Author Topic: jglest ( glest reimplementation in java )  (Read 9900 times)

ElimiNator

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #25 on: 18 December 2009, 03:34:49 »
I agree its a scam... to bad too because its -31 up here.
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titi

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #26 on: 18 December 2009, 10:50:34 »
 ??? ???
ok back to topic, I'm quite shure I will use sourceforge later.
For now my work is save! Its stored at 
1- backup
2- copy on another computer
3- I have a copy at work
4- in my yahoo mail folder
5- JavaWolfPro also has it ( not always the latest version but nearly )

So I will not loose it so easily when something crashes. :)

It simply takes some time to setup everything at sourceforge and I never did something like that before!
I will maybe do this at christmas too, but the priority list for my christmas is:
1. Christmas itself
2. Egypt
3. Dark Magic
4. New Megapack ...
...
and then something for jglest.

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assassin

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #27 on: 18 December 2009, 11:10:40 »
Hey, does this mean we could have glest on a webpage? (like runescape)

titi

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #28 on: 18 December 2009, 12:24:55 »
yes, I don't know if runescape like in the browser, but shure startable from a weblink with suns webstart
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assassin

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #29 on: 18 December 2009, 12:30:21 »
Sweeeeeeet

Loronal

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #30 on: 18 December 2009, 19:57:38 »
Will this  be like alice apps and use java 3d to play or will it be more like tribal trouble (which works fine on my comp unlike alice apps)

titi

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #31 on: 19 December 2009, 19:28:54 »
more like tribal trouble ( lwjgl )
« Last Edit: 19 December 2009, 23:44:18 by titi »
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JavaWolfPro

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #32 on: 19 December 2009, 22:57:30 »
hey titi the sun is getting there just truoble with the timing i'm trying to make it an actual sun and moon witch will follow a path , i'm gona try to make it as relistic as posible with real timing  so that means real eclipes which is cool then the water ... get to that when i'm done with the sun , moon and the sky

Omega

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #33 on: 21 December 2009, 06:16:34 »
@Archmage - You are completely crazy (except the global warming part, we recently hit colder than -40 with the windchill)! Google is my most trusted online company. I never use bing or yahoo, or anything like that. I use dozens of google programs and services and trust it completely.

Titi/JavaWolfPro, why not release a snap shot build at the very least of the executable (in both windows and linux binaries) so that we can see how it looks? I admit, I could care less about the source since I don't even know how to do the hello world in java, but I certainly am interested in this program. Even a merely partially working beta snapshot would be great! There's still FOUR days left till christmas as of the time I'm writing. Think you can give us a present before santa does? Please?  :)
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-Archmage-

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #34 on: 21 December 2009, 13:52:54 »
Omega please carry this discussion to the off topic.
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Loronal

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #35 on: 22 December 2009, 14:49:49 »
WTF are you god damn kidding me. Global warming is not a scam!!!!! Science proves it to be true as well as
1) Its heating up have you noticed or do you have the ac on.!!!!!!!!!!
2) The ice caps are melting!!!!!!!!!!!!
3) Everything thing is mans fault we do not help the world!!!!!!!!!!!!!
4) Carbons emissions destroy the ozone!!!!!!!!!!!
5) What the Heck you still want more proof!!!!??!!!

Anyways(currently my favorite word in off topic posts)i really like this its a great idea to put glest in java

-Archmage-

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #36 on: 22 December 2009, 15:59:28 »
DISCUSSION MOVED <-- Click link to go to discussion.
« Last Edit: 22 December 2009, 18:06:44 by -Archmage- »
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JavaWolfPro

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #37 on: 22 December 2009, 17:05:25 »
 Arc ? wth man you cum and cune omega that he must post his reqest on a of topic but then u talk about globle warming ?

-Archmage-

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #38 on: 22 December 2009, 17:56:44 »
Well, I had to answer Phoenix, and he posted here.........

Hold on........

EDIT: I've moved the discussion.

If anyone wishes to continue the Global Warming discussion click on the link in my previous post.
« Last Edit: 22 December 2009, 18:05:44 by -Archmage- »
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Omega

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #39 on: 22 December 2009, 21:08:23 »
Please end the OT.

Well, what about it Wolf? You posted, but didn't say anything about releasing what you have so far as an executable (be sure to get a windows version!). Less than three days till christmas... Please? :)
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JavaWolfPro

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Re: Java 3D Pro in need ( glest reimplementation in java )
« Reply #40 on: 22 December 2009, 22:15:04 »
were not going to release it before christmas but i relay want to finish it before the end of the holidays but if titi and me can get it complet the AI wont be. Its on the bottom of my to do list like way down there i thing were problaly going to write the lan first because its going to be a lot more easier than to write an AI but for now i'll problaly wil take a few screan hots and post them

titi

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Re: jglest ( glest reimplementation in java )
« Reply #41 on: 26 December 2009, 22:08:34 »
ok I release something   ;D ;D ;D :D :D ;D ;D
But these are only some boring converter tools:

A converter which converts glest gbm map files to xml format:
http://www.titusgames.de/jglest/gmap2xml_v1.0.tar.gz

A converter which converts version3 - g3d files to version4 xml format:
http://www.titusgames.de/jglest/v3g2xml_v1.0.tar.gz

This tool was needed because the g3d has 3 versions which are currently used in the original game. V2 V3 and V4.
V4 is currently used by all modders, but in the original tilesets for example you also find V3 models. I don't know if V3 animation currently work, but conversion of non animating v3 g3ds is possible now. V2 Converter will follow probably too ( if really needed )
« Last Edit: 26 December 2009, 22:10:24 by titi »
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Omega

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Re: jglest ( glest reimplementation in java )
« Reply #42 on: 26 December 2009, 23:42:27 »
No offense, but we have no use for tools unless you release the main program! Tools aren't usually released first!
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titi

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Re: jglest ( glest reimplementation in java )
« Reply #43 on: 26 December 2009, 23:59:56 »
the g3dv3 converter is useful for normal modders too.
And the map thing opens up the possibility for other projects to somehow use glest maps!
So indeed there is no use for the simple gamer, but for the developers.
And my main code currently is only 2940 lines ( in all classes! ) .... You can say we only started some testing yet, thats all.
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Omega

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Re: jglest ( glest reimplementation in java )
« Reply #44 on: 27 December 2009, 18:55:48 »
Still, you obviously must have a working version (buggy maybe, lacking function probably, but a version nonetheless) in order to take screenshots. Why not upload the binaries that you have so far? We aren't looking for the function yet, we really just want to see work is going in a way screenshots and videos never will!

(Yes, I'll bug you about this until you release something)
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me5

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Re: jglest ( glest reimplementation in java )
« Reply #45 on: 11 February 2010, 12:00:58 »
Hey titi. I don't know how much you work on jglest but I found a nice tool for Spring. I havn't made a map with it but I had fun when playing with this thing. It is a mapeditor for Spring maps it seems to be os maybe one can add glest support ;D. So if you have time please have a look at this one.
http://saddam.ath.cx:8085/sme

titi

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Re: jglest ( glest reimplementation in java )
« Reply #46 on: 11 February 2010, 15:22:05 »
I have no time :-\ even jglest have to wait a while. Megaglest is the current focus if I have the time.
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softcoder

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Re: jglest ( glest reimplementation in java )
« Reply #47 on: 11 February 2010, 16:21:54 »
What is jGlest?

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Re: jglest ( glest reimplementation in java )
« Reply #48 on: 11 February 2010, 19:00:52 »
The answer to that is in the title:

jglest ( glest reimplementation in java )

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Hectate

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Re: jglest ( glest reimplementation in java )
« Reply #49 on: 11 February 2010, 22:11:56 »
No offense, but we have no use for tools unless you release the main program! Tools aren't usually released first!
Sorry for the OT, but this isn't necessarily true. For example, Unknown Worlds Entertainment has released their development tools for NS2 to people that have pre-ordered it.

Tools are very handy to develop and release first. Having a functioning tool means that the programmer doesn't have to do heavy hard-coded development work simultaneously. It also means that the final product is significantly more flexible - again because less is hard-coded into the software.