Author Topic: MegaGlest (MAIN)  (Read 170345 times)

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
Hello, titi! I now have a new problem: you can not rely on glest3.2.2 to run 3.2.3beta3?

My personal approach is: first install glest3.2.2 and then inside the map and model as well as some resource files are copied down into the other folder, and then glest3.2.2 to unload.

Finally, I glest 3.2.3beta3 that I started to back up well into the folder, and then run it, but if doing so must be installed: libopenal-dev, libxerces27-dev and lua5.1-dev. Whether there is any good method can not install these things, so glest 3.2.3beta3 up and running it independently??? please help me!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
I don't understand what you are talking about  :-\ , I think you are using some automatic translation to english?

But talking about the libs you are right. Maybe I should include liblua5.1 in the libs directory too!
Libxerces comes with my  distribution  ( in the libs directory ). To use it you should start glest not glest.bin.
Libopenal is something different this should be installed on the computer! I cannot distribute it, because newer versions of libopenal maybe support more soundcards. But you don't have to install the -dev libs, the ones without -dev are enough.
« Last Edit: 21 January 2010, 10:04:01 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
titi, I was living in Germany Aachen, I am a high school student, my English is not very good, we can only use translation tools to translate German into English, I am very sorry! I would like to ask you a question: Why glest3 .2.2. bin installer can be directly installed on the UBUNTU operating system, why run when not allowed to install glest3.2.3beta3 of libxerces27-dev and lua5.1-dev

These procedures? I mean, do you understand it??? My English is not good, please forgive me!

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
I'm German too please send me a personal message so I know what you want.

Aehm.... ich komme auch aus Deutschland! Vielleicht sollten wir einfach auf deutsch ueber PMs weiterreden das ist dann einfacher :)
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
I ask: Do you live in Germany, which city? I used the proxy address in the browser websites in other countries I also changed my computer time zone, Oh, so visit the Asian side of the site easier for some! Please do not be surprised for this purpose, but also ask for you understanding!
I understand that personal information I have already said, I lived in Germany Aachen is a high school student, I liked the game, my brother liked!
« Last Edit: 21 January 2010, 13:27:20 by tom123 »

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Please use the personal Message for further conversation and keep this thread clean! I already send you a personal Message! Click on "My Messages" above.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

ElimiNator

  • Airship
  • ********
  • Posts: 3,391
  • The MegaGlest Moder.
    • View Profile
It is realy good thanks, Titi.  ;D
Get the Vbros': Packs 1, 2, 3, 4, and 5!

emscape

  • Guest
thx Titi,

only one question,

since u know how to write the AI, how must a faction be built to work properly, because my factions wont ai!

thx

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
For future reference don't say "my factions won't AI", that makes no sense because AI=Artificial Intelligence(just a tip).
Egypt Remastered!

Proof: Owner of glest@mail.com

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
@emscape: please ask this in a separate thread again, I will answer you there and please exactly what the problem is with your faction. Tell me what does not work.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Super Tom

  • Draco Rider
  • *****
  • Posts: 311
    • View Profile
titi, today I re-loaded onto a ubuntu8.10 system, but with my brother to connect a local LAN, when the Battle of the following issues emerged: "# 2 Error connecting socket for IP: 192.168.1.12 for Port: 61357 err = -1 errno = 115 [Operation now in progress] EINPROGRESS in connect

Why is that? We are using the real machines, there is no virtual machine.

I like this operation: First Open Terminal, then use the cd command into the game installation directory (glest3.2.2), and then execute the command:. / Glest.bin entered the game screen, click on "Join Game" button, and then enter the service side of IP addresses, the last and then click the Connect button, the information you are prompted for a connection. me and my brother after the completion of a Battle to end the game is ready to shut down the computer when the Terminal was found inside such a prompt will appear a message: # 2 Error connecting socket for IP: 192.168.1.12 for Port: 61357 err = -1 errno = 115 [Operation now in progress] EINPROGRESS in connect

We later repeated tests and found that this problem only occurs on the client side, no matter who the client machine to do, just click on Connect button to complete the connection to the server, Terminal which appears like an error message Please help I am, how to solve this problem, this issue, I am a headache! you can try, you will find the problem, glest3.2.3beta3 will be such a problem!
By the way: My brother is also a real machine using the machine, and is no longer a virtual machine!
« Last Edit: 22 January 2010, 02:12:59 by tom123 »

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
this should work!
Does the game start and you can play? Or does the error occure immediatly when connecting?
If you can't connect to your brother, maybe some kind of firewall is the problem that blocks port .

Please discuss this in in this section in your own thread and not here, its really offtopic!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
New project ( and svn! ) at sourceforge for megaglest:
https://sourceforge.net/projects/megaglest/

There is still something missing ( especially the data ) because my internet connection is really slow when uploading. I will fix this the next days. Sourcecode and betareleases are uploaded and represent the 3.2.3_beta3 version currently.

I will release 3.2.3 this weekend. When this is done I will checkin the multiplayer fix https://forum.megaglest.org/index.php?topic=4934.0
and we go for 3.2.4 beta1.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Once you have a complete release, could you send me the packages for Windows Linux and Linux 64-bit and I will make installers.
I mean, just put it all together, in a pack all ready so if I stuck it somewhere and ran it, it would run.
Egypt Remastered!

Proof: Owner of glest@mail.com

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
These packs are already available for the beta3 ( see first post or the sourceforge downloads ).
So you can already try to build such an installer, but I think I will also try to build something like this ( eventually linux only :/ because I have no windows to test/build the things ).

I think I will release the megapack5 too with this or with the upcoming megaglest 3.2.4! 
So megapack_v5 will be a part of megaglest. It will be its own full game release!
By the way, magitech will NOT be included in megaglest, because tech and magic are already in the megapack!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Are you going to build the new version of the Megapack off the update I sent you a while ago?
BTW< I can build Windows and Linux installers.
Egypt Remastered!

Proof: Owner of glest@mail.com

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Well .... :-[ :-[ no . It somehow get lost....
I also had a new version with changes and it was not easy to know what was changed where made by you and what I already changed. I didn't use a version controlsystem up to now so I didn't had a real history :( .
Is there something I should really look at?  You talked about some better particle effects please tell me what I really should look at. I have to take over the changes manually because I don't want to loose what I did.!  ( where is the download  for your improved version? :-[ )
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
Yes, hold on I'll find it...
Also, yes, I played around with the particle effects a bit, and made some minor other changes, you could probably mix some of my changes in with yours.

Searching for it.......

I found a reply from you in my PMs dated November 10th, but I remember that you didn't respond right away so I sent another message, and that second message is the oneI got a reply too, so look in the October/November range of your PMs.
If you want I can try to find the download on the hosting sites I use.
« Last Edit: 22 January 2010, 14:46:44 by -Archmage- »
Egypt Remastered!

Proof: Owner of glest@mail.com

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
!! Personal Messages!
I found it , but its no longer there :
http://upload.ps/bjd774heq5br/Megapack_V5-WIP.7z.htm

Lets hope Its still at home on my harddisk.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
I probably still have it on my computer at my Dads, but I'll wait to hear from you whether you find it or not.
Egypt Remastered!

Proof: Owner of glest@mail.com

modman

  • Guest
I think I found a bug.  I tried to create a scenario, and when I wrote '???CpuMega???' in the AI part (where I would normally write Cpu or Cpu_ultra or whatever it is) Glest crashed, and it said something about how '???CpuMega???' isn't applicable. ???

-Archmage-

  • Moderator
  • Dragon
  • ********
  • Posts: 5,887
  • Make it so.
    • View Profile
    • My Website
That's probably because the question marks aren't part of the name, they're are just put there because the language files don't have a CPU Mega entry.
(Right? :P)
Egypt Remastered!

Proof: Owner of glest@mail.com

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
right!
This has to be corrected in the language files.
You have to call it cpu-mega according to cpu-ultra
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: megaglest 3.2.3 ( release! )
« Reply #73 on: 23 January 2010, 20:53:08 »
Here is the stable megaglest 3.2.3: ( currently available linux/linux64 and sourcepackage )
http://sourceforge.net/projects/megaglest/

For more details see first post!
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
Re: megaglest 3.2.3 ( release! )
« Reply #74 on: 25 January 2010, 09:53:11 »
windows binaries are available now ( thanks silnarm )

https://sourceforge.net/projects/megaglest/files/
« Last Edit: 25 January 2010, 12:44:51 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

 

anything