Author Topic: MegaGlest (MAIN)  (Read 170320 times)

softcoder

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Re: megaglest ( 3.3.0 released! )
« Reply #500 on: 16 March 2010, 07:15:23 »
While setting the stage for the next mega-glest release, I realized the need for separation of "standard" game content and "user created" game content, so I have written some code to allow mega-glest to read: maps, tilesets, techs, scenarios and tutorials from: a) the standard glest install paths and now additionally b) user specified paths.

This makes it safer to make mod's without messing up the normal game content. I got the idea from sauerbraten which does this very same thing. Along with this will "most likely" come (the completion of a feature I started) the ability to "share" content between network game players, and "eventually" the ability to download game content from trusted websites. So connecting to a server, clients will be able to download content that the server has, but that the clients do not have, thus allowing a proper network game to be played. CRC checks will be performed to ensure all content matches between server and all clients to ensure no issues.

The main idea is to:

a) make playing mega-glest VERY fun
b) make playing mega-glest VERY easy
c) make playing mega-glest VERY extensible

MJR

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Re: megaglest ( 3.3.0 released! )
« Reply #501 on: 16 March 2010, 09:54:36 »
There seems to be one problem. I the end menu where it shows all the stats where it says resources harvested we player one number lands on top of the wording resources harvested and you can't read the number it is a position of player one to the writing at the far left that is the problem. Plus one more problem the music during the game sticks sometimes like a broken record. Doesn't do it with the music while you setup your game just the factions music during the game. And my Audio drivers are up to date.
« Last Edit: 16 March 2010, 10:03:57 by MJR »

softcoder

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Re: megaglest ( 3.3.0 released! )
« Reply #502 on: 16 March 2010, 15:01:36 »
For any display issue, a screenshot with the items circled would help since it can be hard to understand by words alone what the problem is.

For the sound issue, are you saying that sound works, but randomly gets choppy while playing (but continues working after getting choppy)? If so, then this is related to the design of the original Glest and I'll need to look into how best to correct this issue. Ultimately all the sound, graphics and networking code gets "polled" in the same program loop, so if any of these items is slow (say the network is slow, or your graphics card is slow, or your CPU is slow due to something going on in your system) then the overall game performance is affected (everything gets "choppy".

Since changing design can very way more sensitive, we will need to look much more carefully at how to fix that since it could affect overall game stability if it were done wrong.

MJR

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Re: megaglest ( 3.3.0 released! )
« Reply #503 on: 16 March 2010, 18:40:40 »
Yes the music gets choppy every so often. It doesn't ever do it in regular Glest but in MegaGlest 3.3.0 it does. Meaning the music get stuck like on a record that is scratch and plays the same two or three notes over and over again. Sometime it gets unstuck again and other times it doesn't. As far as the screen shot please tell me in detail how to take and how to send I have never done this.
« Last Edit: 16 March 2010, 21:11:18 by MJR »

titi

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Re: megaglest ( 3.3.0 released! )
« Reply #504 on: 16 March 2010, 18:56:55 »
I know about the problem with the end game menu. No screnshot needed. Will be fixed in next release.
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Re: megaglest ( 3.3.0 released! )
« Reply #505 on: 16 March 2010, 19:37:02 »
Ok If the music gets choppy in mega-glest but not regular glest its likely due to debug output slowing down the performance and affect game play. In the next release all debug output will be controlled by a property setting in the ini file so that should not be an issue (And I'll lok at improving performance at the same time).

Thanks for mentioning your problems, it helps us improve things.

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Re: megaglest ( 3.3.0 released! )
« Reply #506 on: 16 March 2010, 19:54:24 »
Sorry for not having the installers done by now, I'm still working but time seems to be going about 3 times faster than usual, but don't worry, I'm still working on it. :look:
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Zoythrus

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Re: megaglest ( 3.3.0 released! )
« Reply #507 on: 16 March 2010, 20:14:09 »
hey, when i got this, i was expecting something similar to GAE, but where is the ever-helpful zoom function?

titi

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Re: megaglest ( 3.3.0 released! )
« Reply #508 on: 16 March 2010, 20:26:41 »
.. not there yet   :look: maybe next version
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Re: megaglest ( 3.3.0 released! )
« Reply #509 on: 16 March 2010, 20:41:31 »
Zoy: This was started from the Glest engine not the GAE engine.

Update: I've got the installers built, but I'm still seeing that annoying can't file glest.log or something like that. :(
It's not anything to do with my installers, I ran MegaGlest as administrator and it ran without crashing.........I don't know how to stop the error, it obviously has something to do with the files being in Program Files.....
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titi

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Re: megaglest ( 3.3.0 released! )
« Reply #510 on: 16 March 2010, 21:34:32 »
Archmage, please wait before you upload, we found a serious bug  :'( :'(
There will be a 3.3.1 soon which will fix it. It has the same data, just the binary is changed.
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Re: megaglest ( 3.3.0 released! )
« Reply #511 on: 16 March 2010, 22:27:19 »
Ok, that should only be 20 more minutes of work for me.
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ultifd

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Re: megaglest ( 3.3.0 released! )
« Reply #512 on: 17 March 2010, 01:14:59 »
Archmage, please wait before you upload, we found a serious bug  :'( :'(
There will be a 3.3.1 soon which will fix it. It has the same data, just the binary is changed.
What was the bug?  :bomb:

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Re: megaglest ( 3.3.0 released! )
« Reply #513 on: 17 March 2010, 01:47:56 »
Some multiplayer thing...
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Re: megaglest ( 3.3.0 released! )
« Reply #514 on: 17 March 2010, 03:02:11 »
I would like to ask this: Does this bug has been fixed now???

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Re: megaglest ( 3.3.0 released! )
« Reply #515 on: 17 March 2010, 03:26:26 »
Tom, you will know when they fix it ok, they'll make an announcement. ::)
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MJR

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Re: megaglest ( 3.3.0 released! )
« Reply #516 on: 17 March 2010, 18:19:28 »
So how long before a fix to the sound sticking problem on MegaGlest ?

Zoythrus

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Re: megaglest ( 3.3.0 released! )
« Reply #517 on: 17 March 2010, 20:39:23 »
hey, it says that i cant morph a ground unit into a flying unit, but it wont let me...and i need this for a mod that im making...

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Re: megaglest ( 3.3.1 released! )
« Reply #518 on: 17 March 2010, 21:25:28 »
Version 3.3.1 is released now.
Data is completly the same, just the binary changed!

Changed are some serious  multiplayer related things:
- fixed a bug with network consistency checks ( it wasn't completly active any more in 3.3.0 )
- network consistency checks are reported more user friendly (on server and client )
- all network related errors should be handled with a dialog and doesn't crash glest any more.

@Zoythrus:
I will check that. I know that its not possible to morh if the field in the air above this unit is occupied by another flying unit.
You'll need free sky to morph. Same as on the ground. No place no morph.
« Last Edit: 17 March 2010, 21:27:46 by titi »
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Re: megaglest ( 3.3.1 released! )
« Reply #519 on: 17 March 2010, 22:06:23 »
If all goes well, I should have the 3.3.1 installer up tonight. :D
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Re: megaglest ( 3.3.1 released! )
« Reply #520 on: 17 March 2010, 22:39:43 »
Cool, downloaded.  :O  :bomb:  :thumbup:

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Re: megaglest ( 3.3.1 released! )
« Reply #521 on: 17 March 2010, 23:02:47 »
@Zoythrus:
I will check that. I know that its not possible to morh if the field in the air above this unit is occupied by another flying unit.
You'll need free sky to morph. Same as on the ground. No place no morph.
make it say the same thing as it dose when there is no room for ground to ground morphing.
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Re: megaglest ( 3.3.1 released! )
« Reply #522 on: 17 March 2010, 23:04:03 »
@titi, i tested it with a worker that i made morph into a "flying" version, but when i morphed it, it stayed on the ground (all though i assume that it was still read as an air unit)

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Re: megaglest ( 3.3.1 released! )
« Reply #523 on: 17 March 2010, 23:12:48 »
I tested it too,its works!
But you need megaglest 3.3.0 or later for it. 

Please continue this discussion in your morph thread.
« Last Edit: 17 March 2010, 23:14:22 by titi »
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Re: megaglest ( 3.3.1 released! )
« Reply #524 on: 18 March 2010, 01:15:48 »
Titi, good news, I've built the installer, I'll test it in the morning and then upload! :D
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