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Performance improvement for Glest multiplayer... 4 player is now practical

Started by softcoder, 16 January 2010, 03:17:15

softcoder

Ok I am on the path to success. I have the map editor and 3d viewer compiled without requiring the VC runtime. All i need to do is re-compile xerces, then recompile the glest game itself and I'll re-post the binaries.. likely later tonight (the compile is VERY slow under VirtualBox).

RE: Yggdrasil

Thanks for the path.. it was required.

Super Tom

Hi, softcoder!

By the way: on this version of the multiplayer modes glest3.2.4-4beta1 really stable out?? This version of the whether it is really stable version of it? I am referring to is support for the version of Ubuntu!  please answer me, Thank you!

softcoder

Ok Mega-Glest 3.2.4-4 beta1 Win32 binaries are ready for testing:

http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_win32.7z

This contains the mega-glest game and map editor (with supporting dll's) for win32.

Should no longer give the silly "side by side" error and does not require VC runtime dll's

Super Tom

Hi, softcoder!

By the way: on this version of the multiplayer modes glest3.2.4-4beta1 really stable out?? This version of the whether it is really stable version of it? I am referring to is support for the version of Ubuntu!  please answer me, Thank you!

titi

I think the latest linux version still has this strange bug when connecting to a totally wrong ip, but thats all. Be shur it connects to an open server everytime and it will work perfectly.



Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Super Tom

Yes, your idea is right, titi!

However, there is a BUG, The BUG is when the game halfway through the time, press ESC key to exit the game can not only use the kill -9 command to quit the game! Here to explain: I was with the game's AI Versus, the game's AI I chose the CpuMega.
By the way: this BUG also requested softcoder resolved, thank you!

softcoder

Ok for now here are the binaries for Windows AND linux:

Windows:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_win32.7z

Linux:
http://www.soft-haus.com/glest/code/glest-3.2.4-4-beta1_linux32.7z

Titi, I'll do the cleanup of the SVN folder structure as disucssed in the email you sent me then I'll check things into SVN (with windows project files etc)

Thanks

-Archmage-

What about 64-bit, I need 64-bit Linux binaries, or else I cannot play this except on my laptop(not to much of a problem, because my laptop has good graphics, but it would be nice to be able to play it on Linux.


-Archmage-

 ???
.........that's kind of creepy.................no offense...............................

softcoder

Would you like a build for your Commodore 64 too? How about your AS/400 while were at it!

Sorry, but I don't have a 64 bit system to compile on, but obviously you do :)

Be the helper of your own destiny :)

ultifd

Nice!
Works fine now.  :)
Except it's very laggy now...  ???  :(
Original Glest, GAE, and the earlier version of MegaGlest all worked fine...

Super Tom

Hi,softcoder!
I ask you a question: With regard to glest-3.2.4-4-beta1_linux32.7z what updates to fix what bug? Can put the latest release out the full source code available for download? Thank you!

By the way: I have recently also studying the problems that exist in the code!

softcoder

Ok, now that I have everything compiling.. I'll compile in Release mode (the last build was a debug build which probably explains the lag).

Tom:

The linux and windows builds have the disconnect issue fixed.

ultifd

Quote from: softcoder on  5 February 2010, 03:25:24
Ok, now that I have everything compiling.. I'll compile in Release mode (the last build was a debug build which probably explains the lag).
I see, so that's the reason...
Cause I was trying to test it out... but for every second it lagged badly...
Thanks!  :)

Super Tom

Yes, I know! But I would like to know whether the glest3.2.4-4-beta1 for ubuntu with the updates?  I just like the linux version of the glest code.

Can put the latest release out the full source code available for download? Ok, softcoder, please provide what you ! Thanks!

softcoder


Super Tom

I would like to ask you this: This is the Linux version of the code? What is the time to update it? Is the latest glest2.3.4-4-beta1 code to do, it actually update anything at all? ? ? Please answer me, softcoder!

Thanks!

softcoder

Yes SVN has the latest code with the disconnect fix, the code is for both linux and windows.


Super Tom

I would like to compile the code to generate executable program out, thank you!

Super Tom

Quote from: titi on  4 February 2010, 12:08:21
I think the latest linux version still has this strange bug when connecting to a totally wrong ip, but thats all. Be shur it connects to an open server everytime and it will work perfectly.

The question is raised titi, and I ask you: Are you resolved this problem out? ? ?

ultifd

Tom... EDIT your posts...  :)
What's new in the map editor that is included in MegaGlest?   ???
Like what's the difference between the map editor in MegaGlest and the Map editor in the Glest tools package?  ???

softcoder

Just the fact its a static build and doesn't require the VC++ runtime. That may help with compatibility issues in windows (perhaps fix people complaints with Vista). I make no guarantee there, just a possibility.

Super Tom

Sorry, ultifd! I really do not know what you're talking about, please do not angry!

I just want to compile the code provided softcoder, but there is no project file, I do not know how to compile! softcoder, please help me, thank you!