Author Topic: MegaGlest (MAIN)  (Read 170305 times)

titi

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Re: megaglest (3.2.4_2_beta3 windows working now! )
« Reply #325 on: 27 February 2010, 00:41:33 »
Tech with particls is checked in too now.
Same with all code changes for particle teamcolor and morphing units to flying units.

@ultifid: I hope we soon see another cool video showing the new particles  :)
« Last Edit: 27 February 2010, 00:51:46 by titi »
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ultifd

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Re: megaglest (3.2.4_2_beta3 windows working now! )
« Reply #326 on: 28 February 2010, 00:38:08 »
Tech with particls is checked in too now.
Same with all code changes for particle teamcolor and morphing units to flying units.

@ultifid: I hope we soon see another cool video showing the new particles  :)


Sweet, I hope so too.
I have a problem though with the way I my games go...  ::)
They are either too fast, too slow, they allies die first, they are too powerful, they suck...etc.  ::)

titi

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Re: megaglest (3.2.4_2_beta3 windows working now! )
« Reply #327 on: 28 February 2010, 00:41:16 »
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Just a little info what I'm currently working on .......

Just started my first 8 player game! Its working here for me!!! Have to test more tomorrow!
It works Ingame and in the map editor! Maybe i have to limit the real network player size to 4 due to bandwidth limits, but for the moment I have 8 real players! So big network coop battles ( on new maps of course ) vs CPU players will be possible soon!!
I think this will be great fun!
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
« Last Edit: 28 February 2010, 00:43:01 by titi »
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ultifd

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Re: megaglest (3.2.4_2_beta3 windows working now! )
« Reply #328 on: 28 February 2010, 00:42:54 »
Whoa, already?  ::)
Multiplayer or with CPUs...?
wowz.  ::)  :P
I wonder if softcoder will have a hard time though...
SmileySmileySmiley...  ;D

titi

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Re: megaglest (3.2.4_2_beta3 windows working now! )
« Reply #329 on: 28 February 2010, 00:44:08 »
I only started a game with 8 teams, thats all for the moment, but I think/hope/wish that it works too for network players!
« Last Edit: 28 February 2010, 01:04:59 by titi »
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-Archmage-

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Re: megaglest ( soon with 8 teams!! )
« Reply #330 on: 28 February 2010, 00:58:34 »
Awesome!!! 8)
Maybe I'll help create some new larger maps for a new release!!! ;D
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ultifd

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Re: megaglest ( soon with 8 teams!! )
« Reply #331 on: 28 February 2010, 01:09:10 »
Man, I have to try a 4vs 4 player game. That would be awesome! Then, MEGA CPU. But I have to try to polish my skills first. Then again, if the 4 CPUs gang up on me... well...  ::)  :P
But now wouldn't it be harder for the AI/CPU to play?  ???
Then if I record that...well...  ::)
But then my Comp will explode. Joking of course, but...

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Re: megaglest ( soon with 8 teams!! )
« Reply #332 on: 28 February 2010, 01:11:25 »
Maybe when it gets standardized, we can schedule a big international Glest party. ;)

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Re: megaglest ( soon with 8 teams!! )
« Reply #333 on: 28 February 2010, 01:14:27 »
At my house!!! ;D ;D ;D

JK. :P

Anyway how would we have the party? ::) :P
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ultifd

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Re: megaglest ( soon with 8 teams!! )
« Reply #334 on: 28 February 2010, 01:15:04 »
Maybe when it gets standardized, we can schedule a big international Glest party. ;)
Well, that would be interesting... 1vs1vs1vs1vs1vs1vs1vs1?  ::)
But then there is the problem of our OS... we are all not using linux, windows, mac... etc.  :P
But interesting to think about.
Of course, then some people are better than others... so there might be some unfairness.
Of course, if this really happens, I will record it. I might have to use my 64 bit 8gb comp though.
For the time I'm still alive though.

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Re: megaglest ( soon with 8 teams!! )
« Reply #335 on: 28 February 2010, 01:16:57 »
At my house!!! ;D ;D ;D

JK. :P

Anyway how would we have the party? ::) :P
I mean in the sense of a big group of people playing against each other across the globe... not an actual party with chips and dip. :P

Maybe when it gets standardized, we can schedule a big international Glest party. ;)
Well, that would be interesting... 1vs1vs1vs1vs1vs1vs1vs1?  ::)
But then there is the problem of our OS... we are all not using linux, windows, mac... etc.  :P
But interesting to think about.
Good point, but Linux live CDs are easy to make.  That way everybody would be on the same page, so to speak.

ultifd

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Re: megaglest ( soon with 8 teams!! )
« Reply #336 on: 28 February 2010, 01:18:44 »
At my house!!! ;D ;D ;D

JK. :P

Anyway how would we have the party? ::) :P
I mean in the sense of a big group of people playing against each other across the globe... not an actual party with chips and dip. :P

Archmage, you pay for us to come.  ::)
 :P Joking

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Re: megaglest ( soon with 8 teams!! )
« Reply #337 on: 28 February 2010, 01:59:22 »
FINALLY!!! NOW I CAN VERSUS ALL 8 MEGA's  ::) CAN'T wait!

ultifd

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Re: megaglest (3.2.4_2_beta3 windows working now! )
« Reply #338 on: 28 February 2010, 03:57:38 »
Quote
@ultifd:
Are you shure you had the new data when playing? The indians have particles in a lot of places!
for example:
campfire and campfire destructed
golem and golem destructed
horsemen is throwing some dirt when running
destruction effects for all burnable units like tents, reed ...
I still don't see it. Was recoding a video and I didn't see it.
I probably compiled it badly...  am I supposed to overwrite the files in megaglest stable or Orignal Glest?
I don't see stuff like...

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Re: megaglest ( soon with 8 teams!! )
« Reply #339 on: 28 February 2010, 07:32:10 »
8 player! cool! now me, all my bros and dad can join up, with some CPUs to boot!

FINALLY!!! NOW I CAN VERSUS ALL 8 MEGA's  ::) CAN'T wait!
7 you mean, and if they are all on a team you WILL NOT win.
Get the Vbros': Packs 1, 2, 3, 4, and 5!

titi

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Re: megaglest ( soon with 8 teams!! )
« Reply #340 on: 28 February 2010, 09:39:37 »
@ultifd:

1: download this:
http://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta3_data.7z/download

2:download this:
http://sourceforge.net/projects/megaglest/files/megaglest_3.2.4-2-beta3_win32.zip/download

These two packages should be a full megaglest installation. Put them in their own directory and it will work!
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titi

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Re: megaglest ( soon with 8 teams!! )
« Reply #341 on: 28 February 2010, 13:50:07 »
8 players should work now.
I checked in and linux binary will hopefully follow soon

Can someone (silnarm?) please create/test a windows build? I don't even know if it compiles, because i cannot test it here.

To play with 8 players you'll need 4 new teamcolors! download them here:
http://megaglest.svn.sourceforge.net/viewvc/megaglest/data/glest_game/data/core/faction_textures.tar.gz?view=tar
they have to be placed in you megaglest installation under:
data/core/faction_textures

Of course you'll need a 8 player map too to play with 8 players. These can be created with the new editor
« Last Edit: 28 February 2010, 13:52:54 by titi »
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silnarm

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Re: megaglest ( soon with 8 teams!! )
« Reply #342 on: 28 February 2010, 14:29:58 »
Can someone (silnarm?) please create/test a windows build? I don't even know if it compiles, because i cannot test it here.

Compiles cleanly, haven't tested it just yet...

Quote
To play with 8 players you'll need 4 new teamcolors! download them here:
http://megaglest.svn.sourceforge.net/viewvc/megaglest/data/glest_game/data/core/faction_textures.tar.gz?view=tar

Did someone forget to add four new files to the repository ?  :P

Quote
Of course you'll need a 8 player map too to play with 8 players. These can be created with the new editor

Any chance you could stick one of these in the repo as well ?
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titi

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Re: megaglest ( soon with 8 teams!! )
« Reply #343 on: 28 February 2010, 15:59:32 »
Did someone forget to add four new files to the repository ?  :P

Uuhh thanks, its hopefully all in now.

Compiles cleanly, haven't tested it just yet...

good news!

Quote
Any chance you could stick one of these in the repo as well ?
I still have no such map :/. Only a plane with 8 start points ....
« Last Edit: 28 February 2010, 16:08:08 by titi »
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ultifd

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Re: megaglest ( svn version with 8 teams!! )
« Reply #344 on: 28 February 2010, 21:41:58 »
@ultifd:

1: download this:
http://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta3_data.7z/download

2:download this:
http://sourceforge.net/projects/megaglest/files/megaglest_3.2.4-2-beta3_win32.zip/download

These two packages should be a full megaglest installation. Put them in their own directory and it will work!
Oh, stupid me... I should have known that already...thanks.  :)
EDIT: But if I do that, I am still missing the glest.ini/other files...  ::) So do I take the original Glest.ini?

Now, I wonder who is going to create that new 8 player map... ::)  :P
EDIT:NVM, I think it works now...took the stuff from stable megaglest 3.23... :P

windows cr@p... :P

titi

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Re: megaglest ( svn version with 8 teams!! )
« Reply #345 on: 28 February 2010, 22:07:59 »
yes use the glest.ini from original glest
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ultifd

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Re: megaglest ( svn version with 8 teams!! )
« Reply #346 on: 28 February 2010, 22:40:54 »
yes use the glest.ini from original glest
Yeah, it works...kinda...the Indians didn't do anything though...as I was saying in the new map thread.
I got to see the new particles though...Now I'll upload videos, nothing special since there wasn't any "battles" though.  :-\

titi

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Re: megaglest ( svn version with 8 teams!! )
« Reply #347 on: 28 February 2010, 23:01:18 »
What do you mean with "the indians didn't do anything"? They didn't even move?
We have no such problems here in linux, everything works as usual  :-\
Probably you used a easy-cpu which really doesn't attack a lot?

Can anyone establish these problems?
« Last Edit: 28 February 2010, 23:02:50 by titi »
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ultifd

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Re: megaglest ( svn version with 8 teams!! )
« Reply #348 on: 28 February 2010, 23:04:08 »
There will be a video later.  ::)  :P

titi

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Re: megaglest ( svn version with 8 teams!! )
« Reply #349 on: 28 February 2010, 23:11:27 »
ressources harvested 0 for all CPUs??
I think this is a problem! Maybe its the map, I will download to test too.
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