Author Topic: MegaGlest (MAIN)  (Read 170300 times)

Super Tom

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #250 on: 22 February 2010, 01:41:46 »
Do you want to build 10 bonfire??? It should be able to be effective! Fanatical bonfire party!

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #251 on: 22 February 2010, 01:47:11 »
Me and Mark played a bit on multiplayer, and we found a small discrepancy.  On my computer, there was rain, but Mark's did not have rain.  I would not really call this a bug; this is why I called it a discrepancy.

This was using beta-2 on Windows Vista.

//EDIT

Tried out the new map editor.  It is nice, but I am wondering: is anything besides menus changed?

Also, how is the g3d viewer different?
« Last Edit: 22 February 2010, 02:36:57 by Sir modman »

Super Tom

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #252 on: 22 February 2010, 05:46:01 »
Hi, titi! I've been using megaglest3.2.4-1-beta3_i386_linux, as well as the latest indian version of the svn, I have no problem with the construction of bonfire, but with the construction of a bonfire of red stone on the human bodyand there is no flame particle effects, may I ask: how kind possession in order to make it flame particle effects???

titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #253 on: 22 February 2010, 08:16:38 »
@Elimnator: yes, as many as you want ( as long as the hardware can do it :) )

@modman: no there is nothing really new in the editor, I only changed the menus.
« Last Edit: 22 February 2010, 10:54:15 by titi »
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Super Tom

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #254 on: 22 February 2010, 09:42:38 »
Hi, titi! I would like to know how to make the fire flame appeared on the red Golem physical particle effects, would you please help me, thank you!

titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #255 on: 22 February 2010, 10:54:54 »
the golem particles are not available yet for public  ;D
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wciow

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #256 on: 22 February 2010, 11:43:23 »
WOOHOO!! successful test of linux playing against windows over the internet!

I was using the win binary posted by Softcoder on the last page against Politiker who was using Titi's linux binary from the last page.

Game started and ran beautifully with little lag for about 20 minutes. Unfortunatley it crashed due to the Unit ID bug which I know Softcoder is working on fixing atm.

Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

silnarm

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #257 on: 22 February 2010, 12:04:45 »
... Unfortunatley it crashed due to the Unit ID bug which I know Softcoder is working on fixing atm.

I hate to be the bearer of bad news, but that's an unsuccessful test.  The 'Unit ID bug' is no bug, it's a synchronisation error, your simulations were not the same... sorry  :(
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titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #258 on: 22 February 2010, 12:20:58 »
I also think that it is the typical out of sync bug. Please lets not focus on crossplatform gaming yet, lets just focus on a stable 3.4.4 version.
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softcoder

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #259 on: 22 February 2010, 15:37:40 »
Ok, so if they got the unitid bug in mega-glest, then its likely a synch issue. For now lets just say x-platform play is not supported so that we can focus on stability of existing features (like titi says).

In other words.. go ahead play xplatform multi-player.. just don't complain if you have issues :)

titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #260 on: 22 February 2010, 21:36:29 »
Black particles :)

It was very easy to do this! Most of the things were already integrated in glest :) .
So I couldn't resist ( it will be in 3.2.4 too but Its not yet in svn )

This is the optional line which can be set in every particle description from now:
<mode value="black"/>
( Hint: Attention, the luminance switch has a big effect with this. better set it to true! )

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titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #261 on: 22 February 2010, 21:40:27 »
@Andrew Clark: I splitted the topic, please continue discussion in new thread:

https://forum.megaglest.org/index.php?topic=5079.msg39618#new
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ElimiNator

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #262 on: 22 February 2010, 21:49:56 »
COOL! Where do you right the value in the xml?
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titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #263 on: 22 February 2010, 21:52:17 »
yes, and I will checkin soon so you can test it
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ElimiNator

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #264 on: 22 February 2010, 22:33:08 »
Here is a shot of a 4 partical unit,
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titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #265 on: 22 February 2010, 22:54:11 »
cool screenshot!

Black particles are in svn now!  ( there is no data changed yet, only code!)

needed xml-code in the particle definition:

<?xml version="1.0" standalone="yes"?>

<unit-particle-system>
       <texture value="true" path="images/particle.bmp" luminance="true"/>
   <mode value="black"/>
   <primitive value="quad"/>
   <offset x="0" y="0.7" z="0"/>
   <direction x="0.3" y="1" z="0"/>
   <color red="0.1" green="0.1" blue="0.1" alpha="0.33" />
« Last Edit: 22 February 2010, 23:07:34 by titi »
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ultifd

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #266 on: 23 February 2010, 00:21:31 »
Hey softcoder, is this (https://forum.megaglest.org/index.php?topic=4930.msg39388#msg39388) the latest version? (windows)... thanks.  :)

ElimiNator

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #267 on: 23 February 2010, 01:14:47 »
Dose the black work in attack particles too?
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Super Tom

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #268 on: 23 February 2010, 01:15:25 »
Hi, titi! Ask: the golem particles when the public???

ElimiNator

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #269 on: 23 February 2010, 01:50:49 »
Hi, titi! Ask: the golem particles when the public???
I think he is saying when will the campfire and fire-golem particles in indian be released.
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Super Tom

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #270 on: 23 February 2010, 03:16:15 »
yes, you are right, I said that this would mean, thank you!

Super Tom

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #271 on: 23 February 2010, 03:38:07 »
the black does not work!

ultifd

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #272 on: 23 February 2010, 03:39:34 »
the black does not work!
Do you mean black particles?

Super Tom

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #273 on: 23 February 2010, 03:54:06 »
Yes !

madmanntis

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #274 on: 23 February 2010, 04:43:44 »
Wow. I have not been around in some time. I had read up a bit on Megaglest when it was first coming out with features such as loading only used factions, but PARTICLE EFFECTS!!!!!??? THAT'S AWESOME!!!  ;D

I'm not sure who exactly to thank! Titi I imagine! Maybe Silnarm? Anyone else? Well, whoever you are, thanks and keep up the impressive work!