Author Topic: MegaGlest (MAIN)  (Read 170331 times)

-Archmage-

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Re: megaglest ( 3.3.1 released! )
« Reply #625 on: 27 March 2010, 05:54:19 »
John, the problem isn't really the installer, well it sorta is, maybe I can stop it from changing the properties.......... :look:

I'm working on a simple package now....
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MJR

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Re: megaglest ( 3.3.1 released! )
« Reply #626 on: 27 March 2010, 06:06:18 »
If I'am understand what I am reading on the sound issue and the Admin need to run this game I don't see a new version coming out any time soon maybe sometime next month if no other problems come up between now and then but other than that I wouldn't hold my breath for any release Before at least the 4th or 5th of April if not later.

Super Tom

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Re: megaglest ( 3.3.1 released! )
« Reply #627 on: 27 March 2010, 07:07:35 »
I hope you will not accuse me of the future, guys! I have the right to express my opinions!

-Archmage-

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Re: megaglest ( 3.3.1 released! )
« Reply #628 on: 27 March 2010, 07:11:04 »
Yes, but you do not have the right to SPAM, and if you do, I will stop you, just don't keep posting the same thing over and over again and again, and you're fine by the forum law. ;)

Ok, back on-topic. :)
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Super Tom

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Re: megaglest ( 3.3.1 released! )
« Reply #629 on: 27 March 2010, 07:16:11 »
Oh, Man! You're so narrow-minded in! Well, let us return to the theme! Thanks!

softcoder

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Re: megaglest ( 3.3.1 released! )
« Reply #630 on: 27 March 2010, 07:28:11 »
A few things:

a) we already havea fully working installer. It sets proper permissions for Mega-glest in windows 7, etc. These are the NSIS scripts I mentioned when we did the last release which are SVN. This is not a problem and is fully tested and working on Windows, but you must use the installer.

b) I see the sound issue and am investigating.

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Re: megaglest ( 3.3.1 released! )
« Reply #631 on: 27 March 2010, 07:30:07 »
I really hope that the hum can be settled soon! Thanks! Please forgive me for feeling anxious now!

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Re: megaglest ( 3.3.1 released! )
« Reply #632 on: 27 March 2010, 14:48:42 »
Quote
we already havea fully working installer. It sets proper permissions for Mega-glest in windows 7, etc. These are the NSIS scripts I mentioned when we did the last release which are SVN. This is not a problem and is fully tested and working on Windows, but you must use the installer.

That IS a problem. You should just be able to throw MegaGlest into program files, and have it work, the fact that you have to use a specific installer if you want it too work is silly, why not just change the program so it asks for administrator privileges or something?
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softcoder

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Re: megaglest ( 3.3.1 released! )
« Reply #633 on: 28 March 2010, 01:36:59 »
Because you introduce more platform specific code which shouldn't be required. Mega-Glest (the new beta) now allows you to relocate files that require 'write' access (like ini and log files) so this should be mostly a non issue.

ultifd

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Re: megaglest ( 3.3.1 released! )
« Reply #634 on: 28 March 2010, 01:39:57 »
Hmm... that's a weird problem.  :|
Hey Softcoder, have you figured what's the problem with the background music on Windows yet?
Remember, it seems to only happen when a unit/units "say something"/ acknowledge.

Well, I wav running over an ogg, could that be a problem...? :look:
Maybe, I don't know... not sure...  ::)

softcoder

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Re: megaglest ( 3.3.1 released! )
« Reply #635 on: 28 March 2010, 02:19:22 »
Ok, I tested linux, win32 (windows 7 and XP) and I do not see the sound problem (and before I did have it). If anyone has the sound issue, please record a 'demo' of how it happens on your system and put it on youtube so I can see for myself.

In the meantime, Titi will give the official announcement but... the dev version is ready for public testing and download on sf.

https://sourceforge.net/projects/megaglest/files/

on look under the 'in_development' folder. Please report all bugs so that we can get a solid release out soon.

EDIT:

*NOTE: I have built Linux 64 bit binaries and sent them up this time too.

Thanks
« Last Edit: 28 March 2010, 04:14:19 by softcoder »

ultifd

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Re: megaglest ( 3.3.1 released! )
« Reply #636 on: 28 March 2010, 02:23:19 »
Quote
Ok, I tested linux, win32 (windows 7 and XP) and I do not see the sound problem (and before I did have it). If anyone has the sound issue, please record a 'demo' of how it happens on your system and put it on youtube so I can see for myself.
Well, I guess I will try.
But later.
Even though you could always check one of my videos, and see...
but I'll make a video specifically to show.   :|

Quote
the dev version if ready for public testing and download on sf.
Cool, will test.  :thumbup:

kris9700

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Re: megaglest ( 3.3.1 released! )
« Reply #637 on: 3 April 2010, 17:16:12 »
Awesome im going to try it right now.

Super Tom

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Re: Megaglest
« Reply #638 on: 9 April 2010, 05:16:31 »
During the game, the background sound noisy! I am talking about Windows version (3.3.3 version)

ultifd

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Re: Megaglest
« Reply #639 on: 9 April 2010, 05:34:37 »
During the game, the background sound noisy! I am talking about Windows version (3.3.3 version)
Well, you should post this in the 3.33 version topic...  ::) https://forum.megaglest.org/index.php?topic=5283.0
And since 3.3.2, this should have been fixed.  :|
Good Luck.  :)  :thumbup:

softcoder

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Re: Megaglest
« Reply #640 on: 9 April 2010, 06:11:58 »
Obviously Tom didn't delete dsound.dll as already mentioned in the forums (And release notes).

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Re: Megaglest
« Reply #641 on: 9 April 2010, 12:06:15 »
He shouldn't have to, the release shouldn't come with it.
Unless he just updated an old release....
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softcoder

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Re: Megaglest
« Reply #642 on: 9 April 2010, 13:15:32 »
Tom is using his own compiled version (I connected to his computer yeterday to help him with his compile problem).

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Re: Megaglest
« Reply #643 on: 9 April 2010, 13:17:40 »
Oh.
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cds

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Re: Megaglest
« Reply #644 on: 9 April 2010, 13:47:36 »
 ::)The glest 3.3.3 will sometimes crash and disappear when i click the button "ok" after a game !Can you fix it?

softcoder

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Re: Megaglest
« Reply #645 on: 9 April 2010, 14:24:50 »
Please edit your glest.ini with the following items set:

DebugLogFile=debug.log
DebugMode=true
DebugNetwork=true

Then play mega-glest and if it crashes at the end screen, send us the last 50 lines in debug.log

Thanks

titi

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Re: Megaglest
« Reply #646 on: 9 April 2010, 17:08:18 »
did this happen in singleplayer or in multiplayer?
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Arnbjorg

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Re: Megaglest
« Reply #647 on: 10 April 2010, 07:41:35 »
Hello all i'm new in this beloved forum.

I'd like to ask the experts here why my megaglest isn't playable in my computer, megaglest works fine until the introductionary when it suddenly quit while i choose the scenario or the other one, i wonder what's wrong with it ? I'm using an old computer with nvidia geforce 4 128mb ramdac.


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Re: Megaglest
« Reply #648 on: 10 April 2010, 13:33:12 »
An old computer could be the problem, because everything works fine for me! :look:
Running Win7 here.
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titi

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Re: Megaglest
« Reply #649 on: 10 April 2010, 17:14:36 »
@Arnbjorg: This can have several reasons and you didn't gave us really much info.

Which operating system are you using? Windows/linux?
Which Megaglest version did you use?
Does original glest work for you?

One hint for the old gfx card:  you cannot use the newest nvidia driver with this card!
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