Author Topic: [GUI Winner] CEGUI  (Read 1626 times)

hailstone

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[GUI Winner] CEGUI
« on: 15 December 2009, 07:44:52 »
For better or worse CEGUI has been chosen as the third party GUI library to be used for GAE.

I have created a branch called cegui in the svn with the root menu replaced. Don't bother trying to compile if you aren't a programmer though.

A list of libraries are outlined at https://docs.megaglest.org/GAE/Compiling#Libraries_and_Alternatives and the deps can be downloaded at https://sourceforge.net/projects/glestae/files/glestae_dev_deps/

Skinnning docs are at http://www.cegui.org.uk/docs/current/fal_man.html
And a imageset exporter http://registry.gimp.org/node/6128

When it's sorted out more I'll post screenshots but there's no point at the moment.
« Last Edit: 18 June 2016, 15:20:20 by filux »
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Hectate

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Re: [GUI Winner] CEGUI
« Reply #1 on: 15 December 2009, 17:23:45 »
This will be all GUI, menu and game both, correct?

hailstone

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Re: [GUI Winner] CEGUI
« Reply #2 on: 15 December 2009, 23:52:10 »
Yes.
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Hectate

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Re: [GUI Winner] CEGUI
« Reply #3 on: 5 March 2010, 17:36:44 »
I know nothing's been said since December, but I had some thoughts.

Will the new GUI allow things like mouseover events/changes, animated elements, non-interative elements (eye candy, essentially, like a decorative border that fits within the faction's theme), etc?

hailstone

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Re: [GUI Winner] CEGUI
« Reply #4 on: 7 March 2010, 11:11:44 »
I'm not sure about the animated graphics but the others should be possible. Have a read of the skinning docs I've linked to in the first post.
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