Author Topic: Particle Effects  (Read 2303 times)

-Archmage-

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Particle Effects
« on: 27 December 2009, 16:41:46 »
Request particle effects at will!



The Particle Effects Stock is where I will post Particle effects that I make, if you request one, that effect will be made, posted here, and sent to the requester.
Particle Effects Stock: (Key: [red=projectile] and [blue=splash]



How to request:
<request form>
Description:
Concept(optional):
What level of quality do you want?(1-10)(low-high)
How fast do you want it done?
(If you want it to originate from a certain location, please give me the unit and tell me where you want the particle effect to be, and I will set it up for you.
(compatibility issues between the particle effect and the faction/unit your adding it to will be resolved if you want........)
</request form>



Requests on queue:
Harpy - Modman
« Last Edit: 31 December 2009, 00:21:27 by -Archmage- »
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Omega

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Re: Particle Effects
« Reply #1 on: 27 December 2009, 18:42:41 »
I don't need particles, but this is some suggestions to you.

Show some examples of your work. I haven't seen many of your particles, and if I have, then I never knew they were yours (or perhaps they never caught my eye?). Also, mention only what you can do for normal glest and separate the GAE only particle effects (ie: tracking, start/end locations, random offsets, etc).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

-Archmage-

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Re: Particle Effects
« Reply #2 on: 27 December 2009, 19:39:52 »
I have never made a GAE-only particle effect, but I have read the stuff about it on the Wikia, looks pretty interesting.
I'm the one who did the phaser effect for the Star Trek mod, I also did all of the particle enhancements in Magitech-Refit, some I'm not happy with yet though.........
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Omega

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Re: Particle Effects
« Reply #3 on: 27 December 2009, 20:22:26 »
I have some experience with GAE, particularily the particles and exclusive tags (I did make a guide to GAE on the Glest Guide as well as the GAE-only military). However, it is currently in a non-functional state. I got windows 7 for christmas and hopefully that will have more success.

If you need better explainations, you can always ask me for help or check out my GAE page here (scroll down to particle parts. Just place the mouse over the line for a description).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Mark

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Re: Particle Effects
« Reply #4 on: 30 December 2009, 02:12:01 »
Yeah, archmage, you say you are really good, so since you are volunteering, I think those who are not so good would appreciate you learning the GAE ones.  That way, since GAE is becoming the new vanilla, you could make an easy transition.

-Archmage-

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Re: Particle Effects
« Reply #5 on: 30 December 2009, 02:45:12 »
I'm a quick learner, when someone asks me to do a particle for GAE, I'll look into GAE particles more.
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modman

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Re: Particle Effects
« Reply #6 on: 30 December 2009, 23:10:33 »
Ok, we could use a nice proj and splash for the Harpy.

-Archmage-

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Re: Particle Effects
« Reply #7 on: 31 December 2009, 00:18:58 »
I'll start working on requests after New Years.
I've got to work on other stuff for now.

Also Modman, please fill out the request form.
« Last Edit: 31 December 2009, 00:23:53 by -Archmage- »
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me5

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Re: Particle Effects
« Reply #8 on: 2 January 2010, 18:27:37 »
I don't know if that fits here but I try to add an effect to the attack of a unit which should slow down other units. Can someone tell me what is wrong with the code?
(I use gae_0.2.X1-win32.zip)

Code: [Select]
<skill>

<type value="attack"/>

<name value="attack_skill"/>

<ep-cost value="0"/>

<speed value="30"/>

<anim-speed value="30"/>

<animation path="models/frosttower.g3d"/>

<sound enabled="true" start-time="0">

<sound-file path="sounds/defense_tower_attack1.wav"/>

<sound-file path="sounds/defense_tower_attack2.wav"/>

</sound>

<attack-strenght value="2"/>

<attack-var value="50"/>

<attack-range value="17"/>

<attack-type value="piercing"/>

<attack-start-time value="0"/>

<attack-fields>

<field value="land"/>

<field value="air"/>

</attack-fields>

<projectile value="true">

<particle value="true" path="particle_proj.xml"/>

<sound enabled="true">

<sound-file path="sounds/arrow_hit1.wav"/>

<sound-file path="sounds/arrow_hit2.wav"/>

<sound-file path="sounds/arrow_hit3.wav"/>

<sound-file path="sounds/arrow_hit4.wav"/>

<sound-file path="sounds/arrow_hit5.wav"/>

</sound>

</projectile>

<splash value="true">

<radius value="3"/>

<damage-all value="true"/>

<particle value="true" path="particle_splash.xml"/>

</splash>

<effects>

<effect name="icy_chill"

bias="detrimental"

stacking="stack"

target="any"

chance="100.0"

duration="8">

<static-modifiers>

<movement-speed value="-70"/>

</static-modifiers>

<multipliers>

<movement-speed value="0.2"/>

</multipliers>

<light enabled="true" red="0.8" green="0.1" blue="0.1"/>

<flags/>

</effect>

</effects>

</skill>


-Archmage-

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Re: Particle Effects
« Reply #9 on: 2 January 2010, 18:29:37 »
What version of GAE do you use?
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me5

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Re: Particle Effects
« Reply #10 on: 2 January 2010, 18:40:42 »

-Archmage-

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Re: Particle Effects
« Reply #11 on: 2 January 2010, 19:02:02 »
Oh, well, I suggest looking on the Wikia, you can probably compare stuff there and find out what you did wrong.
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