verified the problems( first crash ) again:
Last words of a client ( which not complelty crashes but has no more window:
....
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 1402
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 1402
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 498
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 498
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] socket->getDataToRead() returned 498
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 1808
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 1808
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 1808
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 1808
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() dataSize = 904
In [glest_game/network/network_interface.cpp::getNextMessageType] socket->getDataToRead() iPeek = 1, messageType = 5
In [glest_game/network/network_interface.cpp::receiveMessage]
In [glest_game/network/network_message.cpp::receive] dataSize = 904
In [shared_lib/sources/platform/posix/socket.cpp::send] sock = 18, bytesSent = 904
In [shared_lib/sources/platform/posix/socket.cpp::disconnectSocket] START closing socket = 18...
In [shared_lib/sources/platform/posix/socket.cpp::disconnectSocket] END closing socket = -1...
[shared_lib/sources/platform/posix/socket.cpp::isConnected] DISCONNECTED SOCKET error while peeking isconnected socket data, err = -1, errno = 104 [Connection reset by peer]
Exception: Disconnected
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