Author Topic: MegaGlest (MAIN)  (Read 170311 times)

Super Tom

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Re: megaglest (beta version with 8 teams!! )
« Reply #425 on: 4 March 2010, 02:25:22 »
OK,-Archmage- ! I would like to know if you do Norseman blacksmith particles do particle effects than titi please??? I think the particle effects and tech factions inside the smithy chimney effect as the particles can be, and I really like Megaglest, I can not give it up! Can you provide Norseman blacksmith particles???
Why are you asking me to stop speaking, I ask for your help, I really do not understand why?
« Last Edit: 4 March 2010, 02:31:24 by tom123 »

ace frog

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Re: megaglest (beta version with 8 teams!! )
« Reply #426 on: 4 March 2010, 03:04:41 »
OK,-Archmage- ! I would like to know if you do Norseman blacksmith particles do particle effects than titi please??? I think the particle effects and tech factions inside the smithy chimney effect as the particles can be, and I really like Megaglest, I can not give it up! Can you provide Norseman blacksmith particles???
Why are you asking me to stop speaking, I ask for your help, I really do not understand why?
Because it is fine the way it is.
learn to live with it, if you don't like it, don't use it.

ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #427 on: 4 March 2010, 03:10:42 »
OK,-Archmage- ! I would like to know if you do Norseman blacksmith particles do particle effects than titi please??? I think the particle effects and tech factions inside the smithy chimney effect as the particles can be, and I really like Megaglest, I can not give it up! Can you provide Norseman blacksmith particles???
Why are you asking me to stop speaking, I ask for your help, I really do not understand why?

You just need patience...

Anyways... I checked again. Persians are normal...they seem to be slow but at least...though they only harvest gold...

Egyptians don't harvest and etc. too...
Others...well...  :(

Super Tom

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Re: megaglest (beta version with 8 teams!! )
« Reply #428 on: 4 March 2010, 03:14:51 »
You misunderstood what I meant, I like it, thank you! Norseman blacksmith particles did not appear, I use this faction, I have built a blacksmith's shop, but the smithy of the chimney did not smoke cigarettes, blacksmith-made iron in the calcined did not emerge when the chimney fire, you can try it themselves!  
Can you also provide a game plan to me to see, thank you! (Norseman blacksmith particles )
Game Screenshots
« Last Edit: 4 March 2010, 03:49:04 by tom123 »

Little Helper

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Re: megaglest (beta version with 8 teams!! )
« Reply #429 on: 4 March 2010, 06:29:35 »
Alright after testing the 8 player team. I found out some errors and my findings could help titi and you guys fix the errors. Ok after playing I noticed that all of the cpu easy - mega does not work besides walking around. I examined them for about 15 minutes so I started to destroy their castle but these were all roman mods so I destroy their forum (castle) then suddenly all of the peasant started to mine gold and harvest like what they are suppose to do but once they mine 25 gold they stopped because duh.. I destroy their castle. So I think I help found the problem; instead of them stopping what they are suppose to do when I destroy their forum (castle) they got their lazy @s* up and started to work after I destroy their forum (castle)..
« Last Edit: 4 March 2010, 06:32:48 by Little Helper »

John.d.h

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Re: megaglest (beta version with 8 teams!! )
« Reply #430 on: 4 March 2010, 22:03:02 »
Okay, I just tested out MegaGlest (this version: http://www.filefront.com/15527497/MegaGlest-3.2.3-WIN.7z) and there are the following issues:
  • It might be nice if it came with a "screens" folder instead of "screenshots" so it wouldn't crash when you try to take one. ::)
  • The pathfinding seemed a little dumb, but I'm not sure if that's a Glest thing or a MegaGlest thing. :P
  • I didn't see any particles for the Indians' campfire.  Are they supposed to be included yet?
Other than that, it was a successful run.

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Re: megaglest (beta version with 8 teams!! )
« Reply #431 on: 4 March 2010, 22:11:59 »
John, bye bye, you're way way way too out of date! :P
You haven't been listening, oh yeah thanks for the screenshots bug, I'm going to wait for Titi to fix that.
As far as the pathfinding goes, I don't think Titi has even touched that.
Dude particles is an all 3.2.4 thing!

I'm trying hard to get installers up but I'm having difficulties, please just wait!
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John.d.h

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Re: megaglest (beta version with 8 teams!! )
« Reply #432 on: 4 March 2010, 22:59:32 »
Sorry, I didn't feel like digging through 18 pages to find the current version. :P

But yeah, I just played another game with Egyptians vs. CPU-easy Indians, Persians, and Norse and all seemed to harvest and produce.  The Norse seemed to be really lacking, though.  I killed them last and they only had a couple buildings while the Indians had a huge army and tons of buildings pretty early.  Persians had a pretty small settlement, but it was clear they'd definitely built a few things.

ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #433 on: 4 March 2010, 23:37:09 »
Okay, I just tested out MegaGlest (this version: http://www.filefront.com/15527497/MegaGlest-3.2.3-WIN.7z) and there are the following issues:
  • It might be nice if it came with a "screens" folder instead of "screenshots" so it wouldn't crash when you try to take one. ::)
  • The pathfinding seemed a little dumb, but I'm not sure if that's a Glest thing or a MegaGlest thing. :P
  • I didn't see any particles for the Indians' campfire.  Are they supposed to be included yet?
Other than that, it was a successful run.
The particles are not in that version I think...and yeah...we have to create our own "screens" folder...  ::)  :P
I'm still going to try to fix up my MegaGlest...or at least try to have some fun with it...
Hmm...maybe Cpu mega = CPU...for me... :-\

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Re: megaglest (beta version with 8 teams!! )
« Reply #434 on: 5 March 2010, 00:24:13 »
Guys please stop doing this, I've already told you guys you've got to wait for me to get the new version up with installers!

@John: It's on the first post. ::)
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Re: megaglest (beta version with 8 teams!! )
« Reply #435 on: 5 March 2010, 01:24:05 »
Ok, I've finally got past a difficult problem, installers are being created, I'll upload them tomorrow. :)
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John.d.h

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Re: megaglest (beta version with 8 teams!! )
« Reply #436 on: 5 March 2010, 01:39:20 »
@John: It's on the first post. ::)
So was the one I used. ::)

Anyway, I'll test out the new version when you get it uploaded.

-Archmage-

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Re: megaglest (beta version with 8 teams!! )
« Reply #437 on: 6 March 2010, 02:50:52 »
I've been slaving all day working on this, and I think I've finally done it, please try it out, right now it's only a Windows installer, the Linux one......I've started on it, but I can't remember how far I got on it.....
Don't worry I should have the Linux one up in the next few days. ;)

I post a link to the Windows one in a minute or so....after it's done uploading.

EDIT: Here it is: http://www.filefront.com/15752299/MegaGlest-3.2.4-BETA4-Setup.exe! ;D
« Last Edit: 6 March 2010, 02:52:25 by -Archmage- »
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ultifd

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Re: megaglest (beta version with 8 teams!! )
« Reply #438 on: 6 March 2010, 02:56:09 »
Thanks, I'll test it later...or maybe when it is finish downloading.
45-50 minutes later...
I'll see if it works.  ::)  :P

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Re: megaglest (beta version with 8 teams!! )
« Reply #439 on: 6 March 2010, 02:59:11 »
Awesome new update:

I already did the Linux one, it's uploading now, but I'll need people to test it. ;)
I post the link in about an hour when it's done uploading.



Sorry about the size of the installer guys, it's as small as I could get it. :-\
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Re: megaglest (beta version with 8 teams!! )
« Reply #440 on: 6 March 2010, 04:29:39 »
Ok, here you guys are:
( update by titi: currently buggy  )
The Linux Installer!



Titi, please add these to the top of the first post. :)
« Last Edit: 7 March 2010, 01:11:08 by titi »
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Re: megaglest (beta version with 8 teams!! )
« Reply #441 on: 6 March 2010, 04:38:12 »
Guys, I made a mistake on the Linux version, the new maps are in the Windows version, but I screwed up with the Linux version, the Linux version has no new maps...

Sorry about this guys...



On the bright side:

You can download a WIP 8-player map by me here, please realize that this is a WIP map, I have put a bit of thought into future versions of this map. ;)

You can get more 8 player maps here.
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MJR

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Re: megaglest (beta version with 8 teams!! )
« Reply #442 on: 6 March 2010, 07:57:26 »
Hi MY NAME IS MJR I tried to install the MegaGlest from the Windows installer on my Windows XP 64 Bit with service pack 2 and all updates installed. Witch Glest 3.22 works fine on. But when I tried to start a game of MegaGlest version 3.2.4-2-beta 4 it says The application failed to initialize properly (0xc0150002). Click ok to terminate the application. Please advice me what can be done. I am a fan of Glest and would love to try MegaGlest.
« Last Edit: 6 March 2010, 10:02:46 by MJR »

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Re: megaglest (beta version with 8 teams!! )
« Reply #443 on: 6 March 2010, 15:52:16 »
Hmm......I used the installer on my own system and after it was done, I could go the directory and run the game fine... :-\
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MJR

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Re: megaglest (beta version with 8 teams!! )
« Reply #444 on: 6 March 2010, 19:12:53 »
Well am I right you don't need Glest 3.22 to install the MegaGlest on your computer. Because I tried a complete install of its own folder and I get that error. So what can a person do. I will try a complete uninstall and reinstall and will let you know what happens.Here is something strange I went to add and remove and Glest is listed but not MegaGlest So Ill have to use the uninstaller that is in the MegaGlest folder.
« Last Edit: 6 March 2010, 19:19:09 by MJR »

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Re: megaglest (beta version with 8 teams!! )
« Reply #445 on: 6 March 2010, 19:20:59 »
Yah, I didn't tell it to put the uninstaller in add/remove...

MegaGlest is standalone, just use the default location and should work fine. ;)
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Re: megaglest (beta version with 8 teams!! )
« Reply #446 on: 6 March 2010, 19:25:08 »
New 8 player map download: http://www.filefront.com/15758117/king_of_the_mountain_alpha2.gbm
I've changed the name from "x-crossings_alpha" to "king_of_the_mountain_alpha2".
I'll work on the next Alpha version of that now, when I'm complete I'm hoping that Titi, will make it an official "MegaMap". ;D
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Re: megaglest (beta version with 8 teams!! )
« Reply #447 on: 6 March 2010, 20:17:38 »
Ok tried to reinstall in its own folder. Still same error reported before when tying to open game up. So I tried coping the Glest 3.22 over somewhere else and installing MegaGest there. When I use the MegaGlest 3.2.4 beta 4 start shortcut same error as before. But when I use the shortcut of regular Glest 3.22 it starts on the screen it says megapack and under that Glest 3.22. But there is no other differences meaning no extra AI settings like ultra or the easier AI just the normal Glest 3.22 settings. So as for me who is running Windows XP 64 bit with service pack 2 with all other updates installed it is a no go for MegaGlest. I will keep checking to see if you ever get a non beta Windows installer out and retry it then, but for now I am getting nowhere with this Windows installer of MegaGlest 3.2.4 beta 4.
« Last Edit: 6 March 2010, 20:22:09 by MJR »

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Re: megaglest (beta version with 8 teams!! )
« Reply #448 on: 6 March 2010, 20:37:56 »
Ok, I believe the problem is MegaGlest not my installer, maybe you could do some tests and help narrow it down?
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MJR

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Re: megaglest (beta version with 8 teams!! )
« Reply #449 on: 6 March 2010, 21:44:39 »
Like what Kind of test