Author Topic: megaglest 3.2.3 beta  (Read 14643 times)

Yggdrasil

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Re: glest 3.2.3 beta
« Reply #25 on: 7 January 2010, 20:39:49 »
Maybe add the xerces-c 3 patch from gentoo to get it working with libxerces 3. It still works with older versions.
http://bugs.gentoo.org/259701

This obviously does not solve the problem of archmage when using your binary. I needed it when compiling because archlinux has no libxerces 2 anymore.
I would also suggest changing the name. It's no official release so better make this clear in the name before anyone is confused.


Omega

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Re: glest 3.2.3 beta
« Reply #26 on: 8 January 2010, 03:47:48 »
Wow, thanks Titi, looks nice.

@Arch: My understanding of how to compile 64 bit versions is that the compiler must be set to create a 64 bit executable. The major roadblock is that you generally need a 64 bit OS in order to compile it. It is also not compatible with 32 bit systems (but vice versa). I don't know about most compilers, but in VS, there's a compile options that lets you choose release-32 and debug-32. I'll assume that there can be a 64 bit there too.
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Super Tom

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Re: glest 3.2.3 beta
« Reply #27 on: 8 January 2010, 04:03:01 »
Hello,titi!  can provide a glest-source-3.2.3-beta1 WINDOWS 32 bit version of the full source code to me, the forum to 3.2.2 version of the code is missing project file, the compiler can not!

Trouble you to provide a glest-source-3.2.3-beta1 WINDOWS 32 bit version of the full source code to me thank you in!

titi

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Re: glest 3.2.3 beta
« Reply #28 on: 8 January 2010, 10:19:56 »
@Yggdrasil:
1- I will have a look at the patches for gentoo
2- yes, I also think now that its better to call it "megaglest" to not confuse anyone.

@tom123:
Sorry , I have no Windows and no project file :( . I'm using linux only. Is there a project file in original glest? I don't think so.
« Last Edit: 8 January 2010, 12:23:46 by titi »
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Super Tom

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Re: glest 3.2.3 beta
« Reply #29 on: 8 January 2010, 11:52:10 »
Hello, titi ! I would like to ask you about: Mod Megapack V5 when completed and available for download? I am looking forward to!

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Re: glest 3.2.3 beta
« Reply #30 on: 8 January 2010, 11:59:33 »
Hello, titi! I would like to ask you another question: Ancient Egypt Faction (alpha2 released) has been launched for some time, and I use for some time, but felt that the elements inside the Mod pack or not comprehensive, you can then more spots element inside it, so can be more fun to play! Now this version is still a beta, I ask: When will a final version of it, I very much look forward to!

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Re: glest 3.2.3 beta
« Reply #31 on: 8 January 2010, 13:16:53 »
Tom, this is the glest 3.2.3 beta topic, please do not post about the MegaPack, or any other off topic subjects.


@Omega: All the three computers that I consider mine, are 64-bit, the forth one is a Windows 32-bit machine, my Mom's.
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Super Tom

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Re: glest 3.2.3 beta
« Reply #32 on: 9 January 2010, 02:44:08 »
Sorry,Archmage  I only ask this question titi just hope that he could answer me!

In addition, I would like to ask you a question: glest 3.2.3 Beta glest 3.2.3 beta will support linux fedora8 or fedora9???

modman

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Re: glest 3.2.3 beta
« Reply #33 on: 9 January 2010, 03:49:48 »
This looks good for a while, but then it crashes all of the sudden.  I am in the middle of a battle, and then the loading circle pops up (never a good sign when Windows "isn't paying attention anymore" IMO).  Sometimes when that happens in other programs, I can wait it out, but Glest never responded again.  Then I got the exceedingly helpful message that "a problem has caused this program to stop working" message (Duh!).  This happens about 5 minutes into the game.

Omega

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Re: glest 3.2.3 beta
« Reply #34 on: 9 January 2010, 06:29:30 »
@tom - You should have no trouble. Fedora is a linux system and should be able to use the precompiled linux binary. If titi provides the source (not sure if he did, never checked), you can also compile that, though the precompiled binary is easiest.
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Super Tom

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Re: glest 3.2.3 beta
« Reply #35 on: 9 January 2010, 13:24:25 »
Encountered a strange problem: In the ubuntu8.04 compiled glest 3.2.3 beta source code to execute. / Configure when checking for xerces ... not found

configure: error: Please install xerces-c

But I have to use the command: apt-get install libxerces27-dev installed xerces-c, why see this message? Please help me!

ace frog

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Re: glest 3.2.3 beta
« Reply #36 on: 9 January 2010, 18:57:03 »
Nice  ;D

Super Tom

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Re: glest 3.2.3 beta
« Reply #37 on: 10 January 2010, 02:42:23 »
Today, I downloaded xerces-c-src_2_7_0, but is still not installed on, please help me Ang, how to install on???

Yggdrasil

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Re: glest 3.2.3 beta
« Reply #38 on: 10 January 2010, 12:54:46 »
Are you on Ubuntu or Fedora?

If you're on Ubuntu (or any other Debian), please run the following commands and post the output:
Code: [Select]
$ dpkg --get-selections | grep xerces
$ apt-cache search xerces
First one lists installed packages, second one searches packages in the repository.

Can't help you with Fedora. Never used it.

titi

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Re: megaglest 3.2.3 beta
« Reply #39 on: 11 January 2010, 19:25:29 »
@modman: So the new megaglest simply freezes? Thats not good :(
What did you play? ( game setup like faction/map .... )?
Did you use the mega-CPU when this happened?
Anyone else had this problem?

Trappin also reported me a crash ( I'm currently waiting for details! )
 I for myself played several games now without any trouble, but I played the linux version.
Anyone else but me played a big game in the new megaglest using the new mega-CPU player without having any trouble?

Nevertheless I will look at the code to see if I can find any problem!
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modman

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Re: megaglest 3.2.3 beta
« Reply #40 on: 11 January 2010, 22:52:37 »
Yes, I wanted to check out the new mega CPU, and I played two games which were both terminated in the way I described.  basically the circle shows up, and if  click, Glest will close and Windows looks for a problem (which it never seems to find).  I use Vista 32 bit.

I don't remember the game setup exactly, but I think I was playing on the map "angry forest" and with the forest tileset.  Both of the times I was playing with Dark Magic.  One of the times it was 3 mega CPUs not teamed against me, and another time I was going head to head with it.

Super Tom

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Re: megaglest 3.2.3 beta
« Reply #41 on: 13 January 2010, 08:01:31 »
Today, with the glest 3.2.3 beta for LAN connectivity Battle, playing three minutes on the following issues:

root @ use: / usr / local / games / Glest #. / glest.bin

# 2 Error connecting socket for IP: 192.168.1.68 for Port: 61357 err = -1 errno = 115 [Operation now in progress] EINPROGRESS in connect () - selecting

Apparent recovery for connection sock = 9, err = 1, errno = 0

Valid recovery for connection sock = 9, err = 1, errno = 0

I have two computer's operating system are: ubuntu8.04, two computer's IP address are: 192.168.1.68, 192.168.1.69

Will Dear friends: This is what's wrong in the end, how to solve?

titi

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Re: megaglest 3.2.3 beta
« Reply #42 on: 13 January 2010, 10:52:37 »
I didn't changed anything concerning multiplayer in glest 3.2.3-beta1, but if you give me more info probabaly I can solve the problem.

1. You use 2 computers using ubuntu 8.04 . How are they connected to play? ( Wlan? Local Lan? Internet Connection ? )

2. Are those two computers fast enough to handle glest well?

3. which gfx-cards do the computers use?

Please send me a private message to discuss this, because its getting offtopic here.
If you are german you can send me a private message in german too.
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Super Tom

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Re: megaglest 3.2.3 beta
« Reply #43 on: 13 January 2010, 12:27:05 »
Hello, titi! I am using a local LAN, two computers at the same time running glest 3.2.3-beta1, my computer configuration is a two quad-core and NVIDIA9800gtx graphics card, the computer speed is no problem, please tell me that this How to solve the problem, can you tell me how to fix in the code where this problem? you please tell me, thank you very much!

Super Tom

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Re: megaglest 3.2.3 beta
« Reply #44 on: 13 January 2010, 12:54:28 »
Hello ,titi! my name is Tom Green, my e-mail address is: green.tomgreen.tom2 @ gmail.com, ask you to modify the code to the file sent to me by a good or a way to correct errors sue me,,, First Thank you so much!

Super Tom

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Re: megaglest 3.2.3 beta
« Reply #45 on: 13 January 2010, 13:20:20 »
titi, I need your help, come help me!

titi

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Re: megaglest 3.2.3 beta
« Reply #46 on: 13 January 2010, 15:32:39 »
Check your email! Lets discuss this email based now.
Can I remove the last posts, now we got in contact?
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-Archmage-

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Re: megaglest 3.2.3 beta
« Reply #47 on: 13 January 2010, 15:39:21 »
They've already been read by me! Security breach!!!!! :P

I couldn't play multiplayer, but I was using GAE, I should try regular Glest.

Titi, have you found out anything more about getting 64-bit capability?
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titi

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Re: megaglest 3.2.3 beta
« Reply #48 on: 13 January 2010, 20:32:13 »
archmage, please compile it on your own for 64bit:

1. install the following packages with synaptic:
libsdl1.2-dev  ( maybe a newer version is available on your system )
libxerces28
libxerces28-dev
libopenal-dev  
libvorbis-dev
jam
automake

2. unpack my source release

3. change to directory mk/linux and say:
./autogen.sh
./configure
jam

You will get some errors which are related to the Editor and the usage of wxwidget, but you will hopefully have a working glest.
« Last Edit: 19 January 2010, 09:43:18 by titi »
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Re: megaglest 3.2.3 beta
« Reply #49 on: 13 January 2010, 21:26:00 »
I'll try.
But I'll have to do it on Friday.......
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