Ok, reply time! Firstly, let's go over caught bugs.
1. The governor was never at home, even after escaping the cave. Game ended there for me (wandered around just to be sure).
2. The hermit was still intent on telling me where the prince was, even though I just left him. (could entering that cave have broken the governor's cutscene?)
3. The critter attacking the hermit used both ice AND fire attacks on me - I was surprised when the fire attack came from an ice creature.
4. At the beginning, the characters already knew the prince went to the waterfall cave (even if they didn't know WHERE it was). Was that deliberate?
5. If the prince is destroying the kingdom, wouldn't it make sense for the village to be attacked also? Maybe he overlooked it, but seeing as the kingdom appears to be made of only two population centers (and one of them is no more than 2 house, a shed, a store, a pub, an inn, and a well - more of a rest stop really) I think he would know about it... Maybe a cutscene and battle is in order at some point?
1. Hmm, I'll review that. I don't think I actually properly tested the governor's house, so it's most likely a missing switch in the prince cutscene.
2. Firstly, the hermit's cave couldn't possibly break the governor's house (see #1), I guess I'll change his dialogue so that depending on when you talk to him, he'll speak differently. I guess I'll also give the ability to ask more questions to him.
3. That's a BAD bug... and totally my fault. Fixed for the next version now.
4. Hmm? I need more info on this pronto please! I though I removed all mentionings of the waterfall cave until the party learned of it, but now I see I must have been mistaken. Please do tell me where it was mentioned!
5. Actually, the prince only wanted to destroy his father, but instead simply took it out on the whole kingdom. That's ironically his downfall, as it causes the party to retaliate, and will lead to his eventual demise (or will it?).
@Maps: Firstly, there are NO maps of the dungeons at all, though there may be some barebones descriptions that may give hints of locations. For the world map, you don't really need one that much. HOWEVER, the final release (maybe in a year or so) will include a strategy guide that has EXCLUSIVE top down photos, info, secrets, and maps that could only come from the developer, meant primarily for those who have trouble. I'm no amateur at that, but naturally, it won't be out until the final release, since things may (and probably will, especially dialogue) change. The biggest change as the game continues will be what the NPCs say when you talk to them. What makes sense when you first talk to them probably won't at the end of the game.
At least the screen in the cave doesn't have a small "spotlight" type circle around the player while everything else is fog-of-war blacked out. If that happened I'd need 10 minutes to find my way out!
Rest assured I'll probably never do that. Why? Because I hate it very much myself, and if I can't find it fun to play, how will anyone else?
I was going to save it and then see what the game did when I didn't get out, but it wouldn't let me save while the timer was running down.
Saving is purposely disabled during the timer, or else all the monsters respawn and other possible bugs may occur (never tested well). You're supposed to be in a hurry, not taking your time to save! The trick of course, is to just run like hell, trying to avoid the monsters. I originally started with a 3.5 min timer, but cut it down to 2 minutes because I made it out as fast as 20 seconds three times in a row with no battles, and 1.5 minutes with three battles (which I considered the upper limit). When time runs out, it's simply game over. The screen will fade to the game over screen, but nothing special.
If there's an ancient civilization there, maybe they once inhabited more of the world, and left behind some goodies. I was thinking something along this when I suggested having a way to heal before the boss battle. Maybe the ancients left behind some ruins in some of these old caves, and a few of them have still-functional magic healing wells.
You're supposed to yell SPOILER ALERT before saying stuff like that!
The ancients are a fundalmental part of the game, and CRUCIAL for some dramatic plot events.
SPOILER ALERT TIME! Here's the current world map, labeled and all! Note that is may be a spoiler since it shows many locations you do not reach until far in gameplay, and seeing those locations may make it possible to guess storyline plots that you can't normally (note that not everything is used in the main storyline. There's quite a lot of optional towns and dungeons).
http://img43.imageshack.us/img43/3858/worldmapw.jpg