Author Topic: MegaGlest (MAIN)  (Read 170323 times)

Super Tom

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Re: megaglest ( 3.3.1 released! )
« Reply #525 on: 18 March 2010, 01:51:07 »
Very Well ! Nice work guys !

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #526 on: 18 March 2010, 06:55:23 »
I just finish a game of MegaGlest 3.3.1 and the end menu still you can't read the resources harvested of player one because where it says resources harvested goes right over the number and there is a slight buzz in the faction egypt during game play.

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #527 on: 18 March 2010, 10:49:05 »
I know, its more a kind of bugfix release for these network things. We( more Softcoder in this case ) only focused on this.

What is a "slight buzz" ?

How can we solve this ressource harvested display bug? any idea?
What about moving the lables for every line one line up? Other ideas?
« Last Edit: 18 March 2010, 10:52:39 by titi »
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MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #528 on: 18 March 2010, 10:56:15 »
Like some kind of interference in nd out buzzing with the music. And when can I hope to see a fix with the end menu problem ?

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #529 on: 18 March 2010, 11:56:49 »
with the next version? ::)
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Super Tom

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Re: megaglest ( 3.3.1 released! )
« Reply #530 on: 18 March 2010, 12:47:33 »
What happened? I want to know. Is it is a serious mistake do. Titi, please tell me ???

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #531 on: 18 March 2010, 13:15:42 »
just read! Its only about the end game stats display.
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Super Tom

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Re: megaglest ( 3.3.1 released! )
« Reply #532 on: 18 March 2010, 13:24:19 »
titi, I would like to ask you: is this  a mistake do???  Do you think this is a mistake do??? Thank you!
« Last Edit: 18 March 2010, 13:25:59 by tom123 »

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #533 on: 18 March 2010, 18:19:10 »
As usual I don't understand anything , sorry
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Zoythrus

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Re: megaglest ( 3.3.1 released! )
« Reply #534 on: 18 March 2010, 22:32:00 »
hey, do you think that you guys could implement the "tracking" function into MegaGlest? you know, like the one in GAE

(i need this for a mod that im making...)

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #535 on: 18 March 2010, 23:17:35 »
I think we should get the bugs out of this before adding new things. Bugs like the end menu overlapping the stats of the game. Also the buzzing I get during game ay with the background music.

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #536 on: 19 March 2010, 00:12:55 »
I have no "buzzing" ( we play online in windows at the moment )
The end menu is already fixed
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ultifd

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Re: megaglest ( 3.3.1 released! )
« Reply #537 on: 19 March 2010, 00:48:44 »
I have no "buzzing" ( we play online in windows at the moment )
The end menu is already fixed

It seems to only happen when you play against CPU(s)...  ::)
The end menu is still overlaying...see?

Only the resources harvested part with player 1....though
Also there is a bit of overlay and...  ::)

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #538 on: 19 March 2010, 00:55:31 »
If I say its fixed its obviously not fixed in an "old" release!  ::) . Its only fixed in the current development version.

But thanks for the other one . I also saw it in windows now. It happens in windows becasue they use an other (bigger) font there...
I Will try to fix it too.
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ultifd

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Re: megaglest ( 3.3.1 released! )
« Reply #539 on: 19 March 2010, 00:57:27 »
If I say its fixed its obviously not fixed in an "old" release!  ::) . Its only fixed in the current development version.

But thanks for the other one . I also saw it in windows now. It happens in windows becasue they use an other (bigger) font there...
I Will try to fix it too.
Oh.  :-[
Good.  :)

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #540 on: 19 March 2010, 04:20:38 »
Please let me know when you have the menu overlay fix when you play the CPU I would like to call it full fix version.

John.d.h

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Re: megaglest ( 3.3.1 released! )
« Reply #541 on: 19 March 2010, 20:59:15 »
Continued from here: https://forum.megaglest.org/index.php?topic=5194.msg42699#msg42699

I reproduced the crash, and it actually didn't even make a log file.  The log file I have is left over from the previous (non-crashing) game I played, which was before the crash.  It did make a dmp file, though.  Do you want that?  I managed to grab a screenshot of the console before it disappeared, and all it says is:
Code: [Select]
Winsock initialized.
Error setting video mode: 1200x800x32
Note that playing with 1280x800 works fine, though.

In other news, I successfully played a game against 7 CPU players, so that seems to be working just fine.  (I got the snot beaten out of me when three of them ganged up on me, but I still call it a success because it didn't crash or anything. :D)

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #542 on: 19 March 2010, 21:03:41 »
your graphics driver card or whatever cannot handle this rscreen resolution.
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Little Helper

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Re: megaglest ( 3.3.1 released! )
« Reply #543 on: 19 March 2010, 22:22:10 »
I really love megaglest I wished it had some features from glest advance engine such as patrol.

John.d.h

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Re: megaglest ( 3.3.1 released! )
« Reply #544 on: 19 March 2010, 22:35:28 »
In that case, I guess the only thing wrong is the extra player slots.

ultifd

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Re: megaglest ( 3.3.1 released! )
« Reply #545 on: 19 March 2010, 23:23:19 »
I really love megaglest I wished it had some features from glest advance engine such as patrol.
Yeah, me too. I miss right click meeting point, auto repair, save game, patrol, and more.  ::)  :thumbdown:
But megaglest improves a lot too.  :thumbup:

Maybe in the future...  ::) Or not.  :|

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #546 on: 19 March 2010, 23:58:58 »
There is the overlap in the end menu where the stats are you can't read the resources harvested of player one when you play the AI the word Resources Harvested and the number for it of player one are on top one another.

ultifd

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Re: megaglest ( 3.3.1 released! )
« Reply #547 on: 20 March 2010, 00:01:03 »
There is the overlap in the end menu where the stats are you can't read the resources harvested of player one when you play the AI the word Resources Harvested and the number for it of player one are on top one another.
Yes, Titi already fixed that. Not in the current version, but the upcoming version.
See?  ::)  :|
I have no "buzzing" ( we play online in windows at the moment )
The end menu is already fixed

It seems to only happen when you play against CPU(s)...  ::)
The end menu is still overlaying...see?

Only the resources harvested part with player 1....though
Also there is a bit of overlay and...  ::)

If I say its fixed its obviously not fixed in an "old" release!  ::) . Its only fixed in the current development version.

But thanks for the other one . I also saw it in windows now. It happens in windows becasue they use an other (bigger) font there...
I Will try to fix it too.
Oh.  :-[
Good.  :)

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #548 on: 20 March 2010, 01:35:48 »
So when will the newer version be out that fixes this menu problem am waiting to download it.

softcoder

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Re: megaglest ( 3.3.1 released! )
« Reply #549 on: 20 March 2010, 07:25:15 »
Added in SVN:

- Can play Mega-Glest with fullscreen, Multi-Monitors
- Added support for optional "user created" data, separate from regular game content folders
- Added rotate units when placing any unit (works in multi-player mode)

Titi and/or I will make developer version binaries for testing at some point and post info for people who want to test.

 

anything