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Performance improvement for Glest multiplayer... 4 player is now practical

Started by softcoder, 16 January 2010, 03:17:15

ultifd

Quote from: tom123 on  5 February 2010, 06:52:28
Sorry, ultifd! I really do not know what you're talking about, please do not angry!

I just want to compile the code provided softcoder, but there is no project file, I do not know how to compile! softcoder, please help me, thank you!
Angry... how can I be angry...I wasn't angry...  :)
Just try not to double post or triple post...  :P cause that was my point...
Just have patience... then your problem will be fixed sooner...
Good luck.  ;)

Super Tom

Because my question has been no immediate answers, so I am anxious, please forgive!


Super Tom


-Archmage-

Tom, be patient!
Stop cluttering this topic!
For the last time this is a free game and Softcoder has his own life apart from Glest, give the poor man a break.

-Archmage-

Sorry, I just can't compile, already tried, I get those deadly xerces errors, and I have all the stupid xerces crap installed!

softcoder

Ok I'll consider installing a 64 bit Ubuntu VM and get a build for 64 bit linux users, but that will take a little while.



softcoder

Ok we played 4 player mega-glest (ubuntu linux) and it was AWESOME! No lag... even with tons of units and we played for hours. I think the networking is much more useful now... no crashes and reasonable performance.

titi

same here!
Let' call this version 3.2.4 now before we start new things!



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

-Archmage-

Wait, test the new resource too, isn't that another feature you added.

titi

this is just a very small thing and eliminator tested it( it was made for him ).
But there is one thing, we didn't test a lot yet.....the windows version. does it work fine?



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

softcoder

I'm fighting with VS2008 express... its the most buggy IDE yet (when it comes to C++). Either its dog slow without pre-compiled headers or its fast but buggy with precompiled headers enabled!

Thank you Microsoft.. your agenda to annoy me has succeeded.

softcoder


ultifd

Cool,  :)
I'll test it later when I have time...
Great, you renamed it...  ;)

softcoder

One more thing... I just re-uploaded (5 minutes ago) a slightly modified win32 binary that IGNORE's hidden files when loading xml's. This means people loading from an SVN snapshot can play without it crashing complaining about the svn xml files. Download file is the same:

http://www.soft-haus.com/glest/code/glest_3.2.4-4-beta1_win32-release.7z

Thanks.

ultifd


-Archmage-

Quotethat IGNORE's hidden files when loading xml's. This means people loading from an SVN snapshot can play without it crashing complaining about the svn xml files

While that's really nice, that's really bad, because that allows people to be lazy, and then it won't work in original Glest, picky-ness it better, it makes the mods more stable!

wciow

Latest version seems to work fine on windows (no more errors)   :)

I only tested sinlge player so I can't comment on the stability of the multiplayer atm.

When will the 64 bit win binarys be available?
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Super Tom

Hi, softcoder! Thank you for the last available glest3.2.4-4beta1 code, but some of the documents inside the folder is damaged and the inside is too confusing. I ask you: Can you provide a separate code is now updated it to me, I just to be LINUX version, thank you!
By the way: just as you are used to in your own site to provide a separate code available for download out now on SVN code, files much too messy and damaged some of the documents, resulting in not compile!

Super Tom

Quote from: titi on  4 February 2010, 12:08:21
I think the latest linux version still has this strange bug when connecting to a totally wrong ip, but thats all. Be shur it connects to an open server everytime and it will work perfectly.


By the way: On the titi mentioned whether the problem has been solved then??? Thank you!

titi

#172
Can the windows users please test the latest release in multiplayer??
It would be so nice to know that everything works fine, so we can go on with the development and release a final megaglest 3.2.4 version?



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

wciow

I will try to get onto the IRC in the next few days for a test game  ;)
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

Super Tom

Dear titi, I would like to ask you this: With regard to egypt is the ultimate version or beta version? ? ?