Author Topic: Audio issues  (Read 1902 times)

wiiboy

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Audio issues
« on: 24 December 2009, 00:56:59 »
Hi guys,
I wasn't sure whether this should go here, or under "Bug Reports", since this is on Linux, but...
Anyway, every so often (not always), when I start Glest, the sound will quit.  Usually it's at some point on the title screen or right before.

I ran /usr/games/glest from terminal and I (usually, not always) get:

Code: [Select]
Restarting Audio source because of buffer underrun
I'm running Mandriva Linux 2010, Glest 3.2.2 from the Mandriva repos, and I think I'm using Pulseaudio for sound...
« Last Edit: 24 December 2009, 00:58:45 by wiiboy »

titi

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Re: Audio issues
« Reply #1 on: 27 December 2009, 01:01:33 »
I get this error too sometimes, but I always have sound :/
Do you have working sound in other games ?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

wiiboy

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Re: Audio issues
« Reply #2 on: 27 December 2009, 02:06:23 »
Yup, everything else works perfectly.

I noticed that sometimes glest.bin is still running even after I exit Glest.  At one time, I had 3 or 4 running.

Could that be part of it, or is that supposed to happen?

 

anything