Author Topic: MegaGlest (MAIN)  (Read 170298 times)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #200 on: 17 February 2010, 11:49:25 »
Well, you are right, but I like it the way it is and for me its not cheating because everyone can see it.
I don't want to change the current behaviour, I love it like it is.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

aaris

  • Guest
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #201 on: 17 February 2010, 14:16:22 »
@titi

My problem concerning megaglest and the startup error has been fixed. I'm sorry for saying that it was a megaglest problem, because it wasn't. I had permissions established that stopped the program from accessing needed files. I changed my permissions and now megaglest works perfectly. Thanks for all of the help everyone. Once again, I'm sorry for kind of wasting your time.

PS: I checked to see if this was the problem I was having on my old computer, but it was not. Like I said, I believe that to be a hardware problem. 

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #202 on: 17 February 2010, 19:26:41 »
Well I think being able to see your opponents' stats is great, but it should be optional...  :-\
Cause yeah, now it's easier to play...  :P
I guess that's a good thing.  :-\
Is there a updated windows version now of megaglest so I can try out the particles yet?  ???
Thanks  :)


-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #204 on: 17 February 2010, 19:37:08 »
In original Glest you can see your opponents stats. ::)
Egypt Remastered!

Proof: Owner of glest@mail.com


titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #206 on: 17 February 2010, 20:02:55 »
We found another bug with the particle system, teamcolorNoEnergy and teamcolorEnergy switch are interchanged :/ .
I already fixed it , but its not in svn yet  :-\ .
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #207 on: 17 February 2010, 20:12:03 »
I see. 
It seemed like the AI doesn't respond...
I mean I just played a game where it was a 2vs2 Magic and tech, and my ally didn't "respond" when I got attacked...
Then again, maybe I need to improve.  :-\
I didn't see any particles though.

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #208 on: 17 February 2010, 20:51:31 »
How do you make the particals move with the unit, like a guy holding a torch?

The partical don't go with the torch wen it turns, I tryed fixable true and false but it didn't help.

« Last Edit: 17 February 2010, 21:01:51 by ElimiNator »
Get the Vbros': Packs 1, 2, 3, 4, and 5!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #209 on: 17 February 2010, 21:35:01 »
@ElimiNator: the switch is "relative", but there was a bug in my very first version, maybe you need a up to date version.

@ultifd: the Ai behaviour is excatly the same as in glest 3.2.2 only Mega/EasyCPU is different. And the particles don't show up yet if you don't know how to edit xml-files. The data is not changed yet. If you are just a gamer  you'll have to wait, because the data setup will take a while.
« Last Edit: 17 February 2010, 22:28:10 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

modman

  • Guest
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #210 on: 17 February 2010, 23:18:32 »
I want to see the stats! I like it :) and its a big help when tuning the AI for example or editing scenarios.
If you are tuning AI, you probably want more information than that, and you know how to get it, for regular gameplay, it's akin to cheating.  Why should you know what command a enemy worker is executing? If you see him mining gold, you know... if he is wandering about apparently aimlessly, why should you know?

So...this should be turned off necessarily for multiplayer games (ie not an option).  For games on your own computer against an AI, either there should be a "testing mode" where a ton of info is visible, or the non-friendlies' stats should be visible.  This is so testers may have to go out of their way to configure the game this way, but it is still a possibility.

Quote from: titi
And in the gameplay itself you make special animations for produce and so on so everything is meant to be seen.
Knowing a building is upgrading and knowing what it is upgrading are two completely different things.

It is important to know both of those things if you are testing, even though they are different.  Say one upgrade costs a ton of resources, and another costs little.  As a tester, I want to be able to see what is happening.  This is because even though I want to make it an expensive upgrade (let's say it gives your units a ton of sight or something), I may find the AI never utilizes the upgrade for a long time.

Quote
Even in real world if you can see someone in the real world, you can also see what he is doing!
If this were so, spies would have to look for another job! ;)

Apart from the stats discussion, I would like to say that I eagerly await a release for Windows!  I'm going to make a new poll in the Glade topic over what engines Dark Magic will be compatible with.  I hesitate to release more than one version, because things get confusing then (and I have to upload twice).  Is MG backwards compatible with vanilla Glest?

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #211 on: 18 February 2010, 02:06:52 »
maybe you need a up to date version.
Where can I get it?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #212 on: 18 February 2010, 02:11:09 »
@ultifd: the Ai behaviour is excatly the same as in glest 3.2.2 only Mega/EasyCPU is different. And the particles don't show up yet if you don't know how to edit xml-files. The data is not changed yet. If you are just a gamer  you'll have to wait, because the data setup will take a while.
Yeah I figured that out.
Thanks.  :)
Although sometimes the AI behavior is "silent"... but I only experienced that with GAE.
 :)

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #213 on: 18 February 2010, 02:46:45 »
With the new update is the code supposed to look like this?

Code: [Select]
<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
        <texture value="true" path="images/par.bmp" luminance="true"/>
    <primitive value="quad"/>
    <offset x="0" y="0" z="1"/>
    <direction x="0" y="1" z="0"/>
    <color red="0.0" green="0.0" blue="0.0" alpha="0.8" />
    <color-no-energy red="0.0" green="0.0" blue="0.0" alpha="0.6" />
        <radius value="0.8" />
        <size value="0.6" />
        <size-no-energy value="0.3" />
        <speed value="3" />
    <gravity value="0.5"/>
        <emission-rate value="4" />
        <energy-max value="20" />
        <energy-var value="0" />
        <fixed value="false" />
        <relative value="true" />
        <teamcolorNoEnergy value="true" />
        <teamcolorEnergy value="true" />
</unit-particle-system>
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #214 on: 18 February 2010, 06:24:34 »
Never mind it works.  :)
Get the Vbros': Packs 1, 2, 3, 4, and 5!

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #215 on: 18 February 2010, 13:07:31 »
Hi, titi! Ask you how the development of a new kind of particle system in it??? I'm looking forward to the new particle system as soon as possible the emergence of! Thank you!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #216 on: 18 February 2010, 13:43:01 »
Hey tom, the perticles are already in the latest beta! Just the data setup is missing and this will take a while.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #217 on: 18 February 2010, 16:34:14 »
Here is some of the stuff I used particles for.



Are the colors black gray or brown available yet?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #218 on: 18 February 2010, 16:42:13 »
Is there anyway to use these particles for an action(like healing)?
Egypt Remastered!

Proof: Owner of glest@mail.com

wciow

  • Behemoth
  • *******
  • Posts: 968
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #219 on: 18 February 2010, 19:30:27 »
Been playing with the new particles, great fun and doesn't seem to cause an undue lag to the system  ;)

Can someone post a better explanation of the new tags in the unit particles.

Paticles loik a bit weird at night because they don't get darker or cause any light. It would be awesome to have a light which matches the particle colour.

Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #220 on: 18 February 2010, 21:23:05 »
Is there anyway to use these particles for an action(like healing)?
Yes as you can in the far right of my pic, see the monk is healing the swords man.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #221 on: 18 February 2010, 22:13:19 »
That's cool.
When I press "Esc", it's supposed to pause the game... right? or do I actually have to press "p" for it to pause...
Anyways I'm confused about this... because I never actually press P to pause the game, I press Esc, and it usually works.
Sorry if this is kinda OT.  :-\

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #222 on: 18 February 2010, 22:38:37 »
In GAE escape pauses the game but In mega glest I thing you need to press p i think.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #223 on: 19 February 2010, 00:27:46 »
Things I'm working on and I'm thinking about:
1. unlimited amount of particle system for one unit
( maybe I have to change the syntax a bit to how to setup it in a unit )
2. dark particles ( but this will be a hard one, but we will see..... )
« Last Edit: 19 February 2010, 11:51:52 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ultifd

  • Airship
  • ********
  • Posts: 4,443
  • The Glest Video Guy :) The one and only. :P
    • View Profile
    • My Youtube Channel
Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #224 on: 19 February 2010, 00:48:13 »
You should probably have put that in code.
Code: [Select]
In GAE escape pauses the game but In mega glest I thing you need to press p i think.
I see.  :(

 

anything