Author Topic: MegaGlest (MAIN)  (Read 170342 times)

-Archmage-

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Re: megaglest 3.2.3 beta3 ( updated to beta3 )
« Reply #25 on: 17 January 2010, 18:04:31 »
It runs! :)

Could you ask him what libs he had installed to compile, and any tricks/commands to get by certain problems?
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Re: megaglest 3.2.3 beta3 ( updated to beta3 )
« Reply #26 on: 18 January 2010, 00:32:51 »
I am eager to test this new version for Windows!  Hopefully it doesn't crash. :)

titi

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Re: megaglest 3.2.3 beta3 ( updated to beta3 )
« Reply #27 on: 18 January 2010, 20:01:25 »
Please give me feedback!

Please also tell me if everything is working fine for you. I want to release this as stable!
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Re: megaglest 3.2.3 beta3 ( updated to beta3 )
« Reply #28 on: 19 January 2010, 00:40:15 »
Can I have a reply so that I can stop wondering...?
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titi

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Re: megaglest 3.2.3 beta3 ( updated to beta3 )
« Reply #29 on: 19 January 2010, 09:35:29 »
Yes :), sorry

As I already said, he simply did this and had no problems! I told him on the telephone what to do:

1. install the following packages with synaptic:
libsdl1.2-dev  ( maybe a newer version is available on your system )
libxerces28
libxerces28-dev ( better uninstall libxerces3.xxx-dev )
libopenal-dev
libvorbis-dev
jam
automake
liblua5.1-dev

2. unpack my source release

3. in source directory say:
./autogen.sh
./configure
jam

After this a glest file should be there. If not post the exact error message.
« Last Edit: 19 January 2010, 09:45:05 by titi »
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-Archmage-

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Thank you.
Details was what I was after. :)
I'll try compiling tonight.
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titi

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Did you had any problems with beta3 when playing?
Please give me feedback! Even a simple "No problems here" would be good.
« Last Edit: 19 January 2010, 16:24:38 by titi »
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If someone could tell me how to comile on Windows, I could compile a 64-bit Windows binary. ;)
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titi

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There is really no need to do this, you will only get an incompatible binary for multiplayer gaming!
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-Archmage-

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I know but when you want to play single-player, you get the advantage of a 64-bit system when you use a 64-bit binary, and besides, people can use either one, one for multiplayer and one for single-player.
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I tested the Mega AI (I think that's what it's called).  I only found one bug, and it was not the same one as before.  The bug I found was that when you have a building which does only upgrades, and all of the upgrades have been finished, the resources at the top will be darker, like the upgrade buttons are.  For example, the Divination Crystal in Dark Magic researches "hellfire" and "aeromancy".  Once I had researched both and they were finished researching, the resource icons get darker if you select that building, but they go back to normal if I deselect the building.

I was playing with fog of war disabled, if that matters.  I really wanted to see what the Mega AI was doing.

I noticed a nice AI feature.  My defensive buildings seemed to attack opposing defense before other buildings, which were in the order of proximity.  Nice work!  I think there was another AI feature I noticed, but I forgot it.  Oh yea, they attacked my base from different positions I think.  My base had a back entrance, and I didn't expect the AI to ever attack there, because it usually just attacks from a straight line from its base.

Teaching the AI game tactics would be a nice feature.  For example, the AI could just randomly turtle sometimes, or sometimes use other methods.  This would be something you could choose in the game setup, or just set to random.

John.d.h

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The bug I found was that when you have a building which does only upgrades, and all of the upgrades have been finished, the resources at the top will be darker, like the upgrade buttons are.
You've been playing Glest for HOW long, and you just noticed that? :P

Same thing happens with the Summoner sometimes, especially if she's just standing.

modman

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Oops.  Ok, then I guess I found no bugs! :-[ ;D

Actually, I did just notice that...or maybe I noticed it and then forgot it?


John.d.h

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I've always wondered what the purpose of that was.  It could be a bug.  I really don't know.

modman

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Well, I think it is a bug because I have a suspicion that the same effect is put on both the research icons and the resource icons.  For this reason, I suspect it is a tiny graphics bug.

-Archmage-

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Titi, when compiling I always get this error:

configure: error: Please install xerces-c

I have all the packages you specified...........but a few of them of slightly different names than the ones I have.........
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titi

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Thanks a lot! Finally some feedback! I think this beta3 is OK and I will release megaglest_3.2.3 this weekend.
Things in the Mega AI I changed are:
- it produces more fighters
- it has a cheat factor of 4 instead of 3 in the ultra CPU ( if it collects 1 gold it collects 4 gold )
- it balances the production of units, so no more buildings with 10 outstanding commands and another one without any commands....
- it attacks randomly. Its a bit more complicated, but in general 5 - 40 fighters are needed to start an attack
- if there are not enough produce buildings of one kind, new ones are build
- units which are currently producing (summoner for example) are not used to attack, because they would stop their produce commands
- and maybe some more things I don't remember right now.

@archmage:
libxerces28-dev is really installed?
maybe its called libxweerces-c++-28-dev ?
Which Linux exactly do you use, Ubuntu?

update @archmage:
Execute the following:
sudo apt-get install libxerces28-dev
« Last Edit: 20 January 2010, 10:08:56 by titi »
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Quote
libxerces28-dev is really installed?
Yes.....
Well, it's called libxerces-c28 and libxerces-c2-dev

Quote
maybe its called libxweerces-c++-28-dev ?
Uh, I'll see if that exists...nope.

Quote
Which Linux exactly do you use, Ubuntu?
Kubuntu 9.10

Quote
sudo apt-get install libxerces28-dev
I know that won't work but I'll try it anyway.

Here's some info:
Package libxerces28-dev is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
However the following packages replace it:
  libxerces-c2-dev
E: Package libxerces28-dev has no installation candidate
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titi

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thats not good, it should be there. Thats the reason why it didn't compile.
You should check your settings -> repositories in synaptic if there is something missing or not active ....

update:
check this: https://launchpad.net/ubuntu/karmic/armel/libxerces-c2-dev/2.8.0-3
I think you maybe have to install
libxerces-c2-dev

please try it before you start editing your repositories.......
« Last Edit: 20 January 2010, 14:17:07 by titi »
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-Archmage-

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I had one thing inactive and activating it caused me to receive an error message when I reloaded the packages.

I have that package already.
I tried to get the package you posted, but I don't have an "armel" architecture so it doesn't work.
« Last Edit: 20 January 2010, 14:23:22 by -Archmage- »
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titi

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so do you have installed either
libxerces-c2-dev
or
libxerces28-dev

now?
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-Archmage-

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I've had libxerces-c2-dev installed since forever. :P
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titi

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Lets stop this, I don't know how to help you  :'( , I don't have your system and I don't know whats wrong .
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titi

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@archmage: Tell me if you read this, I want to remove all the build discussion from this topic, because its really offtopic in some way and noone else wants to read it.
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Well, the whole point of this is to find out what is wrong, and please do not remove this discussion.
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