Author Topic: Performance improvement for Glest multiplayer... 4 player is now practical  (Read 53182 times)

softcoder

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Ok I am on the path to success. I have the map editor and 3d viewer compiled without requiring the VC runtime. All i need to do is re-compile xerces, then recompile the glest game itself and I'll re-post the binaries.. likely later tonight (the compile is VERY slow under VirtualBox).

RE: Yggdrasil

Thanks for the path.. it was required.

Super Tom

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Hi, softcoder!

By the way: on this version of the multiplayer modes glest3.2.4-4beta1 really stable out?? This version of the whether it is really stable version of it? I am referring to is support for the version of Ubuntu!  please answer me, Thank you!
« Last Edit: 4 February 2010, 04:47:54 by tom123 »

softcoder

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Ok Mega-Glest 3.2.4-4 beta1 Win32 binaries are ready for testing:

http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_win32.7z

This contains the mega-glest game and map editor (with supporting dll's) for win32.

Should no longer give the silly "side by side" error and does not require VC runtime dll's

Super Tom

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Hi, softcoder!

By the way: on this version of the multiplayer modes glest3.2.4-4beta1 really stable out?? This version of the whether it is really stable version of it? I am referring to is support for the version of Ubuntu!  please answer me, Thank you!

titi

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I think the latest linux version still has this strange bug when connecting to a totally wrong ip, but thats all. Be shur it connects to an open server everytime and it will work perfectly.
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Super Tom

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Yes, your idea is right, titi!

However, there is a BUG, The BUG is when the game halfway through the time, press ESC key to exit the game can not only use the kill -9 command to quit the game! Here to explain: I was with the game's AI Versus, the game's AI I chose the CpuMega.
By the way: this BUG also requested softcoder resolved, thank you!
« Last Edit: 4 February 2010, 14:14:41 by tom123 »

softcoder

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Ok for now here are the binaries for Windows AND linux:

Windows:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_win32.7z

Linux:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_linux32.7z

Titi, I'll do the cleanup of the SVN folder structure as disucssed in the email you sent me then I'll check things into SVN (with windows project files etc)

Thanks

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What about 64-bit, I need 64-bit Linux binaries, or else I cannot play this except on my laptop(not to much of a problem, because my laptop has good graphics, but it would be nice to be able to play it on Linux.
Egypt Remastered!

Proof: Owner of glest@mail.com

softcoder

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I love you :)

-Archmage-

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 ???
.........that's kind of creepy.................no offense...............................
Egypt Remastered!

Proof: Owner of glest@mail.com

softcoder

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Would you like a build for your Commodore 64 too? How about your AS/400 while were at it!

Sorry, but I don't have a 64 bit system to compile on, but obviously you do :)

Be the helper of your own destiny :)

ultifd

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Nice!
Works fine now.  :)
Except it's very laggy now...  ???  :(
Original Glest, GAE, and the earlier version of MegaGlest all worked fine...

Super Tom

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Hi,softcoder!
I ask you a question: With regard to glest-3.2.4-4-beta1_linux32.7z what updates to fix what bug? Can put the latest release out the full source code available for download? Thank you!

By the way: I have recently also studying the problems that exist in the code!
« Last Edit: 5 February 2010, 01:30:17 by tom123 »

softcoder

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Ok, now that I have everything compiling.. I'll compile in Release mode (the last build was a debug build which probably explains the lag).

Tom:

The linux and windows builds have the disconnect issue fixed.

ultifd

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Ok, now that I have everything compiling.. I'll compile in Release mode (the last build was a debug build which probably explains the lag).
I see, so that's the reason...
Cause I was trying to test it out... but for every second it lagged badly...
Thanks!  :)

Super Tom

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Yes, I know! But I would like to know whether the glest3.2.4-4-beta1 for ubuntu with the updates?  I just like the linux version of the glest code.

Can put the latest release out the full source code available for download? Ok, softcoder, please provide what you ! Thanks!
« Last Edit: 5 February 2010, 04:17:18 by tom123 »

softcoder

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Tom, if you want the code get it from SVN using the following command:

svn co https://megaglest.svn.sourceforge.net/svnroot/megaglest megaglest

Thanks

Super Tom

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I would like to ask you this: This is the Linux version of the code? What is the time to update it? Is the latest glest2.3.4-4-beta1 code to do, it actually update anything at all? ? ? Please answer me, softcoder!

Thanks!
« Last Edit: 5 February 2010, 06:33:28 by tom123 »

softcoder

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Yes SVN has the latest code with the disconnect fix, the code is for both linux and windows.

Super Tom

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Why did not project documents? ? ?

Super Tom

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I would like to compile the code to generate executable program out, thank you!

Super Tom

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I think the latest linux version still has this strange bug when connecting to a totally wrong ip, but thats all. Be shur it connects to an open server everytime and it will work perfectly.

The question is raised titi, and I ask you: Are you resolved this problem out? ? ?

ultifd

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Tom... EDIT your posts...  :)
What's new in the map editor that is included in MegaGlest?   ???
Like what's the difference between the map editor in MegaGlest and the Map editor in the Glest tools package?  ???

softcoder

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Just the fact its a static build and doesn't require the VC++ runtime. That may help with compatibility issues in windows (perhaps fix people complaints with Vista). I make no guarantee there, just a possibility.

Super Tom

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Sorry, ultifd! I really do not know what you're talking about, please do not angry!

I just want to compile the code provided softcoder, but there is no project file, I do not know how to compile! softcoder, please help me, thank you!