Author Topic: Dark Magic attribution  (Read 2440 times)

John.d.h

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Dark Magic attribution
« on: 30 December 2009, 01:27:28 »
This thread is separate from the main Dark Magic thread in order to keep things better organized.  What I need is for everybody who's helped with anything for the Dark Magic project to claim credit for their work so that we can put together a text file giving credit for everybody's work.  Also, include how you would like to be listed (by name, by forum alias, or whatever) and if you have any specific title in GLADE.

I have two different approaches in mind, so I'd like to see which way the community would prefer.  The first way is to list each person and then their contributions.  The second is to list each unit and who worked on it.

For example, here's how option 1 would look:

Quote
Name of contributor
Title
Unit 1 model
Unit 2 model, texture, sounds
etc.
Quote
John Harvey
GLADE team Czar
Alliyp animations
Blood Fountain model, texture, and animations
Dark Mage animations
Divination Crystal model, texture, and animations
Gargoyle texture and animations
Harpy texture and animations
Sheol Temple model, texture, and animations
Sorcery Runes model and texture

And option 2 would look more like this:

Quote
Name of unit
Model by <contributors>
Texture by <contributors>
Animations by <contributors>
etc.
Quote
Harpy
Model by Jamin
Texture by John Harvey and Archmage101
Animations by John Harvey
XML by Modman
Sounds by <to be determined>
Icons by <to be determined>

Mark

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Re: Dark Magic attribution
« Reply #1 on: 30 December 2009, 01:32:30 »
I strongly prefer the first option.  If the project had gone a little faster (and I am not blaming anyone because I think I am just as much at fault as anyone if not more) I had proposed an almost identical system.  Except this one was to figure out what mod people would start working on, democratically, by giving extra votes to people who helped with glade in the past.  You know, like 1 point for every unit's sounds, a static or an animation or texture, but half if it wasn't accepted or did not follow the guidelines given by the concept managers.

titi

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Re: Dark Magic attribution
« Reply #2 on: 30 December 2009, 01:56:02 »
I also vote for the first one, but don't be too exact in the license itself.

The attribution should be made simply to the GLADE team.  The specific work everyone did should be shown only in the following credits, in the way of the first option you showed.
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-Archmage-

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Re: Dark Magic attribution
« Reply #3 on: 30 December 2009, 02:41:04 »
I think the first option is best.
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Loronal

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Re: Dark Magic attribution
« Reply #4 on: 30 December 2009, 16:13:48 »
Is all this stuff already available in dark magic. I want to see the harpy and the gargoyle in gameplay

modman

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Re: Dark Magic attribution
« Reply #5 on: 30 December 2009, 23:02:13 »
I like option 1 because it is more condensed.

Not to think too far into the future, but the attributions can eventually be used to decide how much of a say each member of GLADE has.  For example, if you do more work than another person, you should get more of a say.

So if we narrow a list of future projects down to a reasonable number, each person will have a certain number of "chips", I guess you could say, that they can throw in each basket.  So say I have two votes: I could put them both in for project 1, because maybe I like it more.

If we like our privacy, each person's allocated chip amount can be documented and then we PM whoever is keeping track, preferably someone on more often than I.

The hard part will be narrowing down the choice for possible projects.

Or maybe I took us a little bit too far off topic.

-Archmage-

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Re: Dark Magic attribution
« Reply #6 on: 31 December 2009, 00:10:57 »
Quote
For example, if you do more work than another person, you should get more of a say.
No, that's not fair.
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John.d.h

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Re: Dark Magic attribution
« Reply #7 on: 31 December 2009, 00:19:42 »
Okay, it seems like option 1 is the way to go, so if anyone wants to go ahead and post a list of what they've done and how they want to be credited, we can go ahead and put this into motion.  Obviously, not all the work is done yet, but you can always update your post if you do something extra.  List anything that you've contributed to, not only things that you did completely on your own, but things you helped with as well.  For example, Fluffy made the base model for the Sheol Temple and I modified it, so both of us get credit.

The format is as follows:
Quote
<name> (how you would like to be listed, e.g. your name or forum alias)
<title> (if you have a specific title in GLADE, it goes here)
<unit name><contribution>

For example, here's mine:
Quote
John Harvey
GLADE team Czar
Alliyp animations
Blood Fountain model, texture, and animations
Dark Mage animations
Divination Crystal model, texture, and animations
Gargoyle texture and animations
Harpy texture and animations
Sheol Temple model, texture, and animations
Sorcery Runes model and texture


Not to think too far into the future, but the attributions can eventually be used to decide how much of a say each member of GLADE has.  For example, if you do more work than another person, you should get more of a say
That seems like more trouble than it's worth.  I'd like to keep the Association away from petty politics, and I fear that a system like that would lead us in that direction.  Besides, who's to say how much each piece of work is worth?  I prefer a more egalitarian democratic system, where not only GLADE but also the community as a whole (since that's who we're working for) get a say in most decisions.

Is all this stuff already available in dark magic. I want to see the harpy and the gargoyle in gameplay
The Harpy is complete and ready to be used.  It was simply overlooked in the last release.  The Gargoyle is mostly (but not entirely) done.
« Last Edit: 31 December 2009, 00:23:38 by John.d.h »

titi

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Re: Dark Magic attribution
« Reply #8 on: 31 December 2009, 00:25:50 »
I suggested to only show these detailed "who made what" Information only in the credits, NOT in the COPYRIGHT itself!
So if someone wants to use our stuff in another game he can use it with only refferring the GAE team in general, not the specific author fro every piece he wants to use.

What do you think about it?
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John.d.h

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Re: Dark Magic attribution
« Reply #9 on: 31 December 2009, 00:36:43 »
I suggested to only show these detailed "who made what" Information only in the credits, NOT in the COPYRIGHT itself!
So if someone wants to use our stuff in another game he can use it with only refferring the GAE team in general, not the specific author fro every piece he wants to use.

What do you think about it?
Yes, I completely agree... assuming you mean GLADE and not GAE. ;)

titi

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Re: Dark Magic attribution
« Reply #10 on: 31 December 2009, 00:43:50 »
 :-[ :-[ GLADE  of course
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Omega

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Re: Dark Magic attribution
« Reply #11 on: 31 December 2009, 01:23:44 »
I'm all for the first one. Here's what I remember:

Code: [Select]
Michael "Omega" Hoffert
Devil Machine Model, Animations, Texture
Shadow Walker Model, Animations, Texture
Sorcery Ruins Model, Animations, Texture

No title. I don't think I have one (do we need a title in these? Most titles were originally stuff like modeller or texturer, but in truth, we generally did entire models at a time, with some exceptions.
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Loronal

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Re: Dark Magic attribution
« Reply #12 on: 31 December 2009, 20:02:45 »
Pheonix
Renewed Harpy texture ;) (only put it if we change it to mine)

modman

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Re: Dark Magic attribution
« Reply #13 on: 2 January 2010, 03:53:04 »
Quote
For example, if you do more work than another person, you should get more of a say.
No, that's not fair.

How is that unfair?  Those who do more work obviously care more about the final product, and it follows that they probably will also care more about any future projects.

Sorry for the OT, but I have to respond to my responders. :)

-Archmage-

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Re: Dark Magic attribution
« Reply #14 on: 2 January 2010, 05:33:36 »
Quote
How is that unfair?  Those who do more work obviously care more about the final product, and it follows that they probably will also care more about any future projects.
Some people are better at giving input than they are at working, that is obviously an unfair system.
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