Author Topic: MegaGlest (MAIN)  (Read 170324 times)

Super Tom

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Re: megaglest ( 3.3.1 released! )
« Reply #550 on: 20 March 2010, 07:38:46 »
A new BUG

I use the latest version of glest, but the emergence of this Bug, you can go to the following address see the game screenshots
Accurate to say that the font problem, I do not know why???
https://forum.megaglest.org/index.php?topic=5198.0
« Last Edit: 20 March 2010, 07:42:57 by tom123 »

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #551 on: 20 March 2010, 09:39:14 »
I think this is something related to softcoders work with userdirs!?

I already talked to softcoder about it, I think beside userdirs it would also be nice to have subfolder support for scenarios.
With this it should be possible to have techs/maps subfolders ... in a scenario folder.
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MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #552 on: 20 March 2010, 18:09:38 »
Is there going to be any new releases that deals with these bug anytime soon ?

ultifd

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Re: megaglest ( 3.3.1 released! )
« Reply #553 on: 20 March 2010, 19:56:24 »
Added in SVN:

- Can play Mega-Glest with fullscreen, Multi-Monitors
- Added support for optional "user created" data, separate from regular game content folders
- Added rotate units when placing any unit (works in multi-player mode)

Titi and/or I will make developer version binaries for testing at some point and post info for people who want to test.
Sweet,  :bomb: :bomb: :bomb:
you guys keep improving! heh.  :thumbup: :thumbup: :thumbup:  :)


Zoythrus

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Re: megaglest ( 3.3.1 released! )
« Reply #554 on: 20 March 2010, 21:08:43 »
hey, i dont know if this is just a prob with megaglest, but i noticed that if i try to make morphing cost EP, the guy will lose EP but there will be no change

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #555 on: 21 March 2010, 00:19:32 »
@MJR no currently no new release is planned, but I think you don't have to wait too long.
But what the hack is so important with this stats window? Its only shown when the battle is over?  :confused:

If you are really so annoyed by the fact that you can't readit, just edit the language file and set the string "Ressources Harvested" to something smaller. This is save to change and will not effect multiplayer!
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MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #556 on: 21 March 2010, 01:05:23 »
Like I said have never been able to play a online game. So I play the AI only and like to compare stats and the end of the game.

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #557 on: 21 March 2010, 01:29:12 »
So just edit the file with an editor ( notepad or whatever ):
data\lang\english.lng

change the line:
ResourcesHarvested=Resources harvested
to
ResourcesHarvested=harvested

This will fix your problem somehow for the moment.
Maybe you'll need Administrator rights to do this change.
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MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #558 on: 21 March 2010, 03:07:04 »
I found it and called it Total Resources and it fits. Thanks for the help.

Fluffy203

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Re: megaglest ( 3.3.1 released! )
« Reply #559 on: 21 March 2010, 03:13:18 »
just curious can you list all of what is going to be implemented in megaglest with a time line and such like on the first post and what you have already got completed ?

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #560 on: 21 March 2010, 03:31:35 »
Is there a easy way to increase the font in the game like the number of gold you have and the icon that shows it is gold or stone or wood.

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #561 on: 21 March 2010, 08:08:10 »
There seems to be a problem with the MegaGlest with this windows installer. When I tried to end the game by pushing escape button it says error glest will shut down now and then a dump file came up.
« Last Edit: 21 March 2010, 18:03:07 by MJR »

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #562 on: 21 March 2010, 18:49:02 »
Can you please send me the dump file?  ( email removed )

Does this happen everytime you exit this way?
« Last Edit: 22 March 2010, 22:38:07 by titi »
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MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #563 on: 21 March 2010, 22:14:19 »
I sent the dump file it only has happen once but I've only played with this installer once. Please let me know what you find out. It seem to happen with this one map more than the others. The map is called domination isles. I've played this map now twice it does it both time it is when you are deep into the game with lots of men and buildings on both sides.
« Last Edit: 21 March 2010, 23:28:03 by MJR »

softcoder

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Re: megaglest ( 3.3.1 released! )
« Reply #564 on: 21 March 2010, 23:55:53 »
Ok, I have changed the crash logic very slightly, so that it properly shows the cause of the crash under certain conditions where it is possible. I noticed that the default glest behaviour had not attempted to show the crash message (even though we have it in some cases). The development version (3.3.1-dev) should have this addition.

Once again we will get a "dev" version of mega-glest out once we have enough things for people to test.

Thanks

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #565 on: 22 March 2010, 02:14:27 »
So this slight tweak you said you made how can I get it so we can try to fix this error I keep getting.

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #566 on: 22 March 2010, 20:20:24 »
I have a update I had a early version before you came out with the Windows Installer and before the fix to online game. It was just the data file and the binary file and it doesn't have this error when when exiting by the escape button so It must have something to do with either the installer version or the fix that was made to network playing.
« Last Edit: 22 March 2010, 22:31:08 by MJR »

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #567 on: 22 March 2010, 22:34:53 »
I just download and put into a file the MegaGst 3.3.0 and the binary of 3.3.1 and tried the same settings with the same factions and exiting by the escape button no problem itsonly when I install by the windows installer it has the error.

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #568 on: 22 March 2010, 22:39:16 »
Did you always get this crash?!? Or did you only tried once?
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-Archmage-

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Re: megaglest ( 3.3.1 released! )
« Reply #569 on: 22 March 2010, 22:40:47 »
I'm making a new installer with a new program, I might be able to get it up tonight but no guarantees... 8)
Egypt Remastered!

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Zoythrus

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Re: megaglest ( 3.3.1 released! )
« Reply #570 on: 22 March 2010, 23:34:15 »
i am wondering if the problem i came across was looked over...is it not a bug?

MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #571 on: 23 March 2010, 00:05:20 »
When I play the one installed by the Windows Installer it always has the error when trying to exit the game by the escape button but when I play the game in the folder I use the data file from version 3.3.0 and the binary file from 3.3.1 it never has the error. I've played both versions the one from the files and the one from the widows installer twice now and both time with the windows installer version it had the error but not from the data file and the binary file
« Last Edit: 23 March 2010, 00:10:53 by MJR »

softcoder

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Re: megaglest ( 3.3.1 released! )
« Reply #572 on: 23 March 2010, 02:46:32 »
Ok Titi and I are getting ready for another release shortly. We have ched in the following into SVN:

- Network playername support for multi-player
- Game camera zoom (code was mostly re-used from GAE)

Just a little bit more testing on this end and we'll put out a dev version for testing. For those with svn access you can build it now.

Gabbe

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Re: megaglest ( 3.3.1 released! )
« Reply #573 on: 23 March 2010, 15:04:28 »
is ragdolls possible in megaglest or gae... or Glest?

titi

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Re: megaglest ( 3.3.1 released! )
« Reply #574 on: 23 March 2010, 15:14:42 »
no
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