Author Topic: MegaGlest (MAIN)  (Read 170310 times)

-Archmage-

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Re: megaglest (beta version with 8 teams!! )
« Reply #400 on: 3 March 2010, 17:06:12 »
Elim do you have a problem, if so, what is it?
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ElimiNator

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Re: megaglest (beta version with 8 teams!! )
« Reply #401 on: 3 March 2010, 18:23:35 »
No probs, I am fine.  :)
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Re: megaglest (beta version with 8 teams!! )
« Reply #402 on: 3 March 2010, 19:09:29 »
Glad to hear it! :)

Anyone else have problems?

Titi please read below:

I think we may have sorted out all the issues, a complete 3.2.4 release could be made now, all I'd have to do is to get the latest GAE map editor(I can get it for Windows.....but Linux...sorry I'd need you to direct me...), and know that I have the latest data, I downloaded it from svn yesterday did you update anything?
Oh yes, and I'll be needing the 3.2.4 binaries as soon as they're released, one for Windows(32-bit), and two for Linux(32 and 64-bit).

Also, how can I add stuff to svn?
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titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #403 on: 3 March 2010, 19:52:42 »
I think we may have sorted out all the issues, a complete 3.2.4 release could be made now, all I'd have to do is to get the latest GAE map editor(I can get it for Windows.....but Linux...sorry I'd need you to direct me...), and know that I have the latest data, I downloaded it from svn yesterday did you update anything?
No, nothing is changed
Quote
Oh yes, and I'll be needing the 3.2.4 binaries as soon as they're released, one for Windows(32-bit), and two for Linux(32 and 64-bit).
No lets stay with this beta we currently have! I have the feeleing that there are only very little people who tested it yet, but I think we need serious testing to make a stable 3.2.4. Ultifids problem for example is really bad. Lets hope this is just an installation problem.
I know its a lot of work to make these installers, but for you its a first test for packaging things too, so its really a beta version but with full (beta)installers!
Quote
Also, how can I add stuff to svn?
Currently you cannot add stuff to svn. I'm the "master" of the sourceforge project and I want to keep a bit of control about what is changed and so on. For the moment its best if you send your changes to me. I'll look at them and if they are ok I'll put them to svn.

For the linux binaries, use these for now:
http://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta4_i386_linux_bin.tar.bz2/download
A non flickering 8 player editor is included too, but without the undo feature for the moment, but I think thats OK.
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Re: megaglest (beta version with 8 teams!! )
« Reply #404 on: 3 March 2010, 20:34:10 »
Quote
Quote from: -Archmage- on Today at 15:14:17
I think we may have sorted out all the issues, a complete 3.2.4 release could be made now, all I'd have to do is to get the latest GAE map editor(I can get it for Windows.....but Linux...sorry I'd need you to direct me...), and know that I have the latest data, I downloaded it from svn yesterday did you update anything?
No, nothing is changed

Good, then I'll finish packing stuff up. :)



Quote
No lets stay with this beta we currently have! I have the feeleing that there are only very little people who tested it yet, but I think we need serious testing to make a stable 3.2.4. Ultifids problem for example is really bad. Lets hope this is just an installation problem.

Hmm...ok.



Quote
I know its a lot of work to make these installers, but for you its a first test for packaging things too, so its really a beta version but with full (beta)installers!

Oh no, I;ve done installers before, I'm very familiar with InstallJammer, it's getting everything ready and making sure you're up-to-date that's hard. :)



Quote
Currently you cannot add stuff to svn. I'm the "master" of the sourceforge project and I want to keep a bit of control about what is changed and so on. For the moment its best if you send your changes to me. I'll look at them and if they are ok I'll put them to svn.

I see....I was mostly thinking of particles and small things like taking out certain sounds in the XML so that an animal didn't say something in English. Also I made a new fire arrow particle specifically for MegaPack, and it wasn't in there, maybe I can find it and send it to you? ;)



Quote
For the linux binaries, use these for now:
http://sourceforge.net/projects/megaglest/files/megaglest3.2.4-2-beta4_i386_linux_bin.tar.bz2/download
A non flickering 8 player editor is included too, but without the undo feature for the moment, but I think thats OK.

Ok.
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titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #405 on: 3 March 2010, 22:26:37 »
If you didn't packaged the linux version yet, can you probably remove all files that start with
libstdc... in the lib directory? I think this will make it more compatible...
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modman

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Re: megaglest (beta version with 8 teams!! )
« Reply #406 on: 3 March 2010, 23:04:46 »
Will eight-player maps be compatible with four-player maps?

titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #407 on: 3 March 2010, 23:12:27 »
I tested it and no, it will not work  :(. It crashes glest 3.2.2 if you select it! You don't even have to start it, just switch to it and it crashes!

If this is what you wanted to know. But if the question is "Can i still play the old maps", yes you can!
« Last Edit: 3 March 2010, 23:17:15 by titi »
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modman

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Re: megaglest (beta version with 8 teams!! )
« Reply #408 on: 3 March 2010, 23:28:56 »
I tested it and no, it will not work  :(. It crashes glest 3.2.2 if you select it! You don't even have to start it, just switch to it and it crashes!

Thanks for the info.  This is a bug then, because we won't always want to play eight-player games!

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Re: megaglest (beta version with 8 teams!! )
« Reply #409 on: 3 March 2010, 23:40:34 »
I guess I have to wait then...

I'll try to re-download everything.  :-\

titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #410 on: 4 March 2010, 00:37:15 »
No you got it wrong, of course you can play 1 two or whatever player games!
But you cannot play a 8 player map in glest 3.2.2 ( of course , because glest 3.2.2 doesn't support that )
But you can play everything in megaglest! Old maps new maps whatever you want.

So yes, its compatible!

« Last Edit: 4 March 2010, 00:40:17 by titi »
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ace frog

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Re: megaglest (beta version with 8 teams!! )
« Reply #411 on: 4 March 2010, 00:39:57 »
I need some help, when i open glest, i only get 4 player slots :'( .

How do i fix it? (I am using Windows XP)
please help.

titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #412 on: 4 March 2010, 00:40:46 »
ok which glest? megaglest?

Do you only see 4 slots or you can only open 4 slots?
« Last Edit: 4 March 2010, 00:42:47 by titi »
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ace frog

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Re: megaglest (beta version with 8 teams!! )
« Reply #413 on: 4 March 2010, 00:43:01 »
Yes, megaglest

I only see 4 slots. . . what do you mean only open 4 slots?

titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #414 on: 4 March 2010, 00:46:24 »
If you go to custom game, what do you see? 8 slots for 8 players or as usual 4 slots?

Which version is dispplayed under the logo when you start glest?
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Re: megaglest (beta version with 8 teams!! )
« Reply #415 on: 4 March 2010, 00:49:07 »
If you go to custom game, what do you see? 8 slots for 8 players or as usual 4 slots?

Which version is dispplayed under the logo when you start glest?
Glest 3.2.3 (i think).
Usual 4 player slots

titi

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Re: megaglest (beta version with 8 teams!! )
« Reply #416 on: 4 March 2010, 00:51:01 »
Thats ok, because 3.2.3 doesn't support 8 players! I think you have to wait for the next version.
Archmage is currently building an installer for it!

Can I remove this little discussion from this thread?
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ace frog

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Re: megaglest (beta version with 8 teams!! )
« Reply #417 on: 4 March 2010, 00:52:09 »
I thought the beta was out?!?

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Re: megaglest (beta version with 8 teams!! )
« Reply #418 on: 4 March 2010, 01:04:13 »
right, but I don't want to describe you how to install it.

either you understand what I wrote here:
https://forum.megaglest.org/index.php?topic=4930.msg40554#msg40554
 or you have to wait .....
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Little Helper

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Re: megaglest (beta version with 8 teams!! )
« Reply #419 on: 4 March 2010, 01:25:36 »
ace frog I had the same problem too! Just download the new mega glest data ;D

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Re: megaglest (beta version with 8 teams!! )
« Reply #420 on: 4 March 2010, 01:27:02 »
I'm still fiddling around making sure I have the current data, I should have the installers up tomorrow. :)
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titi

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cool screenshots
« Reply #421 on: 4 March 2010, 01:31:36 »
While you wait, here are some nice screenshots of a 3 player coop megaglest game we played today (we lost...)

Click on the picture!
« Last Edit: 4 March 2010, 01:38:51 by titi »
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Re: megaglest (beta version with 8 teams!! )
« Reply #422 on: 4 March 2010, 01:34:43 »
Hi, titi! Please update norsemen particle effects, I use norsemen this faction when found inside the chimneys smithy blacksmith did not take the flame and smoke! thank you!

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Re: megaglest (beta version with 8 teams!! )
« Reply #423 on: 4 March 2010, 01:57:28 »
IF you don't mind Titi, I would like to do the Norseman blacksmith particles since I just downloaded all that data and because it would be FUN..... ;D

Also, I modified the player team colors, and put them in proper order, do you want me to release Megaglest with my team color changes or without them?
 8)


Tom, stop SPAMING!!! >:(
You give Titi like 20 minutes to respond before you make another post, give him a break!!!
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ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #424 on: 4 March 2010, 02:03:02 »
Cool screenshots...
Tom...stop.  :-\
Anyways I downloaded everything again and tested... here is the result.
https://www.youtube.com/watch?v=xhHsjjTZiEE
Yeah...same thing...except the Persians seems normal.

First/Original Video: https://www.youtube.com/watch?v=A4EUCdOB9Cc

Dark Magic Version: https://www.youtube.com/watch?v=S-R7CztIhS8

(All the links I posted are concerning the behavior...)  :-\

 

anything