Author Topic: MegaGlest (MAIN)  (Read 170297 times)

titi

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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #275 on: 23 February 2010, 10:19:49 »
Can anyone please confirm working windows multiplayer for megaglest?
I really want to release the 3.2.4 !
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Re: megaglest (3.2.4_beta2 with particles available! )
« Reply #276 on: 23 February 2010, 10:29:54 »
I will try but whenever I am on IRC there are never any windows players to test with  :(

I can't do a home network so online is the only option.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

ElimiNator

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #277 on: 23 February 2010, 13:27:37 »
I work fine on linux but Ill test it on windows in a sec.

Where is the latest windows binary?
« Last Edit: 23 February 2010, 13:29:50 by ElimiNator »
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titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #278 on: 23 February 2010, 15:19:52 »
Please ask softcoder for the windows, version its your dad . ;D  ;)  ;)
« Last Edit: 23 February 2010, 15:21:58 by titi »
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ElimiNator

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #279 on: 23 February 2010, 17:57:34 »
He is gone on a trip, for 10 days. he just left to day so I can't.
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titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #280 on: 23 February 2010, 21:51:07 »
Uuh does this mean 10 days without a windows build?
Can someone help us out?
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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #281 on: 23 February 2010, 22:07:45 »
Silnarm, maybe?
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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #282 on: 23 February 2010, 22:11:34 »
For now just keep adding things and in 10 days it will be a relay good windows release.
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titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #283 on: 23 February 2010, 22:34:57 »
meanwhile i will change a lot of xmls ( particles yeah )
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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #284 on: 24 February 2010, 00:43:50 »
Hi, titi! First, I would like my hair too much information on the behavior I apologize! But I would like to know results did not produce the black particles and fire-golem body is not flame Why is this??? You please tell me! thanks!

titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #285 on: 24 February 2010, 00:57:14 »
I checked in a lot of data in SVN now! The indians are nearly fully particalized :) . Try it, it's really fun!
I found one bug( and fixed it ) when working on the indians. Don't use a tileset which has fog enabled for the moment.

Whats new?
- lots of cool desctruction particles
- improved golem particles
- horsemen with dust
- final campfire
and maybe more

to download only the indians use:
Code: [Select]
svn export https://megaglest.svn.sourceforge.net/svnroot/megaglest/data/glest_game/techs/megapack/factions/indian
Not the best screenshot but better than none  ;D


« Last Edit: 24 February 2010, 01:07:52 by titi »
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ultifd

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #286 on: 24 February 2010, 01:07:08 »
Too bad I use Windows...  ::)   :-\
In the screenshot do you update the totem? It looks different...  :-\
 :)

titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #287 on: 24 February 2010, 01:09:34 »
no the totem is the same beside the death particles of course, but its a shot taken from the side where you can see a texture problem :-\.

(update: I will not solve this! )
« Last Edit: 24 February 2010, 12:33:48 by titi »
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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #288 on: 24 February 2010, 03:34:47 »
Oh, because the totem problem is found in your own, so we just want you to solve this problem as soon as possible, I have not made rubbish, this is just a request, thank you!
« Last Edit: 24 February 2010, 12:13:00 by tom123 »

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #289 on: 24 February 2010, 16:27:50 »
Just an FYI:

The latest data-only archive has the latest beta xml's etc.. and is located at:

https://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta3_data.7z/download

This should let people see some of the great work Titi has been up to!

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #290 on: 24 February 2010, 16:46:16 »
I do have the mega-glest source code and intermittment Internet Access, So perhaps by this weekend if all the stuff is checked into SVN I may be able to compile a windows build.

(sitting in London, England right now but not sure how accessible high speed will be in South Africa, but at least I can wear my Ubuntu cap and it will mean something there :) )

thanks

EDIT:

The latest win32 binary (compiled today) is at:



https://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta3_i386_win32_bin.7z/download



Omega

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #291 on: 24 February 2010, 16:55:09 »
Ooh, just seen the newest version! Black particles FTW! Great job titi.

@Silnarm, can we expect this in GAE?
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #292 on: 24 February 2010, 20:18:18 »
I think GAE already has black particles! Look here:
https://docs.megaglest.org/GAE/Projectile_Particle_XML
Its more complicated, but should work too, but I choosed a more simple way for megaglest.
If there are no bad conflicts I will try to add the megaglest system to GAE too when its done.

update:
@softcoder: Thanks a lot for the kind words!  And thanks for the windows version and the data package too  :D. I still have problems with my internet connection, so huge uploads are still a serious problem for me.

For all :
Currently megaglest3.2.4-2-beta3 is available as a full (beta)release with data! Binaries for linux32 are available!
Hint: Try the indians and please report mutilplayer success for windows!!

available as usual here:
https://sourceforge.net/projects/megaglest/files/

(update: windows version is broken, so no windows yet :/ )
« Last Edit: 18 June 2016, 18:39:30 by filux »
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ultifd

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #293 on: 25 February 2010, 00:13:08 »
I get this error with the latest version...(windows...)  :-\  :(
Maybe it is just related to me but I'm not sure...
Basically it is a acces violation... c0000005... still don't know though.
I'm download the data though and I'l test it later...
----------------------------(DMP File)
Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
Copyright (c) Microsoft Corporation. All rights reserved.

Loading Dump File [C:\Program Files\MegaGlest\glestv3.2.4-2-beta3.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: *** Invalid ***
****************************************************************************
* Symbol loading may be unreliable without a symbol search path.           *
* Use .symfix to have the debugger choose a symbol path.                   *
* After setting your symbol path, use .reload to refresh symbol locations. *
****************************************************************************
Executable search path is:
Windows 7 Version 7600 MP (2 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Machine Name:
Debug session time:
System Uptime: not available
Process Uptime: 0 days 0:00:34.000
.......................................................
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(1788.180): Access violation - code c0000005 (first/second chance not available)
eax=07420a00 ebx=07420aa8 ecx=00000006 edx=00000074 esi=07420a68 edi=0030e190
eip=778564f4 esp=0030de50 ebp=0030de60 iopl=0         nv up ei pl zr na pe nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00200246
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for ntdll.dll -
ntdll!KiFastSystemCallRet:
778564f4 c3              ret
----------------------------

titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #294 on: 25 February 2010, 00:17:05 »
Did it crashed instantly or did you play while it crashed? If it is crashed instantly its maybe a bad windows build :/ .
« Last Edit: 25 February 2010, 00:18:50 by titi »
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ultifd

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #295 on: 25 February 2010, 00:18:24 »
Did it crashed instantly or did you play while it crashed? If it crashed instantly its maybe a bad windos build :/ .
It crashes instantly, when "it" is trying to load the files...after you "setup" the game.
 :-\

Besides it has worked for me 100% (well 99) for all the time before...  ::)

titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #296 on: 25 February 2010, 00:19:49 »
is there a logfile?
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ultifd

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #297 on: 25 February 2010, 00:21:36 »
Yes,it's a DMP (Dump, I think) file...
I loaded it with the tools from M$$$ that I downloaded...

titi

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #298 on: 25 February 2010, 00:22:48 »
no, not the .dmp-file something like glest.log

update: and does the same data work with version 3.2.3? ( please test it again )
« Last Edit: 25 February 2010, 00:25:23 by titi »
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ultifd

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Re: megaglest (3.2.4_beta3 with black particles available! )
« Reply #299 on: 25 February 2010, 00:24:48 »
no, not the .dmp-file something like glest.log


Quote
Log file

Core data
Tileset: Evergreen
TechTree: Megapack
Resource type: Energy
Resource type: Food
Resource type: Gold
Resource type: Housing
Resource type: Stone
Resource type: Wood
Faction type: Indian
Unit type: Archer
Well I guess basically when it loads the first unit, it crashes.  :-\ I tried it with a different faction, same thing...  :(

 

anything