Author Topic: MegaGlest (MAIN)  (Read 170303 times)

ultifd

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Re: megaglest ( svn version with 8 teams!! )
« Reply #350 on: 28 February 2010, 23:34:19 »
Yeah, that will be good.
Editing the faulty Indians video now...
but for now...

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titi

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Re: megaglest ( svn version with 8 teams!! )
« Reply #351 on: 28 February 2010, 23:51:16 »
I tested it now( and played a game ) and i didn't see this problem here in linux.
I think this is something window or build specific  :-\ .
Which version did you use exactly? Was it your own build?

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ultifd

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Re: megaglest ( svn version with 8 teams!! )
« Reply #352 on: 1 March 2010, 00:34:06 »
Code: [Select]
[URL=http://img402.imageshack.us/i/57938857.jpg/][IMG]http://img402.imageshack.us/img402/6452/57938857.jpg[/img][/URL]Is this all the files I need? maybe I should use the glest.ini from Original GLest, not stable megaglest 3.23...
EDIT: I just played/started a game with indians as me, norsemen as my ally and tech and magic as my opponents...they behaved the same way... maybe I compiled it wrong?
Then, when I tried to take a screenshot with the "E" key it crashed...weird.
Although I usually use my 3rd party SS taker...
------------------------
I tested it now( and played a game ) and i didn't see this problem here in linux.
I think this is something window or build specific  :-\ .
Which version did you use exactly? Was it your own build?
I did this
@ultifd:

1: download this:
Code: [Select]
http://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta3_data.7z/download
2:download this:
Code: [Select]
http://sourceforge.net/projects/megaglest/files/megaglest_3.2.4-2-beta3_win32.zip/download
These two packages should be a full megaglest installation. Put them in their own directory and it will work!
Then I added the other files needed such as the glest.ini file to the "package"

titi

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Re: megaglest ( svn version with 8 teams!! )
« Reply #353 on: 1 March 2010, 00:34:26 »
...
Sometimes this happens...it seems to be a "semi-regular"
 thing for me.

This bug is is not something "regular"  :'(.  Lets hope this isn't anything serious!
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ultifd

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Re: megaglest ( svn version with 8 teams!! )
« Reply #354 on: 1 March 2010, 00:35:23 »
...
Sometimes this happens...it seems to be a "semi-regular"
 thing for me.

This bug is is not something "regular"  :'(.  Lets hope this isn't anything serious!
I just updated my post.
It's regular for me. Probably Compiling issues.

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Re: megaglest ( svn version with 8 teams!! )
« Reply #355 on: 1 March 2010, 00:44:19 »
What is the format for the particles XML?  Everything I try, I always get this:
Code: [Select]
[img]http://img231.imageshack.us/img231/1641/errorej.png[/img]
I tried using a particle_splash, because it would make the most sense, and also a particle_proj (even though I expected it not to work.

Could someone post their particle XML for me?  Thanks.
« Last Edit: 14 April 2016, 15:14:39 by filux »

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Re: megaglest ( svn version with 8 teams!! )
« Reply #356 on: 1 March 2010, 01:05:24 »
Ok here is mine,

This is what you but in the unit xml,
Code: [Select]


<skill>

<type value="upgrade" />

<name value="upgrade_skill"/>

<ep-cost value="0" />

<speed value="300" />

<anim-speed value="150" />

<animation path="models/temple.g3d" />
<particles value="true">
<particle-file path="upgrade.xml"/>
</particles>

<sound enabled="false"/>

</skill>

And this is the particle xml,
Code: [Select]
<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
        <texture value="true" path="images/par.bmp" luminance="true"/>
    <primitive value="quad"/>
    <offset x="0" y="-0.5" z="0"/>
    <direction x="0" y="1" z="0"/>
    <color red="0.0" green="0.0" blue="0.0" alpha="0.8" />
    <color-no-energy red="0.0" green="0.0" blue="0.0" alpha="0.6" />
        <radius value="2" />
        <size value="0.6" />
        <size-no-energy value="0.3" />
        <speed value="3" />
    <gravity value="0.5"/>
        <emission-rate value="4" />
        <energy-max value="20" />
        <energy-var value="0" />
        <fixed value="false" />
        <relative value="true" />
        <teamcolorNoEnergy value="true" />
        <teamcolorEnergy value="true" />
</unit-particle-system>
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titi

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megaglest3.2.4-2-beta4 ( 8 player version )
« Reply #357 on: 1 March 2010, 01:23:14 »
@modman: Or you look at the megaglest data there are several examples now!

Ok here we go....
new beta version megaglest3.2.4-2-beta4:
Whats new?:
- Fire with smoke for every "burnable" unit ( even walking/flying ones if you want )
- 8 player support
- new particle systems for damage indication
- more particles everywhere  ;D
- new snow
- ingame option to switch off all the new particles ( for slow machines )
- morphing ground units to flying units
- damage-all switch in splash definition works now


Download:

Attention!! There are several data changes in this release! ( you'll need a new glest.ini for example! )
To get the data its currently best to download directly from svn here:
http://megaglest.svn.sourceforge.net/viewvc/megaglest/data.tar.gz?view=tar

The binaries are here as usual ( 8 player editor is included ):
https://sourceforge.net/projects/megaglest/files/

The data package represents a full megaglest installation with all needed parts beside the binarys and so on.
Extract the data somewhere and the binary too and you'll have a full megaglest installation.

Maps wanted:
I still have no fun and good 8 player map, maybe someone can create something like that?
Best would be a 4 vs 4 map where the first 4 slots play versus the last 4 slots.

UPDATE:
Windows version is available too now https://sourceforge.net/projects/megaglest/files/
« Last Edit: 2 March 2010, 00:18:59 by titi »
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ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #358 on: 1 March 2010, 01:54:20 »
8 player support but with no 8 player map.  ::)  :P
How would we create one...
Maybe when there is a windows build, it will fix my problem...hopefully.
Usually they just build one building, then all of the attacking units go attack....
 ::)

Little Helper

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Re: megaglest (beta version with 8 teams!! )
« Reply #359 on: 1 March 2010, 02:26:26 »
Why don't we add more player brushes to the Glest map tool?

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Re: megaglest (beta version with 8 teams!! )
« Reply #360 on: 1 March 2010, 08:02:11 »
Quote
titi: Maps wanted-
I still have no fun and good 8 player map, maybe someone can create something like that?
Best would be a 4 vs 4 map where the first 4 slots play versus the last 4 slots.

Quote
Silnarm: I will test your changes out tonight zombiepirate, if it doesn't crash on me I'll merge in titi's changes and get some binaries together for people to play with.

Are we waiting for the merged megaglest map editor / zombiepirate map editor package release? Is there a new windows compatible megaglest map editor available for download?

15 pages of megaglest beta testing comments and a new map editor project in a thread labeled "I'd like to help out". titi, please start a new map editor thread on the map forum - the information concerning two separate map editor project builds is scattered, incomplete and confusing.

Megaglest

Are you adding new features OR working towards a stable, finished product? Will the first stage of this project to be done in a few more weeks? couple months?

Thanks.

« Last Edit: 1 March 2010, 08:04:54 by Trappin »

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Re: megaglest (beta version with 8 teams!! )
« Reply #361 on: 1 March 2010, 08:49:02 »
15 pages of megaglest beta testing comments and a new map editor project in a thread labeled "I'd like to help out". titi, please start a new map editor thread on the map forum - the information concerning two separate map editor project builds is scattered, incomplete and confusing.

I take it you won't mind if I beat him to it, map editor dev topic has been started,
https://forum.megaglest.org/index.php?topic=5117.0

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titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #362 on: 1 March 2010, 10:12:06 »
@Trappin: No we will release a new stable version soon! I'm just waiting for sofcoder to come back.
3.2.3 was released on 23 January, its the stable version for the moment.
After this network code was improved by softcoder. We first wanted to release this state, but we didn't get any reports of successful windows network gaming up to now ( and I still know a little bug :/ ). And softcoder left for a 10 day trip now.

Facing these delays, I decided to continue my work, but you are right I should stop now and focus completly on a release.
What I wanted to do with the particles is done now. While doing this I just saw how easy it was to add 8 player support, so I couldn't resist....

@all: of course the current megaglest map editor supports 8 teams now!
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titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #363 on: 1 March 2010, 10:50:08 »
Windows version is available now ( with 8 player editor ). Thanks again silnarm!
https://sourceforge.net/projects/megaglest/files/

Please report the bug with non harvesting! I still didn't see this bug in windows and linux :( .

Update: silnarm reported CPU-easy problems now which might be a problem of the CPU-easy implementation, but does anyone see these problems for normal CPU or stronger too?

Update2: I try and try in Windows, but I cannot establish this problem yet. For me everything is fine, I started about 20 games now with CPU-Easy and map beta_elbe_canal. For me everyone starts harvesting :( . Maybe it has something to do with the current megaglest data? I'm using 3.2.2 data with megapack v4 (mailnly) to test on windows.  Does anyone ever see such an effect with original glest 3.2.2 too?
« Last Edit: 1 March 2010, 13:47:58 by titi »
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Re: megaglest (beta version with 8 teams!! )
« Reply #364 on: 1 March 2010, 14:45:18 »
I've decided that I'll do installers this time. :)
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titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #365 on: 1 March 2010, 14:51:31 »
Very good idea!
I promise not to work on the code anymore for a while, only bugfixes( if there are any serious )!
If I really want to do something I'll test or I do some data changes, I think that's ok.

I really want to go for a stable release now.

( or I create a new tileset :)  )
« Last Edit: 1 March 2010, 14:53:48 by titi »
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Re: megaglest (beta version with 8 teams!! )
« Reply #366 on: 1 March 2010, 14:57:32 »
Maybe we should use a ticket system like GAE. :)

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titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #367 on: 1 March 2010, 15:26:49 »
Well, maybe, but a managed one! I don't like the fact that everyone can create tickets. This should only be done by the team members  ( usually only by one of the team members, the ticket god :) ! )
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Re: megaglest (beta version with 8 teams!! )
« Reply #368 on: 1 March 2010, 15:59:47 »
I think all team members(whoever they are...) should be able to make a ticket, then the "ticket god" manages them to make sure they there are only one of each kind and no huge unimaginable features. :D

The thing is, who would the team members be?

EDIT: Just thinking after reading a post in translations.......maybe we could add some new languages. ;)
« Last Edit: 1 March 2010, 16:01:43 by -Archmage- »
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Re: megaglest (beta version with 8 teams!! )
« Reply #369 on: 1 March 2010, 18:32:12 »
Titi is there a Linux map-editor that has 8 team brushes?
« Last Edit: 2 March 2010, 00:15:30 by ElimiNator »
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Re: megaglest (beta version with 8 teams!! )
« Reply #370 on: 1 March 2010, 19:43:04 »
Read all the posts here you haven't read and then remove that question, the answer is already here. :)
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ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #371 on: 2 March 2010, 00:11:54 »
Windows version is available now ( with 8 player editor ). Thanks again silnarm!
https://sourceforge.net/projects/megaglest/files/

Please report the bug with non harvesting! I still didn't see this bug in windows and linux :( .

Update: silnarm reported CPU-easy problems now which might be a problem of the CPU-easy implementation, but does anyone see these problems for normal CPU or stronger too?

Update2: I try and try in Windows, but I cannot establish this problem yet. For me everything is fine, I started about 20 games now with CPU-Easy and map beta_elbe_canal. For me everyone starts harvesting :( . Maybe it has something to do with the current megaglest data? I'm using 3.2.2 data with megapack v4 (mailnly) to test on windows.  Does anyone ever see such an effect with original glest 3.2.2 too?

Yay, so fast...  ::)  :P

I'll have to test it later though.../report any problems since I only have time to post on the forums...  :-\
EDIT: Same problem. I'm just going to try to re-compile my data then... they first produce a building, then they just produce more "workers"...They also send each of the attacking units to attack the opponents...
Weird.  :-\

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Re: megaglest (beta version with 8 teams!! )
« Reply #372 on: 2 March 2010, 00:23:47 »
The map editor with 8 brushes failed. I tested the map editor with 8 player brushes put them in the map and click save as and then it pops up saying map editor..etc has stop working and then goes saying finding a solution. I am using windows 7

ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #373 on: 2 March 2010, 00:33:02 »
The map editor with 8 brushes failed. I tested the map editor with 8 player brushes put them in the map and click save as and then it pops up saying map editor..etc has stop working and then goes saying finding a solution. I am using windows 7
hmm...

another bug is that I try to take a screenshot by pressing "E", then it crashes...  ::)  :-\
Code: [Select]
[URL=http://img222.imageshack.us/i/errorss.jpg/][IMG]http://img222.imageshack.us/img222/5208/errorss.jpg[/img][/URL]

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Re: megaglest (beta version with 8 teams!! )
« Reply #374 on: 2 March 2010, 00:52:44 »
Quote
The map editor with 8 brushes failed. I tested the map editor with 8 player brushes put them in the map and click save as and then it pops up saying map editor..etc has stop working and then goes saying finding a solution. I am using windows 7

Does the original map editor work?



Quote
another bug is that I try to take a screenshot by pressing "E", then it crashes...  Roll Eyes  Undecided
Code: [Select]
[img]http://img222.imageshack.us/img222/5208/errorss.jpg[/img]

Permissions error, you have to change the permissions on your Glest directory so something without sudo powah, can access it. ;D
« Last Edit: 14 April 2016, 15:15:38 by filux »
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anything