Author Topic: Alpha  (Read 1636 times)

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Alpha
« on: 21 December 2009, 16:06:33 »
When you unwrap and do all that crap in Blender that produces a Targa file, how do you get Alpha in it, I think I found a way, but there just has to be a better way!
Egypt Remastered!

Proof: Owner of glest@mail.com

Hectate

  • Guest
Re: Alpha
« Reply #1 on: 21 December 2009, 17:36:44 »
When you open it in Gimp, find your channels and add an alpha channel. I think it's just right clicking in the channels' window will show the option. Look up the help info on channels if I'm wrong...

My preferred way to do the textures is to use the exported unwrap as a layer with the base/background layer set at 100% transparency. Since the unwrap is a layer above, I just have to erase (or adjust the amount of alpha) portions of the actual texture. When exporting back to TGA - which doesn't have layers - I don't remember what the difference between "flatten image" and the other option is. Either one works, just remember to use the "Save a copy" and not "save" because if you save the actual file as a TGA you'll lose your layers - not good if you weren't done editing it.

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Alpha
« Reply #2 on: 21 December 2009, 17:41:26 »
I guess you don't understand that I'm not super experienced with layers and channels, I added an alpha channel before, it doesn't work.

Quote
My preferred way to do the textures is to use the exported unwrap as a layer with the base/background layer set at 100% transparency. Since the unwrap is a layer above, I just have to erase (or adjust the amount of alpha) portions of the actual texture. When exporting back to TGA - which doesn't have layers - I don't remember what the difference between "flatten image" and the other option is. Either one works, just remember to use the "Save a copy" and not "save" because if you save the actual file as a TGA you'll lose your layers - not good if you weren't done editing it.

That helps quite a bit, I"ll try it right now.
Egypt Remastered!

Proof: Owner of glest@mail.com

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Alpha
« Reply #3 on: 21 December 2009, 18:03:57 »
I'm so stupid!!! :D
All you have to do is right-click in the layers box, and click add alpha channel! :D :D :D
Egypt Remastered!

Proof: Owner of glest@mail.com

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: Alpha
« Reply #4 on: 21 December 2009, 19:08:05 »
Get the Vbros': Packs 1, 2, 3, 4, and 5!

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Alpha
« Reply #5 on: 21 December 2009, 19:49:09 »
I'm going to hope that you're joking! :-\
Egypt Remastered!

Proof: Owner of glest@mail.com

John.d.h

  • Moderator
  • Airship
  • ********
  • Posts: 3,757
  • I have to go now. My planet needs me.
    • View Profile
Re: Alpha
« Reply #6 on: 22 December 2009, 00:16:23 »
Also, remember you can set the opacity of your eraser to some partial value.  This is useful if you want to get something that's tinted with team color, but not entirely.

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: Alpha
« Reply #7 on: 22 December 2009, 00:56:51 »
Yes, I know that, but thanks anyway! :)
Egypt Remastered!

Proof: Owner of glest@mail.com

Loronal

  • Guest
Re: Alpha
« Reply #8 on: 22 December 2009, 14:12:47 »
Wow i didnt know that. I just auto used color to alpha with white and the eraser erases to alpha