ex: multiplayer) or type N/A next to ones that don't apply.
List of Strategies:
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Faction: Tech
Against: Magic
Works best on: Mountains map
Strategy: Make sure you have plenty of resources, and rush the enemy with guards, get an airship and some archers somewhere near the enemy camp where they will not find you, let them attack you, fight their main force, and while the fight is going on the enemy camp will be weak, strike with the airship and archers.
Rating: 8(works real well if used right)
Pros: Works well, and is very devastating for the enemy.
Cons: Must be done right, otherwise the enemies main force will come back and stop you before you've finished.
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Map: Center Punch
Faction used: Player 0: Magic Human Team 1
Match Layout: Player 1 (Closed) ---
Player 2 Tech CPU Ultra Team 2
Player 3 Tech CPU Ultra Team 2
Strategy name: Storming
This is a variation of the early Magic Attack topic, please see
https://forum.megaglest.org/index.php?topic=4780.0How effective this strategy is on a 1 to 10 scale (10 being perfect and 1 being just about useless).
6 -has a few cons......has to be done perfectly or else....otherwise perfect!
Pros:
Good for a quick win against two CPU ultra Tech factions. A similar technique can be used on other maps.
Cons:The main problem is avoiding the two defense Towers; needs a bit of skill.
It is boring to win so quickly.
List of Strategies:
1. At start of game, morph all Initiates into Battlemages.
2.Produce 2 Initiates and immediately morph one of them into a fifth Battlemage.
3.Summon an extra Daemon
4.Leave one Initiate in the Base camp to mine gold just in case a few reinforcements are needed.
5.Attack the 2 allied enemy bases which are to be found in the center of the map. It is best to attack the east entrance so as to avoid the defense Towers as much as possible.
6.Eliminate all Swordsmen and Archers at east entrance to enemy base. Use tactical retreating to draw out enemy archers from buildings. With good play only the Daemons will be lost. The Summoner can easily be shot down by the two Defense Towers but the remaining 4 or 5 Battlemages will still win.
7.The ONLY way to win is by situating the Battlemages by the Gold and Stone Boulders behind the furthest enemy Castle and by first eliminating the numerous enemy Workers. Both enemy Factions must mine gold from the same place on this map.
8.The Battlemages must be positioned far from the defense Towers or they will be shot down.
9.The enemy attack with more Swordsmen and Archers but the, by now, Master Battlemages always win with good play. Reposition weakened Units.
10.Finally, when both camps are more or less deserted, one can proceed to destroy the defense Towers. One Battlemage can be moved around to draw fire away while the others demolish them.
11. Finally both Castles, Blacksmiths and Farms can be demolished.