Author Topic: MegaGlest (MAIN)  (Read 149506 times)

titi

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Re: megaglest 3.2.3 ( release! )
« Reply #75 on: 25 January 2010, 12:47:14 »
Full game data is available in SVN now ( factions menu and so on .... )
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Re: megaglest 3.2.3 ( release! )
« Reply #76 on: 25 January 2010, 13:05:25 »
Titi, for installers just give me the data and I'll mix the binaries and the data and create standalone installers, or if you want I can just do a patch, but as far as I know you want a standalone game...

Don't worry Linux will be covered as well.
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titi

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Re: megaglest 3.2.3 ( release! )
« Reply #77 on: 25 January 2010, 13:22:56 »
I cannot send you the data, because its too big. I needed 6 hours to upload everything to the svn!

I cannot test it here, but please try it with this command in linux:
svn export https://megaglest.svn.sourceforge.net/svnroot/megaglest/data megaglest/data

This should download the current data state from the svn without .svn directorys. I didn't tried to setup a full game with this yet, but I think it should work.
Compared to original glest I modified a lot: menu, new tilesets no more magitech and so on ....

And please tell me what kind of installer you will build and what you are using for it. I didn't do something like that before.
« Last Edit: 25 January 2010, 15:22:55 by titi »
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Re: megaglest 3.2.3 ( release! )
« Reply #78 on: 25 January 2010, 13:50:52 »
I'll build Windows executables and Linux binary files using InstallJammer.

Edit: Sorry, I really don't understand svn, and I'm not anywhere near a Linux computer until Tuesday night.
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Omega

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Re: megaglest 3.2.3 ( release! )
« Reply #79 on: 25 January 2010, 19:57:51 »
Haven't posted for a while...

May I offer a few serious suggestions? Firstly, the question mark adding is EXTREMELY easy to fix, and IMO, it should be removed (unless you want it to check to see if we're in debug mode, where it should appear). Let's face it, people with bad translations or scenarios are just TERRIBLY screwed up by those ?'s.

(Dirty fix is just to have the function return s rather than "???"+s+"???". A cleaner way is to prevent it from calling that function alltogether. I can't remember the exact source...)

Also, do you plan on adding any new lua anytime? It would be nice to have all the lua in GAE available...
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titi

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Re: megaglest 3.2.3 ( release! )
« Reply #80 on: 25 January 2010, 23:20:57 »
The ??? are just there because this String is missing in the language file of current glest data.
Its already fixed in the svn.
https://megaglest.svn.sourceforge.net/svnroot/megaglest/data/glest_game/data/lang/
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Re: megaglest 3.2.3 ( release! )
« Reply #81 on: 25 January 2010, 23:49:53 »
Psst: How do you download from svn?
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titi

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Re: megaglest 3.2.3 ( release! )
« Reply #82 on: 25 January 2010, 23:53:51 »
Single files ( language files for example )?
In the Browser right mouse button "save as" :)
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Re: megaglest 3.2.3 ( release! )
« Reply #83 on: 26 January 2010, 00:23:53 »
How about the whole thing?
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titi

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Re: megaglest 3.2.3 ( release! )
« Reply #84 on: 26 January 2010, 00:31:21 »
Code: [Select]
svn export https://megaglest.svn.sourceforge.net/svnroot/megaglest/data megaglest/data
Or you have to wait for a full release  ::)
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GonArchimago

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Re: megaglest 3.2.3 ( release! )
« Reply #85 on: 26 January 2010, 13:53:26 »
Some guidance is available to install?

I don't know how to install it.

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Re: megaglest 3.2.3 ( release! )
« Reply #86 on: 26 January 2010, 13:58:08 »
Well, since you're Windows, all you have to do it download the Windows package and put the .exe and anything else into your "C:\Program Files\Glest_3.2.2" folder.
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GonArchimago

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Re: megaglest 3.2.3 ( release! )
« Reply #87 on: 26 January 2010, 14:03:10 »
I don't know what are the data from Windows but I think these are the files that I download ( in a .rar archive) :

glest.exe
lua5.1.dll
xerces-c_2_8.dll

Am I right?

Or am I missing files?

And what improvements provides to the game?
« Last Edit: 26 January 2010, 14:06:21 by GonArchimago »

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Re: megaglest 3.2.3 ( release! )
« Reply #88 on: 26 January 2010, 14:06:20 »
.rar?
No, it shouldn't be a .rar.........

Hold on...
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GonArchimago

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Re: megaglest 3.2.3 ( release! )
« Reply #89 on: 26 January 2010, 14:07:59 »
Sorry, I meant .Zip

And the archive name's "megaglest_3.2.3_win32.zip"

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Re: megaglest 3.2.3 ( release! )
« Reply #90 on: 26 January 2010, 14:09:35 »
Oh, ok, was it this.
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GonArchimago

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Re: megaglest 3.2.3 ( release! )
« Reply #91 on: 26 January 2010, 14:13:14 »
Well, I copied the files to the folder "Glest_3.2.2" but the only change I noticed was the version of the game. He said Version 3.2.3.

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Re: megaglest 3.2.3 ( release! )
« Reply #92 on: 26 January 2010, 14:54:07 »
It's not a different game( ::)), it has some changes, for one, there are two new levels of CPU. :D
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hailstone

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Re: megaglest 3.2.3 ( release! )
« Reply #93 on: 27 January 2010, 01:01:34 »
I think it would be good to use the TinyXML code from GAE. It should work if you replace shared_lib/xml and copy tinyxml folders. The only other changes needed would be removing xerces and adding the tinyxml folder to the build system.

Edit: And recompiling of course.
« Last Edit: 27 January 2010, 10:34:31 by hailstone »
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Re: megaglest 3.2.3 ( release! )
« Reply #94 on: 27 January 2010, 01:08:28 »
So maybe that means I'll be able to kick xerces's @$$ out the door!!! :D
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titi

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Re: megaglest 3.2.3 ( release! )
« Reply #95 on: 27 January 2010, 10:45:40 »
Lets test the new multiplayer version of megaglest today! It should be much more stable and less choppy than original glest !
Go here for Details:
https://forum.megaglest.org/index.php?topic=4934.msg37943#msg37943
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Re: megaglest 3.2.3 ( multiplayer test of new beta today!! )
« Reply #96 on: 27 January 2010, 17:14:42 »
This is realy good, even beter then GAE.
« Last Edit: 14 March 2011, 10:36:40 by ultifd »
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Re: megaglest 3.2.3 ( multiplayer test of new beta today!! )
« Reply #97 on: 27 January 2010, 18:51:09 »
?

Omega

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Re: megaglest 3.2.3 ( multiplayer test of new beta today!! )
« Reply #98 on: 27 January 2010, 20:34:53 »
I think he means GAE... Please watch your spelling. Really big difference there! :o

I'm not sure I agree. MegaGlest is great, better than Glest 3.2.2, but the less lua, lack of autoreturn, autorepair is significant. And the multiplayer makes little difference to me at the time since I can't play multiplayer...
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Re: megaglest 3.2.3 ( multiplayer test of new beta today!! )
« Reply #99 on: 28 January 2010, 02:12:03 »
Save game is another nice feature in GAE...

I still play magaglest because of the better AI.