Author Topic: OT: Omega's game "End of The World"  (Read 10002 times)

sand_drew

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Re: OT: Omega's game "End of The World"
« Reply #50 on: 8 April 2010, 21:04:17 »
Well, I'm sorry, I misinterpreted your post. I apologize for any offence I may have caused.

And i don't see many 2D games with that superior graphics to those offered by RPG maker.

Omega

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Re: OT: Omega's game "End of The World"
« Reply #51 on: 12 April 2010, 00:29:42 »
Hola, interesting to listen to this here. Now, once again I state, this game will be 2D for at least the first full working version. Maybe by the time I finish, I'd be a good enough programmer to consider branching into 3D, but the first version will be 2D for sure. Here's my quick 'neutral' comparision of the two formats:

2D
Pros: Easier to create, graphics designers more abundant, classical style (never did FFIV any bad), engine simplicities, cellmaps work well, sprites are easier to use than particle systems, less memory needed, easier to create cutscenes

Cons: Cutscenes can't show as much detail, such as emotion (are you crying there?), can be harder to express story, that hot girl won't look so hot as a sprite, perspective woes?

3D
Pros: More detail, cutscenes show a lot more emotion etc, increasingly common (oldtimer classical gamers are dwindling), multiple camera angles, 'better' graphics

Cons: COLLISION!!! (so many games have problems here), larger file size, cutscenes take 100x longer to make, skeletal rigging, game engine complexity, particle systems (vs simpler sprites), modelling takes a lot more work, complexity (!!!)

@sand, RPG Maker is no longer being used. Still open to engine suggestions. One I have found (untested), is Allegro, which is meant for 2D and may be good. Another alternative is to use a 3D engine with GOOD 2D capibilites (all 3D engines have at least some degree of 2D, but not always good enough), then we can have adaptions in the future (distant, distant future) or even add some degree of 3D elements to a 2D game.
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-Archmage-

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Re: OT: Omega's game "End of The World"
« Reply #52 on: 12 April 2010, 10:45:21 »
Ok.

The hot babe problem.......damn, that's one of my favorite parts of RPG's! :'( :cheesy:
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ultifd

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Re: OT: Omega's game "End of The World"
« Reply #53 on: 14 June 2010, 04:59:00 »
Hey, Omega, are you still going to work on this/are you still working on this?  :|
I mean, after your finals...  ::)  :O

Omega

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Re: OT: Omega's game "End of The World"
« Reply #54 on: 15 June 2010, 18:55:15 »
Yes, but under a new engine. I'm also totally rewriting the story, weapons, items, levels, etc;

I will post more information in the middle of the summer, when its done.

Biggest problem: Which engine? I may end up using a 3D engine, even though I only need 2D graphics. Right now, I'm looking at a few, and of course, the classical SDL.
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Re: OT: Omega's game "End of The World"
« Reply #55 on: 15 June 2010, 19:24:16 »
Egypt Remastered!

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Omega

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Re: OT: Omega's game "End of The World"
« Reply #56 on: 16 June 2010, 02:27:59 »
Hmm, I saw that before (read through most the wiki to be truthful. Not entirely helpful, but interesting still, and fairly good.

I've taken a look at Qt, and it could be fairly good. I mean really, it has support with openGL, its cross-platform, and works well with SDL. It is easy to use, and can display PNG and play sounds. It has sprites and basic collision detecting. While Qt isn't normally used for games, there are a few examples, such as a minesweeper one.

Anyone have any opinions on that? Another I haven't gotten a real chance to take a look at is allegro. Could be good for graphics, but not sure yet.
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Gabbe

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Re: OT: Omega's game "End of The World"
« Reply #57 on: 16 June 2010, 18:48:34 »
this topic should be nmd Omegas game "2012"
« Last Edit: 20 June 2010, 12:52:02 by GÃ…BBÆ »

Omega

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Re: OT: Omega's game "End of The World"
« Reply #58 on: 17 June 2010, 03:30:25 »
OmgAss 2012.... Nah. :O
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Gabbe

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Re: OT: Omega's game "End of The World"
« Reply #59 on: 20 June 2010, 12:51:36 »
OPS terrible sorry!!!

ultifd

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Re: OT: Omega's game "End of The World"
« Reply #60 on: 7 July 2010, 07:57:00 »
I see Omega, well...so many things you are already doing, for glest at least. IE. Military. Glest Guide. This forum. Etc. This "OmgAss 2012" game too  :| Yeah.  :P
Good Luck. Many good engines out there...I think.

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Re: OT: Omega's game "End of The World"
« Reply #61 on: 7 July 2010, 15:06:01 »
What a typo! :O
That was a type right??? :P
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Omega

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Re: OT: Omega's game "End of The World"
« Reply #62 on: 8 July 2010, 00:15:39 »
er.. yes... Priorities, priorities... :D

For now, I'm finishing the short term things that can be done in a managable amount of time first, so this is pushed to the backseat, where it will wait for me to finish the GG and the next military version.
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Omega

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Re: OT: Omega's game "End of The World"
« Reply #63 on: 29 August 2010, 22:06:47 »
Well, resuming work, I've finally gotten the old version with Irrlicht to work properly again, though it needs some major adjustments, and I gotta download VS2008/2010, which has proved difficult, as it's breaking on my internet.

The main reason I'm posting at the moment though, is to request plot hooks, ideas, or the like. I COMPLETELY rewrote the story, and it's basically done and much improved from before, though I'd like to know what YOU would like in a game. Bearing in mind that it is a 2D, classical style RPG. The main focus is a rich storyline, and 3 more characters have been added to add to that storyline, as well, the world map has been revamped.

Forgetting everything you've seen about past versions, what are some gameplay ideas, storyline events, plothooks, etc, etc that you would like to see in a game?
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anything