-- This will be compatible with Linux, Windows, OpenBSD and MacOSX?
well if they all have a working java yes
-- Jmonkey replaces OpenGL?
Jmonkey uses OpenGL
-- What are the benefits?
I know how to implement in Java, so Its more my hobby currently.
It will not be faster than the current glest, but there are new features i hope to have:
* working network code with lobby and masterserver!
* you are not fixed on .g3d models any more. Other formats are supported too
* more texture possibilities will be available
* more than 4 players will be possible ( but only 4 colours )
* no more trouble with C++
especially for me
.
* maybe a complete different map system in addition, but still compatible with the old stuff.
-- Will this increase performance with no added demand on the CPU.
no it might be even slower, i don't know it yet.
-- What is the project timeline? Projected date for the late beta testing?
I don't know, currently I'm much faster than i thought, but I'm shure this will change ......
Maybe next summer , but I don't know I will comment it here from time to time.
I just hope i will not face very bad performance problems soon .....
As I said, currently its only a hobby and i teach myself how to create a game by this.
Whatever happens if I fail or I have success, I will be able to create my own game after this experience
.
But currently it really looks good!
some of the first screenshots: