Author Topic: MegaGlest (MAIN)  (Read 170328 times)

-Archmage-

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Re: MegaGlest
« Reply #675 on: 14 April 2010, 14:30:40 »
Quote
:angel:In windows xp sp2 professional ,glest 3.3.1 ,a worker load 264 gold,is this a bug?

It's kinda a little cheat, it comes from Original Glest. :cheesy:
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softcoder

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Re: MegaGlest
« Reply #676 on: 14 April 2010, 15:04:31 »
Ya we patched a 'cheat' that was discovered by Silnarm when we release 3.3.3 so it would be good to see if this particular issue still happens with 3.3.3 and beyond.

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Re: MegaGlest
« Reply #677 on: 15 April 2010, 14:53:57 »
hey guys, something random, but i realized that MG doesnt create an errorlog when it crashes (or even tells me why it crashed...). When i mod, it'd be nice if i could know what went wrong...

can you fix this?

softcoder

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Re: MegaGlest
« Reply #678 on: 15 April 2010, 16:22:29 »
It does :) but... you need to turn on debugging.

in glest.ini set the following:

DebugLogFile=debug.log
DebugMode=true
DebugNetwork=true

If you don't set a value for the debuglogfile then it outputs debug info to command prompt (so you need to run from a command line).

You can toggle regular debug and network debug individually. The network debug setting allows you to turn on/ off debug info related to network play.

Thanks

ultifd

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Re: MegaGlest
« Reply #679 on: 15 April 2010, 18:09:35 »
True...but even if it is debugging...I mean if it is turned on...isn't it the last 50 lines of the "report"...and that is...  ::)

Zoythrus

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Re: MegaGlest
« Reply #680 on: 16 April 2010, 04:06:40 »
it should pop up like the normal Glest, that was one of the reasons that i mod this game (being easily able to find my error...)

softcoder

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Re: MegaGlest
« Reply #681 on: 16 April 2010, 06:12:50 »
I beleive it does this in the latest version 3.3.4-dev

titi

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Re: MegaGlest
« Reply #682 on: 16 April 2010, 12:03:53 »
.. psssst a secret
we are not completly done with installers and so on, but binaries/data for final megaglest 3.3.4 are available at sourceforge
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

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Re: MegaGlest
« Reply #683 on: 16 April 2010, 14:06:00 »
hey, when it comes to intallers, you might want to get something new. instead of replacing everything in the megaglest folder (yes, i mean it deleted all of my maps, mods, and tilesets), it should only replace the main files

titi

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Re: MegaGlest
« Reply #684 on: 16 April 2010, 14:12:39 »
Thats what I said to softcoder too yesterday. Thanks for mentioning it again, I will talk to him ( or he reads it )

Or we don't overwrite anything and install different versions side by side?
« Last Edit: 16 April 2010, 14:18:26 by titi »
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ultifd

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Re: MegaGlest
« Reply #685 on: 16 April 2010, 17:53:39 »
Well Archmage is going to have an installer already so...  ::)
How about the linux installer?  ::)

-Archmage-

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Re: MegaGlest
« Reply #686 on: 16 April 2010, 19:37:36 »
I got the Windows installer covered, I'm going to upload it later when I'm at my Dads.  :)

We could do a patch installer that updates the old with the new..... :thumbup:
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ultifd

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Re: MegaGlest
« Reply #687 on: 16 April 2010, 19:40:25 »
Well...I guess in the end there will 2 two installers.  ::) Oh well.  :|

Zoythrus

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Re: MegaGlest
« Reply #688 on: 16 April 2010, 23:13:56 »
i would prefer a patcher instead....

ultifd

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Re: MegaGlest
« Reply #689 on: 16 April 2010, 23:18:12 »
i would prefer a patcher instead....
True...but in a way the binaries are like that...  ::)

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Re: MegaGlest
« Reply #690 on: 16 April 2010, 23:46:03 »
A full installer is more important that a patcher. ::)
Patch 7z files could be put up, but I'm kinda busy...
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ultifd

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Re: MegaGlest
« Reply #691 on: 17 April 2010, 02:29:27 »
Softcoder's installer is up: http://sourceforge.net/projects/megaglest/files/current_release/Mega-Glest-Installer-3.3.4_i386_win32.exe/download

No offense Archmage, but I like his installers better...why? Because of the size...  ::)  :thumbup:
Then again, yours is somewhat faster on installing...  ::)  :thumbup:

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Re: MegaGlest
« Reply #692 on: 17 April 2010, 13:03:40 »
I'm trying to get smaller installers and I kinda wish Softcoder would give me more of a chance, because I've been working for hours on ways to improve my installer.
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softcoder

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Re: MegaGlest
« Reply #693 on: 17 April 2010, 19:18:59 »
Sory about that Arch, I had PM'd you about the installer and didn't hear back all day so I posted the new installer. For next release I can show you how to build using the current scripts in SVN if you want?

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Re: MegaGlest
« Reply #694 on: 18 April 2010, 12:14:46 »
I don't remember getting a PM from you... :look:



Quote
For next release I can show you how to build using the current scripts in SVN if you want?

That would be cool. :)
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MJR

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Re: MegaGlest
« Reply #695 on: 18 April 2010, 17:23:16 »
I have a question about the map editor. On resources it says on the last 3 customize. How do you customize those 3 buttons? Also in the new map editor there doesn't seems to be anyway to make water maps. they have reeds but that isn't water. If I am missing something please help me to see it. Thanks
« Last Edit: 18 April 2010, 21:17:53 by MJR »

ZaggyDad

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Re: MegaGlest (MAIN)
« Reply #696 on: 13 May 2010, 23:49:55 »
In the map editor, it should be made so that when the main window is rendered, it re-renders the map view. It often gets left blank if, say, I switch windows and then switch back. Also, is it possible to make it not re-render the whole map when dragging, but just the area that was out of view?

titi

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Re: MegaGlest (MAIN)
« Reply #697 on: 15 May 2010, 14:31:40 »
Which editor are you using?
The one from megaglest 3.3.4.3?
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

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Re: MegaGlest (MAIN)
« Reply #698 on: 16 May 2010, 01:48:35 »
I'm not sure, actually. I just downloaded the latest package I could find with the map editor in it. =|

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Re: MegaGlest (MAIN)
« Reply #699 on: 29 May 2010, 05:43:45 »
You should fix the MG logo in game. It has a pit of brown covering the side that looks bad and it says Mega pack Glest. It should say Mega Glest.       Thanks.  :)
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