ok here is improved version of the new particle system. You can have multiple particle systems per skill now.
For example one for fire and one for smoke in a campfire....
The syntax has changed a bit now , because several particle systems are possible:
her is an example from the campfire:
<skill>
<type value="stop" />
<name value="stop_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="40" />
<animation path="models/campfire.g3d" />
<particles value="true">
<particle-file path="fire_particles2.xml"/>
<particle-file path="smoke_particles.xml"/>
</particles> <sound enabled="false" />
</skill>
Current changes are only in the megaglest svn in the sourcecode. I will release a (linux)binary late.
For crossplatform multiplayer:
I think the game will get out of sync again with cross platform gaming, but we will see , please test it!
here a screenshot of the fire with smoke :