Author Topic: MegaGlest (MAIN)  (Read 170304 times)

Little Helper

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Re: megaglest (beta version with 8 teams!! )
« Reply #375 on: 2 March 2010, 01:45:50 »
Glest map editor does not there are 8 player brushes but no visuals of them like color what so ever. I open a map with the new 8 player map editor place "invisible 6-8 player brushes" and place in the map without knowing where they are because I can't see it, next I click "save" but if I click save as the map editor will not respond and pops up with a loading bar saying, "looking for solutions". Anyways I click save and ran megaglest-3.2.4-2-beta4 and then created a new game with all those 8 player slots on top and change the map to the one I saved with the new glest map editor and I still can't add more player slots because the map max is still 4 after placing those invisible player brushes. WHY IS THAT? anyways I hope you fix this!! :D. I am using windows 7, with no user account control with full admin rights to glest.

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Re: megaglest (beta version with 8 teams!! )
« Reply #376 on: 2 March 2010, 01:50:21 »
Aha!

A solution to maybe both your issues, Little Helper(it is weird saying that!)

Did you install the new team colors. That's the most likely reason why you can't see the players, and I could imagine it crashing the editor... :)
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Little Helper

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Re: megaglest (beta version with 8 teams!! )
« Reply #377 on: 2 March 2010, 01:53:05 »
Now that you said that...Its like having new clear eyes for my blindness!

Little Helper

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Re: megaglest (beta version with 8 teams!! )
« Reply #378 on: 2 March 2010, 01:58:04 »
But still why does it say max 4 players?

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Re: megaglest (beta version with 8 teams!! )
« Reply #379 on: 2 March 2010, 01:58:45 »
Quote
But still why does it say max 4 players?

Where does it say that?
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Little Helper

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Re: megaglest (beta version with 8 teams!! )
« Reply #380 on: 2 March 2010, 02:12:42 »
In the new game menu screen on the bottom of the map name when your selecting the game's map. Still the map editor should of have colors for the new player brushes there is still no color brushes 5-8 or else it wont be there.
« Last Edit: 2 March 2010, 03:22:34 by Little Helper »

ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #381 on: 2 March 2010, 02:45:39 »
Quote
another bug is that I try to take a screenshot by pressing "E", then it crashes...  Roll Eyes  Undecided
Code: [Select]
[img]http://img222.imageshack.us/img222/5208/errorss.jpg[/img]

Permissions error, you have to change the permissions on your Glest directory so something without sudo powah, can access it. ;D
What? explain eh... sorry I'm not...
Anyways, the behaviors...
I also re-compiled it too...  :-\
Code: [Select]
[URL=http://img42.imageshack.us/i/sdsdc.jpg/][IMG]http://img42.imageshack.us/img42/8233/sdsdc.th.jpg[/img][/URL] [URL=http://img9.imageshack.us/i/sdssdx.jpg/][IMG]http://img9.imageshack.us/img9/9715/sdssdx.th.jpg[/img][/URL] [URL=http://img175.imageshack.us/i/sdds.jpg/][IMG]http://img175.imageshack.us/img175/2056/sdds.th.jpg[/img][/URL] [URL=http://img524.imageshack.us/i/sdsdds.jpg/][IMG]http://img524.imageshack.us/img524/5582/sdsdds.th.jpg[/img][/URL] ::)  :P

titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #382 on: 2 March 2010, 10:08:04 »
For the problems mentioned here:
Little Helper: you have to start map_editor.exe not glest_editor.exe! I don't know why it has a different name....

ultifids screenshot problems( I assume you are talking about megaglest ingame shots ):
Does the directory screens exists? Do you have accessright in this directory ?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

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Re: megaglest (beta version with 8 teams!! )
« Reply #383 on: 2 March 2010, 12:12:47 »
Titi: I already asked him something like "Do you have accessright in this directory ?"...



Quote
Quote from: -Archmage- on March 01, 2010, 20:57:32
Quote
another bug is that I try to take a screenshot by pressing "E", then it crashes...  Roll Eyes  Undecided

Permissions error, you have to change the permissions on your Glest directory so something without sudo powah, can access it. Grin
What? explain eh... sorry I'm not...
Anyways, the behaviors...

You need to change the permissions on your Glest directory so that anything can access it, do you know how to do that?
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ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #384 on: 3 March 2010, 00:50:39 »
Never mind I don't have a "screens" folder, thanks.  :)

I think I still have the problems with the factions in the "megapack"...Dark Magic CPU is fine...  ::)  :P

-Archmage-

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Re: megaglest (beta version with 8 teams!! )
« Reply #385 on: 3 March 2010, 00:56:36 »
Ok...
I'm preparing a beta4 release with installers, please stand by...

Oh yes, I have a question...Where is the Windows build for the latest map editor?
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titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #386 on: 3 March 2010, 00:57:12 »
@ultifd:please give me more details!
Which OS are you using exactly?
Which megaglest version?
Do you use the precompiled binary?
How did you download the data?
Do you use a separate megaglest install or are the things mixed up with normal glest and GAE ?

@archmage: Use this GAE editor for windows its the most up to date and should work for megaglest too:
https://sourceforge.net/projects/glestae/files/glestae_snapshots/map_editor/map_editor_win32.7z/download
« Last Edit: 3 March 2010, 01:05:35 by titi »
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ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #387 on: 3 March 2010, 01:06:04 »
Which OS are you using exactly? Windows 7 Home Premium 32 bit
Which megaglest version? megaglest 3.24-2-beta3 data/ beta 4 files....
Do you use the precompiled binary? what do you mean?
How did you download the data? from my browser's standard download "manager" (firefox)
Do you use a separate megaglest install or are the things mixed up with normal glest and GAE ? separate

----------
I'm going  to test again.  :-\
The video is being processed.  :-\

ace frog

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Re: megaglest (beta version with 8 teams!! )
« Reply #388 on: 3 March 2010, 02:09:12 »
It won't work!  :'(

OS: Windows XP

I downloaded it (i think, i realy don't know, i say like 5 links).
and i only have a 4 player slot.

Can you post only what I would need to run it?

Ex: MegaGlest (i don't know the version).
Ex: Map Editor (with 8 slots)

ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #389 on: 3 March 2010, 02:53:22 »
^Hmm...

Anyways here's the video that shows an example...

https://www.youtube.com/watch?v=A4EUCdOB9Cc
now if we had that bbcode...I could just...

I also just played a game with Dark Magic 1vs1vs1vs1, unfortunately, the same thing happened.

https://www.youtube.com/watch?v=S-R7CztIhS8

Code: [Select]
[URL=http://img52.imageshack.us/i/end2s.jpg/][IMG]http://img52.imageshack.us/img52/6305/end2s.jpg[/img][/URL]
Original SS: http://img8.imageshack.us/i/endum.jpg/

I would upload the recording of the game, but the audio is messed up.  :(

-Archmage-

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Re: megaglest (beta version with 8 teams!! )
« Reply #390 on: 3 March 2010, 05:06:12 »
Bug Report:
It appears that you can't create a map with 8 players, I'm using the map editor, and I can see any icons when I place player 5-8, also, it seems they don't even get placed, because I save the map and try to use it but the game only lets me put in 4 players, which is strange.....

Titi, can you do 8 players on an eight player map in Windows, or only Linux....?

Also, how can I add stuff to svn, I see all these minor things in the XML that could be updated, and I'd like to just be able to sweep through and continuously fix all kinds of issues, but I don't know how to add to svn...
« Last Edit: 3 March 2010, 05:08:58 by -Archmage- »
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zombiepirate

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Re: megaglest (beta version with 8 teams!! )
« Reply #391 on: 3 March 2010, 05:20:29 »
Did you reset the players to 8? By default there are only 4 players until you reset to 8.

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Re: megaglest (beta version with 8 teams!! )
« Reply #392 on: 3 March 2010, 09:49:37 »
This DOES work. I tested it last night on Win 7 and had two good eight player games.

You need the new map editor and set players to 8. Then make a basic map with 8 start points.

Make sure you have downloaded the extra faction TGA's to data/core/textures or make your own like I did  :P
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #393 on: 3 March 2010, 10:34:10 »
Thank you very very much for your post wciow! I already thought that there is something completly wrong  :-[ :-[
Lets hope a full installation made by archmage will solve most of the problems!
By the way,
I'm getting a new internet connection this weekend. If everything works fine I'm hopefully able to upload bigger things like fullinstallations in the future without stressing my neighbour and his WoW
( although I fear it would still take 5 hours to upload a full installation )
« Last Edit: 3 March 2010, 12:33:53 by titi »
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-Archmage-

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Re: megaglest (beta version with 8 teams!! )
« Reply #394 on: 3 March 2010, 13:30:33 »
THat's what I'm for with my fast internet connection, I get the stuff from svn and make installers with the latest binaries.
There will be some Windows and Linux MegaGlest-BETA4 installers soon. :)
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-Archmage-

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Re: megaglest (beta version with 8 teams!! )
« Reply #395 on: 3 March 2010, 15:21:12 »
Did you reset the players to 8? By default there are only 4 players until you reset to 8.

You da man, man!
That was my problem! :)
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titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #396 on: 3 March 2010, 16:17:25 »
I should set 8 as default in the future!
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ElimiNator

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Re: megaglest (beta version with 8 teams!! )
« Reply #397 on: 3 March 2010, 16:34:16 »
How do you reset it?
Get the Vbros': Packs 1, 2, 3, 4, and 5!

titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #398 on: 3 March 2010, 16:39:02 »
oh man
edit -> reset players
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Re: megaglest (beta version with 8 teams!! )
« Reply #399 on: 3 March 2010, 16:43:13 »
:D , sory  >:( I thought you ment something else..... :-\ sory.  :-X
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