Author Topic: MegaGlest (MAIN)  (Read 170299 times)

-Archmage-

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #225 on: 19 February 2010, 00:53:49 »
Actually 'p' pauses the game on Glest, MegaGlest, and GAE, Esc is used if you wish to exit the game. :)

Quote
You should probably have put that in code.

Titi, will probably come along and fix his post. ;)
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ultifd

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #226 on: 19 February 2010, 00:57:02 »
Actually 'p' pauses the game on Glest, MegaGlest, and GAE, Esc is used if you wish to exit the game. :)
Yeah, but usually I press Esc to pause the game, and it works. For GAE and Original Glest at least...
 :-\

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #227 on: 19 February 2010, 01:06:50 »
You seem to confuse Glest and GAE. ::) :P
In Glest esc doesn't pause the game.
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titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #228 on: 19 February 2010, 01:13:46 »
what happens, does the game work or does it crash?

update: I looked at your xml again, it looks ok...

Which OS do you use and how did you install it?

« Last Edit: 19 February 2010, 01:17:45 by titi »
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silnarm

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #229 on: 19 February 2010, 01:21:41 »
2. dark particles ( but this will be a hard one, but we will see..... )

Actually, Daniel added code for this to GAE some time ago, revision 261
http://sourceforge.net/apps/trac/glestae/changeset/261/

The log message has links to the forum topic and wiki pages.  He just enumerated all the blend functions & modes available in opengl, which I thought wasn't very useful.  The wiki (and the forum topic, I think) explain which modes to use for dark particles, I'd recommend wrapping just those up and adding an optional attribute, perhaps called 'mode' ie,
Code: [Select]
<mode value='normal'/>
 <!-- Or... -->
 <mode value='dark'/>

... making it an optional attribute which defaults to 'normal' of course ;)
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titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #230 on: 19 February 2010, 01:25:26 »
Thanks silnarm !

« Last Edit: 19 February 2010, 11:54:04 by titi »
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ultifd

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #231 on: 19 February 2010, 08:27:36 »
You seem to confuse Glest and GAE. ::) :P
In Glest esc doesn't pause the game.
I see... cause I don't remember.  ::)

wciow

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #232 on: 20 February 2010, 13:34:43 »
Hmm I just attempted an online windows game with MegaGlest 3.2.4-beta-2.

When I tried to connect it said connected but then freezes. clicking any buttons makes it crash with a "socket error" message.

It does this even when offline  ???
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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #233 on: 20 February 2010, 16:17:49 »
Looking into the windows build as we speak.

Alright, updated the win32 build on sourceforge with bug fixes for windows. I ran some tests and was able to play a quick game between linux without problem. While this isn't formally supported yet we hope to fully support it in the future.

https://sourceforge.net/projects/megaglest/files/megaglest3.2.4-1-beta2_i386_win32_bin.7z/download
« Last Edit: 20 February 2010, 20:58:49 by softcoder »

Super Tom

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #234 on: 21 February 2010, 01:07:23 »
Hi, softcoder! I would like to ask you about: megaglest 3.2.4_beta2 for linux version of it also have such problems??? Thank you!

ultifd

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #235 on: 21 February 2010, 01:16:24 »
Hi, softcoder! I would like to ask you about: megaglest 3.2.4_beta2 for linux version of it also have such problems??? Thank you!
What issues? He did not state that he had any issues...  :-\
Looking into the windows build as we speak.

Alright, updated the win32 build on sourceforge with bug fixes for windows. I ran some tests and was able to play a quick game between linux without problem. While this isn't formally supported yet we hope to fully support it in the future.

https://sourceforge.net/projects/megaglest/files/megaglest3.2.4-1-beta2_i386_win32_bin.7z/download

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #236 on: 21 February 2010, 01:19:57 »
Hmm I just attempted an online windows game with MegaGlest 3.2.4-beta-2.

When I tried to connect it said connected but then freezes. clicking any buttons makes it crash with a "socket error" message.

It does this even when offline  ???
Hi, softcoder! I would like to ask you about: megaglest 3.2.4_beta2 for linux version of it also have such problems??? Thank you!

softcoder

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #237 on: 21 February 2010, 02:06:31 »
I tested connecting the windows version to a linux server hosting glest. As stated by wciow:

Quote
Hmm I just attempted an online windows game with MegaGlest 3.2.4-beta-2.

When I tried to connect it said connected but then freezes. clicking any buttons makes it crash with a "socket error" message.

I saw that the linux socket code needed to be fixed. Now it works and windows users can play network mode, and also it is possible for mega-glest users to play windows vs linux users (however I don't know if this will create problems during game play as it isn't fully tested yet)

ultifd

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #238 on: 21 February 2010, 02:09:04 »
Cool, but do you know if it will work with macs now?
mac - windows
or
mac- linux
etc...
 :)

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #239 on: 21 February 2010, 03:11:31 »
Hi, softcoder! Ask you this: Does the code in the SVN has been updated, in the 'megaglest - Revision 23' where the code is fixed socket layer BUG? I specifically asked a yes linux version!

By the way: WINDOWS code that how to compile under ubuntu??? Thank you!

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #240 on: 21 February 2010, 03:48:44 »
Sorry I'm tired and my posts are fully making sense!

I fixed Windows Socket code (which had some connection and processing bugs left over from porting the linux network changes to win32).

The code is now all checked into svn.

If someone with a MAC checks out the code from svn they may likely be able to compile and play vs windows and linux clients. If I had a MAC I would produce a MAC build (but I don't).

Thanks

EDIT:

Tom all code is in SVN (linux and win32 and MAC???)

But the compiled win32 binary (made with VC++2008 express) is already on sourceforge for download.
« Last Edit: 21 February 2010, 05:21:52 by softcoder »

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #241 on: 21 February 2010, 05:15:31 »
 please tell me: win32 code in linux how to compile it, do not rely on vs2008.net?

Thanks!

ultifd

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #242 on: 21 February 2010, 05:17:04 »
I would suggest you to PM him.  :-\
No offense.  ::)

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #243 on: 21 February 2010, 12:10:24 »
Hi, titi, please come here! I would like to ask you this: how you like a particle system???

titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #244 on: 21 February 2010, 14:05:09 »
ok here is improved version of the new particle system. You can have multiple particle systems per skill now.
For example one for fire and one for smoke  in a campfire....

The syntax has changed a bit now , because several particle systems are possible:
her is an example from the campfire:

      <skill>
         <type value="stop" />
         <name value="stop_skill"/>      
         <ep-cost value="0" />
         <speed value="300" />
         <anim-speed value="40" />
         <animation path="models/campfire.g3d" />
         <particles value="true">
            <particle-file path="fire_particles2.xml"/>
            <particle-file path="smoke_particles.xml"/>
         </particles>

         <sound enabled="false" />
      </skill>

Current changes are only in the megaglest svn in the sourcecode. I will release a (linux)binary late.

For crossplatform multiplayer:
I think the game will get out of sync again with cross platform gaming, but we will see , please test it!

here a screenshot of the fire with smoke :
« Last Edit: 21 February 2010, 14:07:07 by titi »
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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #245 on: 21 February 2010, 15:33:03 »
Awesome!

Now, all I'm waiting for is a stable 3.2.4 release. :)
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titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #246 on: 21 February 2010, 23:43:44 »
Me too!
I will not add anymore features. Now we only need to proof that its especially stable in multiplayer and hopefully my changes are working too.
Feedback and testing is needed from everyone. Please report successful testings too!

Here is the new linux beta binary:
https://sourceforge.net/projects/megaglest/files/megaglest3.2.4-1-beta3_i386_linux_bin.tar.bz2/download

By the way, in the svn you can also find the latest campfire setup now.
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ultifd

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #247 on: 21 February 2010, 23:55:04 »
Cool! Too bad I'm not using my "gaming" computer.  :P
Also, too bad there is no mac version...  :( Maybe we should try to contact KaSek? ( the author of the Mac 3.21 Port)
See here: https://forum.megaglest.org/index.php?topic=5073

Can't wait till I can test the new version though.  :D

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #248 on: 22 February 2010, 01:02:57 »
I'll get a windows build up on sourceforge on monday.

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #249 on: 22 February 2010, 01:05:46 »
Cool! the I wanted to put 2 particals but it didn't work, now it will.
You can have as many as you want right? Like 1 to 10?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

 

anything