News:

Check out the latest MegaGlest news on our e-mail newsletter (subscribe), Twitter, Facebook and Google+.

Main Menu

MegaGlest for Linux

Started by titi, 6 January 2010, 01:55:00

titi

MegaGlest is a continuation (and fork) of Glest. Please read more about MegaGlest on its website: http://megaglest.org



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

-Archmage-

Might want to update that...... :)

titi




Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Trappin

#3
Everything seems to work fine and Glest loads in 20 seconds now! Excellent patch titi.

Played 5 big games on glest default 3.2.2 and no problems.  ;D

Played 5 big games on glest 3.2.2 modded with megapack and assorted other factions/tilesets and no problems.  ;D

2 vs 2 mega-cpu  
Evercamp map
Mediterranean and Evergreen tilesets.
Egyptians, Persians, norseman, Indians, magic, tech and woodsman factions.

Results average per game: AI factions producing between 500-700 units/300-500 deaths and harvesting 250k resources.

The AI never once blobbed into one massive group of units - very nice improvement. The AI exhibited interesting tactics involving multiple fronts with defensive and offensive skirmishes and these movements occurred almost simultaneously.

I don't know what you did but its very good and the new code should be added to the default Glest download.

5 star mod!

-Archmage-

Trappin, it would be better if you posted this in the mods actual topic. ;)

Trappin

Ah, the usurper! As if I care what you think   :D

Has anyone tested the easy-cpu mode?

-Archmage-

For one how could I be a usurper?!?!
Two, I'm being friendly ok, you don't have to respond like that!

titi

Calm down everyone!
Thank you for the kind words for my AI-work, but Archmage is right, please post in the other thread next time.



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios